Author Topic: Distant dot removal experiment = Unsuccessful  (Read 6305 times)

Offline Scca

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Re: Distant dot removal experiment = Unsuccessful
« Reply #60 on: October 10, 2016, 09:28:17 PM »
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Offline colmbo

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Re: Distant dot removal experiment = Unsuccessful
« Reply #61 on: October 10, 2016, 10:55:40 PM »
The bigger problem was them disappearing in between distant dot and icon range.  That was strange and likely confusing for noobs.

That's what I'm seeing.  First you get the silly blob that jumps around, then it switches to the tiny, faint rendering before coming into icon range.  With the big dot we might as well have unlimited icons.
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Offline JimmyC

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Re: Distant dot removal experiment = Unsuccessful
« Reply #62 on: October 11, 2016, 12:21:15 AM »
It's back and  I for one do not like it..
Its more like chasing ghosts..some thing off in the distance..go that way..it disappears ..is it coming your way or gone the other....seems to go the other more often than not ..15k away?? Makes no sense to me..it does not really help matters..in my opinion ...
If any thing it should be small to large...
Or not at all..
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Offline Squire

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Re: Distant dot removal experiment = Unsuccessful
« Reply #63 on: October 11, 2016, 12:29:35 AM »
I hate the big dots. They are counter intuitive (farther away but bigger turning into closer and smaller) and way too gamey.

I absolutely hate them.

I can see them for BETA for getting fights going but it's time to remove them.
« Last Edit: October 11, 2016, 12:31:12 AM by Squire »
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Offline Lusche

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Re: Distant dot removal experiment = Unsuccessful
« Reply #64 on: October 11, 2016, 02:10:04 AM »
It's back and  I for one do not like it..


Yup, I saw them to. Big fat, slow updating dots jumping on the screen at some unknown, but far distance. Then they disappeared. Did the fly away? Or did they come closer?
I can only say it again: Highly irritating, absolutely counter intuitive.
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Offline puller

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Re: Distant dot removal experiment = Unsuccessful
« Reply #65 on: October 11, 2016, 08:05:06 AM »
I like the big dots at far distance...gives you a good enemy count when your over enemy territory
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Offline popeye

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Re: Distant dot removal experiment = Unsuccessful
« Reply #66 on: October 11, 2016, 08:58:14 AM »

Yup, I saw them to. Big fat, slow updating dots jumping on the screen at some unknown, but far distance. Then they disappeared. Did the fly away? Or did they come closer?
I can only say it again: Highly irritating, absolutely counter intuitive.

+1

Ugh!

 :(
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Offline BuckShot

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Re: Distant dot removal experiment = Unsuccessful
« Reply #67 on: October 11, 2016, 11:20:54 AM »
Wait, they switched it back to no dot, big dot, small dot, icon?!? I hope not.
« Last Edit: October 11, 2016, 11:30:41 AM by BuckShot »
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Offline Chilli

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Re: Distant dot removal experiment = Unsuccessful
« Reply #68 on: October 11, 2016, 11:58:52 AM »
I thought it was the fact that I changed everything imaginable to better be able to see every detail .... and used up all of my gpu resources to boot.  I am just reading from this thread there was some change that occurred.  I might have to undo all of my gpu settings to confirm....  :headscratch:

What I saw was a dot that showed at maybe about 9k (I can only guess).  It properly showed the altitude and good proximity.  I zoomed in to try and track them, and did NOT see it revert to small almost invisible pixels, unless that happened after the icon appeared.

What I did notice, at long distance the dot did appear to warp with extreme change in altitude, but when I was zoomed in, this was not the case.

I even visited AvA when I saw another pilot had also entered.  There were no enemy icons at all.  Dot radar was the only clue for aircraft that had not "fully" rendered say about 6k.  The dot was a great advantage in locating potential threat's altitude.  It seems to work well in this setting, giving the initial SA and then reverting to clues only given by the rendering of the plane itself.

Indeed fixed!

Offline Chilli

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Re: Distant dot removal experiment = Unsuccessful
« Reply #69 on: October 11, 2016, 12:13:11 PM »

Yup, I saw them to. Big fat, slow updating dots jumping on the screen at some unknown, but far distance. Then they disappeared. Did the fly away? Or did they come closer?
I can only say it again: Highly irritating, absolutely counter intuitive.

