Author Topic: Buzzsaw map....  (Read 5357 times)

Offline Wizzy

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Buzzsaw map....
« on: October 06, 2016, 03:49:03 PM »
I love this map, wish it was a bit larger so it wouldn't be won so fast and would love to see more like it... WTG folks!!!!!!!!!   <S>
 :aok :x :aok :x :aok :x

From all the guys and gals I played with on this map, not a single person had a bad thing to say about it!!!!!!     :old: :old: :old:
« Last Edit: October 06, 2016, 03:55:43 PM by Wizzy »
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Offline Someguy63

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Re: Buzzsaw map....
« Reply #1 on: October 06, 2016, 03:59:13 PM »
From all the guys and gals I played with on this map, not a single person had a bad thing to say about it!!!!!!     :old: :old: :old:

Probably because no one has come up with anything yet. :rofl
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Offline JunkyII

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Re: Buzzsaw map....
« Reply #2 on: October 06, 2016, 04:01:52 PM »
Probably because no one has come up with anything yet. :rofl
Haven't played it yet...but if it has a tank town and the spawns are terrible like Crater...I'll be in here before you know it...


BY THE WAY Crater's center GV spawns are too far apart
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Offline Lusche

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Re: Buzzsaw map....
« Reply #3 on: October 06, 2016, 04:12:37 PM »
Haven't played it yet...but if it has a tank town and the spawns are terrible like Crater...I'll be in here before you know it...


This is The Buzz:


I removed names, altitidudes and dar or you wouldn't be able to see anything at this level.

No tank town as such, but most key factories have hostile GV spawns to them from the start. Airfield altitudes are going up to 9k(!), sometimes right in front of enemy strats as well.

I posted a little bit of initial data in my stats megathread.
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Offline Chris79

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Re: Buzzsaw map....
« Reply #4 on: October 06, 2016, 05:08:03 PM »
Task groups need tweaking and the base elevation significantly lowered.


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Offline Someguy63

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Re: Buzzsaw map....
« Reply #5 on: October 06, 2016, 05:15:01 PM »
Haven't played it yet...but if it has a tank town and the spawns are terrible like Crater...I'll be in here before you know it...


BY THE WAY Crater's center GV spawns are too far apart

I really wanna see it for myself, I just don't have the opportunity to play yet :(
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Offline JOACH1M

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Re: Buzzsaw map....
« Reply #6 on: October 06, 2016, 05:19:32 PM »
It's a perk farmers map. Tank spawns into enemy strats. 9k bases for bombers. The channels allow for CV'S to get right into the battles.


Love it.
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Offline DmonSlyr

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Re: Buzzsaw map....
« Reply #7 on: October 06, 2016, 05:25:39 PM »
Yup, you don't need a tank town if you can design the map to promote action in a structured way. I think TT and FT take away what could be great fights from the rest of the map.
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Offline DmonSlyr

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Re: Buzzsaw map....
« Reply #8 on: October 06, 2016, 05:29:22 PM »

This is The Buzz:

(Image removed from quote.)
I removed names, altitidudes and dar or you wouldn't be able to see anything at this level.

No tank town as such, but most key factories have hostile GV spawns to them from the start. Airfield altitudes are going up to 9k(!), sometimes right in front of enemy strats as well.

I posted a little bit of initial data in my stats megathread.

I like the map, but I think there should be some extra bases to make the action more condensed. I wish the bases could be just a little closer together.
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Offline Chilli

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Re: Buzzsaw map....
« Reply #9 on: October 06, 2016, 05:53:45 PM »
You guys crack me up with the name inventions, buzzsaw, uterus, ... I believe there was a noodle map also   :rofl  I enjoyed the map and the spawn times to the factories was great.  A strat flashed and there was time to defend it.  It was the first time that I noticed the resupply times had increased  :x  :rock

I didn't have time to explore any fleet action, but it did appear to make it a lot easier to find enemy fleets due to the decreased area to search.  So there was no need for anyone to have a spy on another side to capture it (too sad that message didn't get through).

There were some slight problems with elevations and GVs driving below surface levels but at least it didn't stop the vehicles.

Offline j500ss

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Re: Buzzsaw map....
« Reply #10 on: October 06, 2016, 06:04:19 PM »
I was on for a couple hours right after the map came up.   Really like it, it pretty much gives everyone a quick fight/ mission from pretty much everywhere regardless if your a flyer, GV'er, gunner, bomber.

Fun map

Offline Chilli

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Re: Buzzsaw map....
« Reply #11 on: October 06, 2016, 06:53:54 PM »
I was on for a couple hours right after the map came up.   Really like it, it pretty much gives everyone a quick fight/ mission from pretty much everywhere regardless if your a flyer, GV'er, gunner, bomber.

Fun map

Yup!  It looks like someone was listening when faster engagements and shorter spawn to action times.

Offline The Fugitive

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Re: Buzzsaw map....
« Reply #12 on: October 06, 2016, 07:57:09 PM »
Anyone know who built it? I didn't get a chance to play on it this go around, but it looks good, and from what I hear it is a fun map. Look forward to giving this one a go. I wish I had time to put together some maps.

A BIG <S> to ever the builder is.

Offline redcatcherb412

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Re: Buzzsaw map....
« Reply #13 on: October 07, 2016, 11:34:00 AM »
Looked like a great map, only able to be on it twenty minutes.  Any map that only takes the dominant numbers side even with a 15 eny 6 hours to roll it lacks something.  The evening players missed it completely and will have to wait for the next rotation.  From what little I saw and the 2 sorties I was able to play, the map looked great. Lots of open GV areas, less trees, more hills, close spawns, everything the wishlist seems to be asking for.
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Offline bustr

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Re: Buzzsaw map....
« Reply #14 on: October 07, 2016, 11:48:36 AM »
What is the distance from land when you set a CV course that triggers the too close to land warning?

If this is what you guys are really looking for right now, I made a trench boo boo on my terrain with the elevation tool, and not having to fill it in will save me a whole lotta work.
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