1stpar3, you have been the voice of reason, and you are correct, I do value the opinions and views of others and wish that more folks (including my wife) had the immediate ability to listen just once in a while.
I get it, that some don't want to see an awkward looking pixel with no shape representative of physical characteristics of the aircraft. What is surprising, is that folks don't think that others should have it, even if it didn't impact what they themselves had to endure.
If this were a MSFlight Simulator, then objections over icons, icon dar, HUD displays, etc. would carry some weight. Anything that is purely a tool or an aid to compensate for the 2 dimensional, pixel filled, and not quite real time display has limitations as to how "close to" real world experiences they can deliver, so the more the better.
I applaud HiTech for his determination to stick to period aircraft, the skins and their flight and ballistics characteristics. Beyond that, I believe that the "recreation" of historical events has been left up to player based events. In those arenas, there are 2 sides and clearly defined missions that require "fog of war" to complete.
In on of those events I can even personally, tell of the time I scouted for axis in a lone C2 when I spotted the large force of bombers and was able to track there advance undetected. Main arena play however, especially during low participation hours depend on player interaction from 3 chess pieces which has the unfortunate consequence of further diluting this interaction. I was elated to find that dot visibility had increased in beta and had carried over into AH3. It saddens me that for whatever reason that was removed.