Author Topic: I really Liked the AH2 CraterMA Tank Town.  (Read 1318 times)

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
I really Liked the AH2 CraterMA Tank Town.
« on: October 02, 2016, 03:04:44 AM »
I liked how the AH2 CraterMA tank town worked so I brought it forward onto my new terrain.

This is the 20 mile diameter center island of my super caldera at sea level. The tallest remnants of the long dead tiny volcano are 3500ft tall. Everything slopes down to the central area which is 100ft above SL. A 4 mile diameter ring of 600ft cliffs surrounds that. Just back of that is a 900ft tall ring of rock. I opened up the vista with villages and farmland inside of the center around the tank town object. So all of you guys who loved to long range snipe each other back in AH2 can once again do it from the 500ft cliff edges. It will be awhile before I work out spawns, but I'm thinking 3 GV bases per country.

I still have to build a 17,000ft wall for the super caldera 9 sector radii. Otherwise the terrain land mass is built, unpainted, and is a gigantic bowl sloping from 12,000ft into the center pond at sea level. I love that bi-liniar leveling tool, all 6 miles diameter of it.

Some shots of Tank Town island.


 



bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline 8thJinx

  • Silver Member
  • ****
  • Posts: 992
Re: I really Liked the AH2 CraterMA Tank Town.
« Reply #1 on: October 02, 2016, 01:34:23 PM »
This is GV porn.
Join Date: Nov 2012

B-24H Liberator SN 294837-T, "The Jinx", 848th BS, 490th BG, 8th AF, RAF Station Eye, delivered 1943.  Piloted by Lt. Thomas Keyes, named by by his crew, and adorned with bad luck symbols, the aircraft survived the entire war.

Offline redcatcherb412

  • Nickel Member
  • ***
  • Posts: 610
Re: I really Liked the AH2 CraterMA Tank Town.
« Reply #2 on: October 02, 2016, 01:40:03 PM »
This is GV porn.
Is that a bish t34 in the third notch Jinx ??   :x
If I know you, you already have your spot marked out.   :grin: :salute
Ground Pounders ...

Offline BigPun

  • Zinc Member
  • *
  • Posts: 20
Re: I really Liked the AH2 CraterMA Tank Town.
« Reply #3 on: October 03, 2016, 10:41:31 AM »
I am sorry so much work has gone into unintentionally ruining what was a fun & popular area on this map.
The CraterMA TT is rarely used and is waste of space in it's current form.




Offline caldera

  • Platinum Member
  • ******
  • Posts: 6484
Re: I really Liked the AH2 CraterMA Tank Town.
« Reply #4 on: October 03, 2016, 11:12:46 AM »
I liked how the AH2 CraterMA tank town worked so I brought it forward onto my new terrain.

This is the 20 mile diameter center island of my super caldera at sea level.

<Boon voice> "Is he bigger than me?"
Snuggie - voted "Sexiest Man Alive" for the entire Greater East Asia Co-Prosperity Sphere!

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: I really Liked the AH2 CraterMA Tank Town.
« Reply #5 on: October 03, 2016, 11:59:39 AM »
I am sorry so much work has gone into unintentionally ruining what was a fun & popular area on this map.
The CraterMA TT is rarely used and is waste of space in it's current form.

The original was a bowl with spawns to the edges of escarpments between three large mountains. Sniping range across was about 7000yds(4miles). Most tank guns can lob that if the player has some shooting skill. It's easy to pass judgment from your keyboard, can you do better? I liked the venue and I've adapted the physics of the original. A 500ft cliff ring with a clear line of fire across and down into the bottom of the crater. Lots of trees to hide behind.

Why don't you fire up the terrain editor and show me yours? It's easy to be cheezy..... :O
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline JunkyII

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 8428
Re: I really Liked the AH2 CraterMA Tank Town.
« Reply #6 on: October 03, 2016, 12:10:54 PM »
The original was a bowl with spawns to the edges of escarpments between three large mountains. Sniping range across was about 7000yds(4miles). Most tank guns can lob that if the player has some shooting skill. It's easy to pass judgment from your keyboard, can you do better? I liked the venue and I've adapted the physics of the original. A 500ft cliff ring with a clear line of fire across and down into the bottom of the crater. Lots of trees to hide behind.

