Author Topic: Perk point revamp  (Read 3039 times)

Offline EskimoJoe

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Re: Perk point revamp
« Reply #30 on: September 14, 2016, 11:41:46 PM »
Both are good ideas and would be easily scalable without any further adjustments to all the other things.

I, for one, would prefer the transfer method, shift your perks to another category by a rate of 2-1 for example.

I like this.

Now this is a spiffy idea! +1 :aok Another possibility would be to merge the "Attack" and "Bomber" perk categories. However, I like this idea of EskimoJoe's better.

I was just thinking on it again. What would the solution be for bombers getting strafing kills on GVs? Or even fighters getting strafing kills? I'd vote half and half, split between both fighter and bomber perks, would seem fair. Would not count in a heavy bomber such as a B-17, to not encourage deathstar formations trying to endlessly ping GVs.

I don't know, just spitballing for the brainstorm. Ultimately, I think a perk revamp is less than crucial, but maybe in the coming months after III is released, bugs hammered out, and everyone at HTC gets a few drinks and some time off.
Put a +1 on your geekness atribute  :aok

Offline bustr

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Re: Perk point revamp
« Reply #31 on: September 16, 2016, 12:43:28 PM »
You guys ever noticed that aside from the complexity of how score is generated to get you on the front page every month, Hitech keeps everything else simple. You might have a better chance of getting this wish selling a single bucket item and let him run with it if it suits his fancy to expand the format.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline save

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Re: Perk point revamp
« Reply #32 on: September 20, 2016, 02:07:58 AM »
I already have a hard time surviving with expert pilots flying (should- be- lower- than -ENY- 5- planes)  in my ENY15-ENY35+ planes already.

Getting banged in a 1943 ride by a pair LA-7s, or a pair of P51D boomzooming from the stratosphere its not my idea of fun already.

If that change to tempest, 163, 262,f4u4 (why dont we have the F4u4c btw ?),  my squad would probably slip away for another place.

What do we really want to see in LWA ?

Should all planes made 1943-first half of 1944 be obsolete like a sopwith camel in LWA ?

Only if the really "should-be-perked" planes would be just that, I all for it.
The list is not that long really

The 3-gun LA-7 is by far the highest contender, but there is others.

At least half of my squad have 20k+ fighter perk points. If we where to fly the very best of the best planes and fight together ontop of that  LWA could be more fun for us, but for the arena as a whole ?

My ammo last for 6 Lancasters, or one Yak3.
"And the Yak 3 ,aka the "flying Yamato"..."
-Caldera

Offline Chalenge

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Re: Perk point revamp
« Reply #33 on: September 20, 2016, 03:47:05 AM »
(why dont we have the F4u4c btw ?),  . . .

Korean era.
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Offline save

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Re: Perk point revamp
« Reply #34 on: September 20, 2016, 05:36:53 PM »
thanks for input, Chalenge.
My ammo last for 6 Lancasters, or one Yak3.
"And the Yak 3 ,aka the "flying Yamato"..."
-Caldera

Offline flyndung

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Re: Perk point revamp
« Reply #35 on: September 26, 2016, 04:04:11 AM »
i think a universal perk pool would be great.. just perk more of the planes and vech's accordingly, the only problem i see with that is people upping tons of bombers to gain tons of perks that they couldn't have gained traditionally in the GV and plane department. so making things worth more perks and perking perviously none perked stuff would be a good trade off

Offline tunnelrat

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Re: Perk point revamp
« Reply #36 on: September 26, 2016, 02:41:53 PM »
If people want to put in the time to fly bombers and amass perks so they can drive the tanks they want to drive, what's the harm?

You could probably build in an inflation mechanism for perk calculations based on the overall effectiveness or win/loss rate of a given vehicle to prevent the KT/262 spam that everyone is really worried about.

Another idea would be to have one pool, but weight the value according to the relative difficulty of what was used to earn it beyond the ENY (assuming that's still a thing)

e.g.,

Fighters input points to the pool at the highest base rate (still adjusted by relative difficulty of fighter flown), but the best fighters cost the most
GVs input to the pool at a moderate base rate (still adjusted by relative difficulty of GV driven), and GVs are moderately expensive (the best being very expensive)
Bombers input points to the pool at the lowest base rate (adjusted as above), but are relatively cheap to requisition

At the end of the day, people that struggle to net perks aren't going to be extreme threats while driving perk vehicles, right?
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The Spartans do not enquire how many the enemy are but where they are.