Author Topic: Distant dot removal experiment = Unsuccessful  (Read 6301 times)

Offline GrandpaChaps

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Re: Distant dot removal experiment = Unsuccessful
« Reply #90 on: October 14, 2016, 07:14:02 PM »
Please return the enemy aircraft dot distance as it was upon release.  :rock   :airplane: In the interest of air combat alone, that is WAY more enticing than flashing icons or plane and dar bar.  I am certain that it was more accurate as well. 

I am not sure if ground vehicles are tied to the same mechanism, but watching a red icon moving before actually having eyes on the ground vehicle from the air is a bit off.  Also, GV hide is in full stealth mode when sitting under a tree.   :aok  Why does it have to be invisible the rest of the time also?

Chilli is way beyond my expertise level.

Question 1) enemy aircraft dot distance.  huh?
Question 2) not sure what you are meaning on red icon moving, so what do you mean there again?
Question 3) what is "gv hide" and "full stealth mode" for said hide?  So far my experience under a tree has meant sure sure death just as in previous version of the game...

Not trying to argue but understand the questions because they aren't making sense to me.

Gramps
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Offline 1stpar3

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Re: Distant dot removal experiment = Unsuccessful
« Reply #91 on: October 15, 2016, 03:37:47 AM »
Ok, Gramps,
 In the pre-release Beta, we had air con dots that could be seen at near field gun ranges. It really helped to find planes/ fights. Some didnt like that though, for a reason that eludes me. :bhead It was a big dot, then as you approached the dot would change size and then you would see icon, granted he wasnt flying away from you. As far as the "red icon moving" goes, its a whole lot easier to spot a GV's icon while it is moving. The stealth mode is REAL! If you tuck in to a hedgerow or cluster of trees and turn off your engine, its extremely more difficult to find the GV. Some folk dont like to sit with engine running for various reasons,I.E. the start up time seems to be a bit longer now, and that staying mobile is life. I think what Chilli is getting at is that Icons seem to show up before you can actually pinpoint whitch tree the guy is parked under. Even vehichle "DOTS" were visible further than they are now. I am constantly diving in on targets icons,just to see at the last second that the vehicle ist where the icon led me to believe! :bhead :bhead All this is about Con vis from a plane. Hiding under a tree isnt near as effective against other tanks though. To hide in a tank fight, best bet to stay hidden is to find the Bamboo or shrubs that you can drive through and just position where your gun wont be hindered by the brush. Hope that helps you!
 :rock
"Life is short,break the rules,forgive quickly,kiss slowly,love truly,laugh uncontrollably,and never regret anything that made you smile."  “The two most important days in your life are the day you are born and the day you find out why.”- Mark Twain

Offline Chilli

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Re: Distant dot removal experiment = Unsuccessful
« Reply #92 on: October 17, 2016, 03:51:40 AM »
Thanks again 1stpar3 your explanation is spot on. My opinion is the game is best known for online multiple player combat , not fog of war. 

Scenarios where arena settings may vary to provide warlike simulations are available  and very exciting due to their objectives and challenging environment.

Main Arena play however, should have concessions like dar, icons, and better visible dots  that cue online customers there is a fight opportunity. 
« Last Edit: October 17, 2016, 05:14:10 AM by Chilli »

Offline popeye

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Re: Distant dot removal experiment = Unsuccessful
« Reply #93 on: October 18, 2016, 11:10:51 AM »
I wonder how often the "better visible" dots were used to avoid a fight.  If you encounter an enemy at icon distance who has a clear alt advantage and you turn and climb in the opposite direction, there is a good chance that the higher enemy can run you down and force a fight.  If you see a "better visible" dot with an alt advantage from 9 miles away, there is plenty of room to turn away and avoid that fight.

Just sayin....
« Last Edit: October 18, 2016, 11:24:17 AM by popeye »
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Offline 1stpar3

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Re: Distant dot removal experiment = Unsuccessful
« Reply #94 on: October 18, 2016, 04:20:10 PM »
That happens anyway! If you are a player that is pre disposed to dodge fights this would make little difference. On the other hand, if you are a player who loves a good fight, this will vastly improve you chances. If you see the con at distance, with the bigger dots further visible, you have a bit more time to climb and reduce any alt advantage. Well as much as you can,depending on whether or not the high con is paying attention. So sure, you can run away, or climb towards to mitigate disadvantages. If you do decide to climb and the high con doesnt see it and lets you continue to even out the E state between you, you may have a GREAT fight. If he does notice you and turns to keep his alt advantage, you still may have a great fight.At the least you know he is there anyway,the rest is up to him. :x
"Life is short,break the rules,forgive quickly,kiss slowly,love truly,laugh uncontrollably,and never regret anything that made you smile."  “The two most important days in your life are the day you are born and the day you find out why.”- Mark Twain