Looks awesome Greebo! Bel pezzo di lavoro, maestro!
Sorry for the T/J but,
How were you able to work around the custom skin specularity bug I just posted today? I just now downloaded the default C202 skin, created my own c202 custom skin subfolder and copied in only the diffuse, normal, and specular map files. When I compare the custom skin to the default skin in-game, the custom skin is very shiny, even though I am using only original files.
Even if I use a pure black (x'000000') _S.bmp file, the skin is shiny. I don't seem to have any control over specularity, and I don't know where the values are coming from because the are obviously different from the default skin's specular values.