Author Topic: Bomber Unfriendly Targets / ENY Issues  (Read 3826 times)

Offline Shuffler

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Re: Bomber Unfriendly Targets / ENY Issues
« Reply #45 on: October 03, 2016, 10:24:53 PM »
that just adds to my argument that High ENY can be easily overcome and ENY doesn't really hurt anyone

Good so now you agree and ENY is ok.
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Offline Shuffler

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Re: Bomber Unfriendly Targets / ENY Issues
« Reply #46 on: October 03, 2016, 10:29:05 PM »


i think it would serve a great purpose.. heres a example . if the ranking of country's pilots are equal the ENY would be just normal ENY,but as the % in difference in RANKINGS increases the ENY is highered for the lower ranking country as well to account for skill.

LOL first you would have to fix the ranking system.
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Offline flyndung

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Re: Bomber Unfriendly Targets / ENY Issues
« Reply #47 on: October 04, 2016, 12:14:33 AM »
that just adds to my argument that High ENY can be easily overcome and ENY doesn't really hurt anyone

that having High ENY doesn't hurt anyone ,

Offline flyndung

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Re: Bomber Unfriendly Targets / ENY Issues
« Reply #48 on: October 04, 2016, 12:19:15 AM »
LOL first you would have to fix the ranking system.

and yes this is true . which should also be address.. cause the computer doesn't know your kills were a camped/vulched kill or a skilled dogfight kill, i suggest any kill on the runway or in a spawn zone be counted different and not counted towards rank. this would help show who truly is better and encourage people not to camp, cause it normally helped their ranking that i am sure some people made a living at to achieve their rankings to start with. and of course all the kills would still show up as kills just the ones mentioned would not be used to calculate rank. maybe start a new category camped/vulched kills???
« Last Edit: October 04, 2016, 12:33:28 AM by flyndung »

Offline Vudak

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Re: Bomber Unfriendly Targets / ENY Issues
« Reply #49 on: October 04, 2016, 05:16:26 AM »
The computer will never know if the kill you scored took any skill, even if it was air to air.

There's a reason I can usually tell what rank a guy is before I have a chance to review my film and figure out who he was, and it isn't because I'm impressed.
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Offline DmonSlyr

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Re: Bomber Unfriendly Targets / ENY Issues
« Reply #50 on: October 04, 2016, 07:02:57 AM »
and yes this is true . which should also be address.. cause the computer doesn't know your kills were a camped/vulched kill or a skilled dogfight kill, i suggest any kill on the runway or in a spawn zone be counted different and not counted towards rank. this would help show who truly is better and encourage people not to camp, cause it normally helped their ranking that i am sure some people made a living at to achieve their rankings to start with. and of course all the kills would still show up as kills just the ones mentioned would not be used to calculate rank. maybe start a new category camped/vulched kills???

There really is nothing wrong with the ranking system, that being said, it doesn't always correlate to a "win the map" type game play. I think AH has one of the best scoring systems that actually evaluates performance better than any game I've played.

My advice is to just get better at the game.
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Offline DmonSlyr

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Re: Bomber Unfriendly Targets / ENY Issues
« Reply #51 on: October 04, 2016, 07:13:27 AM »
Your original post implies that you cannot do well because you are limited to using High Eny planes because of high #s, even though your team is losing. Then you state that skill doesn't correlate to ENY and those players "ganging and hoarding" should have a higher ENY. If skill doesn't represent ENY, than it shouldn't matter what the opposition flies. Nor should it matter what you have to fly against the oposition.
« Last Edit: October 04, 2016, 07:21:19 AM by DmonSlyr »
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Offline popeye

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Re: Bomber Unfriendly Targets / ENY Issues
« Reply #52 on: October 04, 2016, 09:19:15 AM »
Seems to me the most frustrating issue with ENY is that it is global and doesn't necessarily reflect the local situation.  One country can be fighting on two fronts, have only half of their numbers "in flight", be locally outnumbered 5 to 1, and still be limited by ENY.
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Offline DubiousKB

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Re: Bomber Unfriendly Targets / ENY Issues
« Reply #53 on: October 04, 2016, 09:50:03 AM »
... ENY should take into consideration both % of your bases owned / % of other countries bases owned, AND online numbers for the 3 respective countries. This would be a much more fair way to balance with ENY. ...
Cheers,
Elec1

+1 seems legit.
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Offline hitech

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Re: Bomber Unfriendly Targets / ENY Issues
« Reply #54 on: October 04, 2016, 12:33:55 PM »
Seems to me the most frustrating issue with ENY is that it is global and doesn't necessarily reflect the local situation.  One country can be fighting on two fronts, have only half of their numbers "in flight", be locally outnumbered 5 to 1, and still be limited by ENY.

