Pudge thanks for the screen shot, I noticed gpu % was spiking just before freeze, you gave me a thought , I am wondering if it could be a shader bug causing a very long frame.
HiTech
Hitech,
Here are a couple of snippets attached below of MSI Afterburner graphs of my box running AHIII Release 3 Patch 6, 1 using Dx9, 1 using Dx11.........
In both of these I had AMD's Power Efficiency setting enabled (this would be enabled in Radeon Settings global driver settings by default....I had been running this disabled since the Beta days due to issues of GPU being excessively downclocked causing stuttering when running the Beta Dx11 version since Patch 22 forward) as noted as PE On.......
Both versions were run over TT in my Spitty Mk IX w\ AHIII client settings identical to try to maintain an apples-to-apples game load scenario as best could be done.
With the Dx9 version I couldn't get the game to exhibit a screen pause and you can also see that the Dx9 version worked the GPU and CPU much more aggressively as noted in GPU clock speed, temp and usage % as well as CPU temp and usage %.
With the Dx11 version I was successful in getting the game to exhibit a screen pause and you can see that the Dx11 version caused the GPU and CPU to downclock as noted in GPU clock speed, temp and usage % and CPU temp and usage % w\ the GPU downclocking more aggressively which caused much more stuttering as noted in the GPU FPS graph line difference between the Dx9 and Dx11 versions.
With all this in mind, would it be reasonable to think that the screen pausing\freezing may be a function of Dx11 interaction w\ the AHIII client? Is anyone who is using VR getting screen freezes using Dx11?
Also w\ the AHIII client software being the exact same as used in both Dx9 and Dx11, why would Dx9 work the GPU\CPU more than DX11? I would think that this would be opposite from my vantage point......... Probably need to do a little reading up on the differences between MS Dx9 and Dx11 to satisfy my curiosity.....
Anyway I put these out here in hopes this could help you out in solving this issue.