I simply love how people refuse to read something and understand what is being said. To often in the forum people totally misconstrue the message being conveyed.
I am thoroughly well awhere that AH3 is different from AH2, and enjoyably so, in most cases.
However, there are certain constants to be aware of in the world and this game. One is the simple ability to be allowed, in trying to 2 dimensionally simulate a 3 dimensional world, to see clearly an enemy aircraft as an aircraft and not a near invisible dot. Changing this can significantly impact the player base. If you can't reasonably see the aircraft to shoot it, why play? AH2 I think did a very good job with distance visual management. So why change such a critical factor in AH3? Is there a basis in reason for it? I don't know at this point, but it sure is messing with my ability and desire to even play is game. I will probably keep trying to get some enjoyment out of it, until I get so bored with it, I move on to something else. FYI I'm an 11 year veteran of AH.
Overall, I was simply making the comparison of what was possible and what was not between AH2 and AH3. I consider being able to see an actual aircraft at a reasonable distance to shoot at fairly important, or why play the game?
When you put out a new version of a product, the tendency is to change some things for the better, and sometimes just because you can or want to, with no real justification for it.
I know how this can happen as I worked for the Evil Empire Microsoft, or Microstupid as many of us called it, for 8 years and watched the retail side change features in their products just so they looked different to the customer, to try an justify them buying the new version. Didn't matter if it didn't improve anything, it was new and different from the old version... yaaaaa!
From my POV serious consideration needs to be made about the customer's ability to see targets etc. or you defeat the intent of encouraging people to play the new version of AH. It's my only real disappointment with AH3.
Generally some of the choices made as far as visual clues in this game, in addition to the problem of seeing aircraft, are not well thought out, nor were really necessary. They don't really improve the game, they just make it look different. And sometimes simply make the game unnecessarily harder to play and less inviting or enjoyable.