Author Topic: Distant dot removal experiment = Unsuccessful  (Read 6302 times)

Offline Scca

  • Gold Member
  • *****
  • Posts: 2718
Re: Distant dot removal experiment = Unsuccessful
« Reply #75 on: October 12, 2016, 03:27:12 PM »
Wait, they switched it back to no dot, big dot, small dot, icon?!? I hope not.
Seems they did...  At least it's closer to what it was when Alpha went live.
Flying as AkMeathd - CO Arabian Knights
Working on my bbs cred one post at a time

http://www.arabian-knights.org

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: Distant dot removal experiment = Unsuccessful
« Reply #76 on: October 12, 2016, 03:48:06 PM »
I don't know what they have now?  Seems I was premature  :(  Back to the drawing board for me..... contrast, resolution, AA, monitor settings, SweetFx, new eyeglasses... HELL I tell you.......  :bhead

Offline Wiley

  • Plutonium Member
  • *******
  • Posts: 8096
Re: Distant dot removal experiment = Unsuccessful
« Reply #77 on: October 12, 2016, 03:51:28 PM »
I don't know what they have now?  Seems I was premature  :(  Back to the drawing board for me..... contrast, resolution, AA, monitor settings, SweetFx, new eyeglasses... HELL I tell you.......  :bhead

Seeing eye wingman is my solution.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: Distant dot removal experiment = Unsuccessful
« Reply #78 on: October 12, 2016, 05:18:21 PM »


Where's Waldo?  B24 at 5,000 feet distance?

Offline Lazerr

  • Platinum Member
  • ******
  • Posts: 5005
Re: Distant dot removal experiment = Unsuccessful
« Reply #79 on: October 13, 2016, 01:44:41 AM »
I got to play a few sorties tonight, and the dots look really good in my opinion.

I personally would leave them as they sit in patch 6.   :cheers:

« Last Edit: October 13, 2016, 01:46:32 AM by Lazerr »

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: Distant dot removal experiment = Unsuccessful
« Reply #80 on: October 13, 2016, 03:12:27 AM »
So..............  it's okay with you that a B24 is invisible at 5 k yards?  While, you can see a bunch of sandbags piled around a mound 2 to 3 k yds further away?  I mean to point these things out, because fore ONE, this CANNOT be representative of situation awareness of any sort.

I don't know why they were ever changed one way or the other, but my hopes would have been to benefit the product, not to squash complaints of seeing annoying dots.  What about the annoying red icons?  What's next, are we going to remove the base alert sound, the flashing icons, the aircraft silhouettes??  .... because those things really occur right?? 

Unless you guys are seeing something other than what I have pictured, I can't figure out this fixation on destruction of situation awareness in a flight combat game.  :headscratch:  Sorry, but as it is this has turned into "Aces Where?"

Offline Lazerr

  • Platinum Member
  • ******
  • Posts: 5005
Re: Distant dot removal experiment = Unsuccessful
« Reply #81 on: October 13, 2016, 09:50:09 AM »
So..............  it's okay with you that a B24 is invisible at 5 k yards?  While, you can see a bunch of sandbags piled around a mound 2 to 3 k yds further away?  I mean to point these things out, because fore ONE, this CANNOT be representative of situation awareness of any sort.

I don't know why they were ever changed one way or the other, but my hopes would have been to benefit the product, not to squash complaints of seeing annoying dots.  What about the annoying red icons?  What's next, are we going to remove the base alert sound, the flashing icons, the aircraft silhouettes??  .... because those things really occur right?? 

Unless you guys are seeing something other than what I have pictured, I can't figure out this fixation on destruction of situation awareness in a flight combat game.  :headscratch:  Sorry, but as it is this has turned into "Aces Where?"

That looks nothing like my dots,  and i was also seeing bombers in formation.

Does AA mess with dots like it does with icons i wonder?

I know a lot of people have theirs off,  while i leave mine on.