This is simply a tactical choice, the ENY limiting is balancing country numbers not tactics.

HiTech

Offline DubiousKB

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Re: Bomber Unfriendly Targets / ENY Issues
« Reply #55 on: October 04, 2016, 02:35:41 PM »
This is simply a tactical choice, the ENY limiting is balancing country numbers not tactics.

HiTech

What are your thoughts on using additional metrics to "fine-tune" the ENY limitations? Such metrics as OP indicated above?

Not consequential at this time given scope of AH3? :salute
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Offline BowHTR

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Re: Bomber Unfriendly Targets / ENY Issues
« Reply #56 on: October 04, 2016, 07:19:50 PM »
What are your thoughts on using additional metrics to "fine-tune" the ENY limitations? Such metrics as OP indicated above?

Not consequential at this time given scope of AH3? :salute

I think that the ENY system works perfect. The problem is those that sit in the tower AFK for 30mins or more cause the ENY to spike. For example today, the bish had a 28 ENY but half the players were sitting in the tower AFK. If there was a system to auto kick players that were AFK in the tower after X amount of time, that would fix some of the ENY problems. The only problem with that solution is that it can be manipulated.
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Offline DubiousKB

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Re: Bomber Unfriendly Targets / ENY Issues
« Reply #57 on: October 05, 2016, 10:05:00 AM »
80/20 rule?  Perhaps work for 80% of the situations it was intended for?

I like the intention of the auto-kick feature but you're right, it too could be circumvented.   At the very least, the guy who hasn't setup his "drinking bird" to provide control inputs every 5 seconds would be booted from server for inactivity and tower status. couldn't do much for someone who is climbing out AFK or upped a jeep and is sitting in a hanger not moving *Cough* cybro *hack*.  :devil

How come it's based on those in the tower and not simply "in the air/in a vehicle"? I assume it's some formula, what are the variables? Give 5 minutes grace period to those in tower to add to ENY, after 5 min of not upping plane or vehicle, individual is removed from affecting ENY. ? just spitballin here over coffee....

have at thee!

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Offline BowHTR

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Re: Bomber Unfriendly Targets / ENY Issues
« Reply #58 on: October 05, 2016, 02:22:09 PM »
80/20 rule?  Perhaps work for 80% of the situations it was intended for?

I like the intention of the auto-kick feature but you're right, it too could be circumvented.   At the very least, the guy who hasn't setup his "drinking bird" to provide control inputs every 5 seconds would be booted from server for inactivity and tower status. couldn't do much for someone who is climbing out AFK or upped a jeep and is sitting in a hanger not moving *Cough* cybro *hack*.  :devil

How come it's based on those in the tower and not simply "in the air/in a vehicle"? I assume it's some formula, what are the variables? Give 5 minutes grace period to those in tower to add to ENY, after 5 min of not upping plane or vehicle, individual is removed from affecting ENY. ? just spitballin here over coffee....

have at thee!

The downfall with having ENY based on those in flight is that you would have mission holding in the tower waiting for the ENY to go down then launch low ENY birds.
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Offline flyndung

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Re: Bomber Unfriendly Targets / ENY Issues
« Reply #59 on: October 05, 2016, 02:27:14 PM »
I think that the ENY system works perfect. The problem is those that sit in the tower AFK for 30mins or more cause the ENY to spike. For example today, the bish had a 28 ENY but half the players were sitting in the tower AFK. If there was a system to auto kick players that were AFK in the tower after X amount of time, that would fix some of the ENY problems. The only problem with that solution is that it can be manipulated.


ENY can't be perfect cause there is no way all sides would can be equal trying to offset equipment rather then the people flying it. example one side outnumbers you by 30 people ENY i assume kicks in and the computer desides to dumb down your choices of planes you can up and the outnumber side gets to up the same rides its just the perk rides are less. that being said, just cause you can up them at a lower cost doesn't mean you can fly them any better then the rides you was already upping, is the planes lowered perks cost cause of ENY still gonna make that much of a difference against the side with 30 more players then yours? it hard to give a example cause i have no way of knowing whats really available to all sides in this case but in the 8+ years i have played not once have i really seen ENY defeat a horde. with the few exceptions when more of the elite pilots for that country and while still losing held them off a
little better.