Why don't you fire up the terrain editor and show me yours? It's easy to be cheezy..... :O
You can absolutely pass judgement....

FIX CRATERMAs CENTER SPAWNS HTC!!! they are placed poorly...the center ones should spawn near the center Army encampment and the outsides need to be pressed in more toward the enemy bases but still on the friendly side of the spawns coming from the enemy base....Crater fixed. The spawns are the only problem, trees take some time for tankers to adapt to but the spawns are fixable.
DFC Member
Proud Member of Pigs on the Wing
"Yikes"

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: I really Liked the AH2 CraterMA Tank Town.
« Reply #7 on: October 03, 2016, 12:54:00 PM »
And the same to you Junky, you are free to open the terrain editor and do something besides twiddle your fingers in displeasure at me. It's a tedious process sculpting 400sq miles of land after you lay down the topo blocks. And that trade off between what people will see up close most of the time versus what you can pass over quickly because no one will ever get closer than 10,000ft. I'm almost done, and then the clutter tile painting followed with setting up fields, strats and the resupply road and train system.

The physics of the location is no different from the AH2 one so everyone can hide and snipe each other at long range. I may have to make parts of the open area 3 miles across since that is the max detail range. It's a trade off on play ability versus great vistas. That was the attraction to the original CraterMA tank town crater. Waffle created the tank town object to be used as a focal point for setting up tank fighting areas.  Did you know there is a telecom communications company store in the tank town object named "Roy's"? Because it stands out alone at it's location on a road with a big sign out front, makes a very good key indicator for a map of that object since the object can be oriented in 4 different directions.

I reiterate, it's easy to be cheezy before you open the terrain editor yourself. Easyscore taught me that on..... :O
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline BigPun

  • Zinc Member
  • *
  • Posts: 20
Re: I really Liked the AH2 CraterMA Tank Town.
« Reply #8 on: October 03, 2016, 02:54:48 PM »
The original was a bowl with spawns to the edges of escarpments between three large mountains. Sniping range across was about 7000yds(4miles). Most tank guns can lob that if the player has some shooting skill. It's easy to pass judgment from your keyboard, can you do better? I liked the venue and I've adapted the physics of the original. A 500ft cliff ring with a clear line of fire across and down into the bottom of the crater. Lots of trees to hide behind.

Why don't you fire up the terrain editor and show me yours? It's easy to be cheezy..... :O

Can I do better? No of course not, but that's not really the point.
CraterMA tank town is NOT being used. Try being objective and less defensive.





Offline JunkyII

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 8428
Re: I really Liked the AH2 CraterMA Tank Town.
« Reply #9 on: October 03, 2016, 03:05:57 PM »
And the same to you Junky, you are free to open the terrain editor and do something besides twiddle your fingers in displeasure at me. It's a tedious process sculpting 400sq miles of land after you lay down the topo blocks. And that trade off between what people will see up close most of the time versus what you can pass over quickly because no one will ever get closer than 10,000ft. I'm almost done, and then the clutter tile painting followed with setting up fields, strats and the resupply road and train system.

The physics of the location is no different from the AH2 one so everyone can hide and snipe each other at long range. I may have to make parts of the open area 3 miles across since that is the max detail range. It's a trade off on play ability versus great vistas. That was the attraction to the original CraterMA tank town crater. Waffle created the tank town object to be used as a focal point for setting up tank fighting areas.  Did you know there is a telecom communications company store in the tank town object named "Roy's"? Because it stands out alone at it's location on a road with a big sign out front, makes a very good key indicator for a map of that object since the object can be oriented in 4 different directions.