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12425
      • http://www.hitechcreations.com
Re: Distant dot removal experiment = Unsuccessful
« Reply #82 on: October 13, 2016, 10:39:12 AM »
Chilli was taking images off line which has a different fog range settings.

HiTech

Offline 1stpar3

  • Gold Member
  • *****
  • Posts: 3734
Re: Distant dot removal experiment = Unsuccessful
« Reply #83 on: October 13, 2016, 12:21:38 PM »
Yes, he was. Its not quite that bad online. Lazer, i keep AA on also, never noticed a difference with dots. Like i stated,not as good as beta(which I loved) but better than pre patch 5. Seems a descent compromise. You still have a harder job to find cons out of icon range, but it isnt nearly as impossible as it was. For me anyway, i think I can live with this. Heck, I aint going any where, either way. So once again,just because I feel bad about what I said before....Sorry Hightech, for assuming you dont keep track of these threads. Thank You :rock
"Life is short,break the rules,forgive quickly,kiss slowly,love truly,laugh uncontrollably,and never regret anything that made you smile."  “The two most important days in your life are the day you are born and the day you find out why.”- Mark Twain

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: Distant dot removal experiment = Unsuccessful
« Reply #84 on: October 13, 2016, 03:01:43 PM »
Having a real life crisis here, so I will be brief.  So, I gather that fog, is what is effecting the dot distance in this particular shot.  I tried an online film from the AvA but in filmviewer it showed it at night time.

Will try again thanks.  :salute

Offline Dobs

  • Persona Non Grata
  • Nickel Member
  • ***
  • Posts: 644
Re: Distant dot removal experiment = Unsuccessful
« Reply #85 on: October 13, 2016, 03:06:17 PM »
So this is what I see....



Posted while processing...sorry 1505 Central time..has a few minutes to go.

GTX 980TI
Intel I7-6700K @4GHZ
32GB RAM
Fly at 3840x 2160 resolution

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: Distant dot removal experiment = Unsuccessful
« Reply #86 on: October 14, 2016, 07:50:20 AM »
The speck about midway of picture, and above the hills is a friendly aircraft just beyond the 6k icon range.


Offline Dobs

  • Persona Non Grata
  • Nickel Member
  • ***
  • Posts: 644
Re: Distant dot removal experiment = Unsuccessful
« Reply #87 on: October 14, 2016, 08:28:48 AM »
6000 yards...18000 feet...3+ "miles".. WWII fighter sized aircraft.  Not unrealistic. Getting a tally is a bear in RL....usually pick up movement first.  Take that black dot and put him against those green trees....you won't see it though.

Things that are missing--size due to aspect/planform, sunglint, shadow on ground, all things which help you get tally's in RL.

Dobs
GTX 980TI
Intel I7-6700K @4GHZ
32GB RAM
Fly at 3840x 2160 resolution

Offline Oldman731

  • Plutonium Member
  • *******
  • Posts: 9495
Re: Distant dot removal experiment = Unsuccessful
« Reply #88 on: October 14, 2016, 09:32:19 AM »
6000 yards...18000 feet...3+ "miles".. WWII fighter sized aircraft.  Not unrealistic. Getting a tally is a bear in RL....usually pick up movement first.  Take that black dot and put him against those green trees....you won't see it though.

Things that are missing--size due to aspect/planform, sunglint, shadow on ground, all things which help you get tally's in RL.


I agree with all of this.

- oldman

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: Distant dot removal experiment = Unsuccessful
« Reply #89 on: October 14, 2016, 03:00:07 PM »
Thank you Dobs.  I agree also.
{snip}

Things that are missing--size due to aspect/planform, sunglint, shadow on ground, all things which help you get tally's in RL.

Dobs

Basically, you have precisely described what IS missing.  So, not unlike the change in tracer size, and the fact this is a combat game, not MSFlight Simulator, shouldn't there be some kind of concession?  (and what we started with was much more appropriate in those terms).  The sudden appearance and disappearance of red label, just doesn't do it for me.