Lusche,

I went to very high resolution to see if that could improve my visibility of enemy aircraft in the distance without anticipating there was a change coming.  What you describe as big fat dots, I wish to have clarified as with my resolution bumped, it was very much representative of a "speck".  Let's put it to a test.  Assuming that AHFilmviewer will have the same properties.  Take a film and see when the dots first appear.  There should be a distance corresponding to each visible dot.

I am curious, at what resolution you are seeing these "big, fat" dots.  I will do the same and post a screen shot hopefully soon.   :salute

Offline Lusche

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Re: Distant dot removal experiment = Unsuccessful
« Reply #70 on: October 11, 2016, 12:28:31 PM »
I am curious, at what resolution you are seeing these "big, fat" dots.


I run at my monitors native resolution of 1920x1080.
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Offline TWCAxew

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Re: Distant dot removal experiment = Unsuccessful
« Reply #71 on: October 11, 2016, 02:59:32 PM »
The huge dots are weird, I constantly was thinking an enemy was close and when I actually got closer to them those dots shrunk to how they where supposed to be and as a result I thought I was losing on them and suddenly there icons appear behind me or in frond of me.

So -1 for me

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Offline 1stpar3

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Re: Distant dot removal experiment = Unsuccessful
« Reply #72 on: October 11, 2016, 03:01:19 PM »
I noticed as well! :cheers: I honestly dont understand why some would have a problem with this? Maybe defining a bit why I DONT have a problem may help. First, this game has a distinctly difficult learning curve. Not only do you need a bit of familiarity with flight sims, but also a basic understanding of flight dynamics in real world. By basic i am not saying flight training, more like holding your arm out a window while doing 65 on a highway. Second, the HAT switch views are pretty good but they take a while to get it down in such a way as it feels natural. I have a few medical disabilities and have limited feeling in fingers, and that was a problem. My first year in AH2 I got descent at this, but being engaged with a con was a bad situation for me. To keep the con I SEE, where I can see him, required more concentration than I would have liked. The look back hat switch, was great but I tended to not feel I had time to scan enough of my 6 to spot bad guys. So, TrackIR was a big time upgrade!!! Even with TIR, you still have to scan your surroundings, did it give me an advantage? Not really sure, as lots of guys that have played longer already have their view setups run flawlessly. It was still difficult to see enemies while tracking the plane you were already aware of. As everyone who plays will understand, it still really SUCKS to get shot by someone you never saw! Well it did for me! BUT in AH beta, we had visible dots at some distance beyond Icon range. :rock Now with TIR a quick scan and you will see any dots behind or above you. Its not that you see them so far away...ITS THAT YOU KNOW someone is there :eek: You would still have to keep them in mind as you engage someone else. For me, knowing that there WAS a con behind me, helps keep the need to look, in the forefront of my mind. I still lose track of them, but I would rather be frustrated with something I can fix(SA skills).. than something I have no control over(game design, other players etc.). Hope that helps some to understand the Pro dot opinion, at least as it is for me. I have never been in a situation where I couldnt tell if a dot at distance was a friend or foe. Friends are on radar, enemies are on Darbar, If you have 2 friendlies in sector, a enemy dar bar in sector and you see more than 2 dots :eek: One of those is a BAD GUY   You guys have flown this game for years!! With hat switch viewing, bad or cheap joysticks(OR a mouse :uhoh) and cant deal with this? Just saying, not trying to be an arse, but that was my first thought when I read some of the comments. It struck me funny. LOVE you GUYS! :rock
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Offline Chilli

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Re: Distant dot removal experiment = Unsuccessful
« Reply #73 on: October 11, 2016, 07:08:14 PM »
6. Changed size and color of distant airplane dots.  <- from the latest patch...... anxiously awaiting download on latest patch.... nervously anticipating great things!!!   :banana:

Offline 1stpar3

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Re: Distant dot removal experiment = Unsuccessful
« Reply #74 on: October 12, 2016, 12:16:28 AM »
Well, not quite the dots we had, but it is better than what it was recently( not same as beta time). I could see cons up to around 7k, depending on the back drop. I will take it, as it seems a fairly middle of the road improvement. So now I guess I owe the powers that be an apology as it seems they do read these threads. Sorry for doubting and a big thank you :salute
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