I reiterate, it's easy to be cheezy before you open the terrain editor yourself. Easyscore taught me that on..... :O
What are you blappering on about??? AH2 constant tank fights in center of crater....AH3 no tanks fights....what changed the trees....how do you fix? Spawns make them closer so action is immediate...as of now you have to search through a jungle to get to the center then you got to search for enemy tanks....tankers want to fight, they want to up and be in the mix, not have to go looking for it.

It's not your map, it's one HTC has already blessed off on....and it's broke so anyone can come here and comment that it is broke. Stop thinking because someone makes a suggestion to HTC about a fix that will help the game is a bad thing....Hitech aint always right...nobody is....the center tank area is awesome when you get tanks in there...but right now nobody wants to drive 10 minutes to fight there so why even have it????
DFC Member
Proud Member of Pigs on the Wing
"Yikes"

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23939
      • Last.FM Profile
Re: I really Liked the AH2 CraterMA Tank Town.
« Reply #10 on: October 03, 2016, 03:55:53 PM »
...but right now nobody wants to drive 10 minutes to fight there so why even have it????

I think if they knew there would be a place the fight is actually at, quite a lot tankers would drive some time for it (after all, pilots do the same).
Unfortunately, with the trees and the spawns Crater is just a giant maze where you never know if and where something's to shoot at. The few players I saw there where often just sitting somewhere, hoping someone else would drive by.
Which is about that I predicted during Beta, based on what had happened in 2007 when the big terrain update brought us a similar maze of hedges and pulled back spawns on Ndisles.
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline CAV

  • Nickel Member
  • ***
  • Posts: 715
Re: I really Liked the AH2 CraterMA Tank Town.
« Reply #11 on: October 03, 2016, 08:47:40 PM »

Quote
CraterMA tank town is NOT being used. Try being objective and less defensive.

I have been playing AH from just about day one.... and this terrain is the best thing that has happen to the GV side of the game in many years. Look at the maps Tanks are back in the "Fight" all over map. Not just setting in some BS TT running up their kill count not doing anything useful.  Tank Towns are dead... let them stay dead.

Cav
"THE BATTLE Of BRITIAN" Scenario - RAF 41 Squadron

Offline Oldman731

  • Plutonium Member
  • *******
  • Posts: 9504
Re: I really Liked the AH2 CraterMA Tank Town.
« Reply #12 on: October 03, 2016, 09:32:38 PM »
The few players I saw there where often just sitting somewhere, hoping someone else would drive by.


Doesn't say much for tanker ambition, does it?

- oldman

Offline JunkyII

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 8428
Re: I really Liked the AH2 CraterMA Tank Town.
« Reply #13 on: October 03, 2016, 09:33:06 PM »
I have been playing AH from just about day one.... and this terrain is the best thing that has happen to the GV side of the game in many years. Look at the maps Tanks are back in the "Fight" all over map. Not just setting in some BS TT running up their kill count not doing anything useful.  Tank Towns are dead... let them stay dead.

Cav
:rolleyes: this guy was probably one of the guys who would bomb fighter hangars at furballs just to get the furballers to play the way they wanted....you friends with Dogfite?
DFC Member
Proud Member of Pigs on the Wing
"Yikes"

Offline JunkyII

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 8428
Re: I really Liked the AH2 CraterMA Tank Town.
« Reply #14 on: October 03, 2016, 09:35:52 PM »
I think if they knew there would be a place the fight is actually at, quite a lot tankers would drive some time for it (after all, pilots do the same).
Unfortunately, with the trees and the spawns Crater is just a giant maze where you never know if and where something's to shoot at. The few players I saw there where often just sitting somewhere, hoping someone else would drive by.
Which is about that I predicted during Beta, based on what had happened in 2007 when the big terrain update brought us a similar maze of hedges and pulled back spawns on Ndisles.
I agree, we got about 10 of us in there going at it because we started annoucing it on 200...so people were willing to make the drive. With closer spawns the guys who would be going around looking for the campers would be more willing to fight that type of fight because they wouldnt have as far to drive back to them.

In the end it's the guys who can shoot and manuever who would score big numbers in that area.
DFC Member
Proud Member of Pigs on the Wing
"Yikes"