Some of the problem with bombing strats is also the construction rational of the terrains. Many of them were built to slow down a hoard while giving bomber pilots a chance to make a difference against the strat periodically effecting the hoards. Times have changed, now we get a max number of players at prime time that would have accounted for a single country back in the hoard era of this game. Not enough people to go around allowing single finger salutes to take their precious short play time away from them.
Using the new game AA base objects and the rational that players need to be brought closer to each other showcased very well with buzzsaw. I've created a terrain that allows bombers NOE or high alt, or NOE jabo from CV to throw themselves against the HQ and city. While everyone else in the center of the terrain can find each other to furball, or in the mid band of the terrain, grab land, squat on strats, and play win the war. I've also given the tankers back what they loved from the AH2 tank town in a tiny 8 mile diameter central crater GV arena. You don't need a tanker to run an M3 or C47 with troops or supplies. Just someone in the tower.
I just tested placing a 3000ft cloud layer over a field today and it worked very well. So the tank mini-volcano will have a 3000ft cloud layer over it to mess with level bomber greifers. Since the crater walls run from 1800-2000ft high, jabo and tank killers will be wirbel fodder or crater wall lawndarts. Trying to jabo with a medium or heavy bomber may pay you in crater wall collisions for your trouble. The highest point inside of the crater is a 900ft step that slopes to 25ft at the bottom. The three tiny un-capturable GV bases sit up on that where I'm sure many wirbles will await the jabo and bombers.
The root of the strat problem lays in what the terrain was built to do in the AH era it was created. Buzzsaw reflects the current AH3 era, so I took cues from that in mind of bringing players together versus allowing them to spread out and use up the momentum of super hoards on gigantic maps.