You are running into the problem with building terrain objects for the game like a town, or building a terrain to place those objects on. There is a balance between helping the attacker and helping the defender. Field guns and AI guns could be setup by the tactical manual on these objects by WAFFLE so tanks could never get near the town, unless players from that country chose completely to ignore the flashing base and town while the attacker destroyed the guns by attrition. The attackers would not have any fun trying to take fields with tanks, and that is a chunk of monthly change Hitech would be in danger of loosing.
Once you start building terrains you catch yourself being pro attack or defense in your outlook for base placement as you look from your player perspective. Terrain topography, and how you look at the purpose of GV spawns becomes an interesting dialog between your good and evil self. Today I caught myself looking at port placement as a resource I had to protect at all costs instead of how much action can I generate for players without making the defense of the port a depressing prospect.
When WAFFLE made the new base objects he had to balance attack and defense against helping players get off their collective and fight. The gun placements didn't make a lot of sense until recently. They appear to be pro attacker to get the enemy close enough to have a fight.
I'm saying the current down setup is very much Attacker sided(like you a trying to tell me it is but I already said it), as far as the ground game is concerned....the base is very much man gunned sided which is another issue.
I do like that there are more buildings so 1 tank can't white flag it as easily but it is still way too easy to get a tank into town.
I actually like that feature. The old set up wouldn't allow a gv to get anywhere close to town before getting turreted.
I never had a problem with this unless I was in a whirb/osti or M18....most tanks can eat those rounds pretty easily for a decent amount of time.
And in that is the problem....Osti's or whirbs can easily get in to a town now and disable all ack because they wont shoot until they are right on top and which point it is easy to kill those guns. Sherman rocket tank can fire rockets from outside line of sight of all the guns right now and kill all but the too close guns...which just takes a peak to kill with main gun.
Plus the first thing attacking tanks do when they white flag a town is go up on the hills to have a better angle on incoming tanks....Buff town guns vs ground attack is what I'm saying in the short.