Author Topic: Bomb and Bail  (Read 7514 times)

Offline Jed

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Re: Bomb and Bail
« Reply #15 on: October 27, 2016, 06:08:16 PM »
Yes.  Good point.  I might be a minority, but it is less and less like a flight sim. I have lost interest lately and have been flying other sims.  Flirting with dropping account...  Hoping ther will be AI missions In the main arena to bring high altitude fights back.....

Offline Vulcan

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Re: Bomb and Bail
« Reply #16 on: October 27, 2016, 06:44:12 PM »
MA is the MA.

Events really show where AH shines, FSO and events like the Tunisian event show the potential. We need a 24/7 event that gives players purpose and results, backfilled with AI so that it doesn't matter what time of the day you play.

Offline LocoMoto

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Re: Bomb and Bail
« Reply #17 on: October 27, 2016, 08:14:13 PM »
The reason for this is very simple. You have a decentsize group of players who have yet to update their hardware. Frame rates are poor for these players about all they can do is bomb and that can be a chore. As soon as someone comes in close enough frame rates drop so low its pointless to play. The mind set behind it is "well I just wasted all this time now he/she will not get these kills."

Nothing can be done about this. In the end no one wins thus repeating a never ending cycle. No worries as players will eventually either update their hardware or simply quit playing. Give it time.

Offline EagleDNY

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Re: Bomb and Bail
« Reply #18 on: October 27, 2016, 08:18:43 PM »
If you have gone up in the Defense and gotten somebody to bail before they drop, your defense has been successful.   If you have failed to stop them and just want to get some kills to prevent them from getting home, they can choose to fight it out with you or not.   Frankly I see chasing the EMPTY bombers as a waste of time if you are supposed to be defending a base or strat. 

Offline guncrasher

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Re: Bomb and Bail
« Reply #19 on: October 27, 2016, 08:27:23 PM »
I bailed twice yesterday try to shame me.  I'll play my way you play yours.  Want me to play your game pay my 15 bucks and I'll let you kill me as often as you want.

Semp
you dont want me to ho, dont point your plane at me.

Offline Vulcan

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Re: Bomb and Bail
« Reply #20 on: October 27, 2016, 08:52:33 PM »
I bailed twice yesterday try to shame me.  I'll play my way you play yours.  Want me to play your game pay my 15 bucks and I'll let you kill me as often as you want.

Semp

That's fine if you want that. The shame doesn't come from me, it comes from within yourself. I'm just the enabler ;)

Online The Fugitive

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Re: Bomb and Bail
« Reply #21 on: October 27, 2016, 09:01:02 PM »
MA is the MA.

Events really show where AH shines, FSO and events like the Tunisian event show the potential. We need a 24/7 event that gives players purpose and results, backfilled with AI so that it doesn't matter what time of the day you play.

Events take far too long for me. If I only have 30-60 minutes on a wed night to play there are not alot of event never mind much action.

The MA use to have a great battle going on all the time. If you wanted to fight off missions or run with them they were always there. Numbers dropping has killed that off along with lame play (bomb and bail, run from fight fearing a death, NOEs, hordes). With those battles dropping away all of the other "fights" have dried up as well.

The reason for this is very simple. You have a decentsize group of players who have yet to update their hardware. Frame rates are poor for these players about all they can do is bomb and that can be a chore. As soon as someone comes in close enough frame rates drop so low its pointless to play. The mind set behind it is "well I just wasted all this time now he/she will not get these kills."

Nothing can be done about this. In the end no one wins thus repeating a never ending cycle. No worries as players will eventually either update their hardware or simply quit playing. Give it time.

Only a fool will blame the game on their low frame rates. This update has been a couple years in the works. This game provides a very large game world as compared to any other game on the market. You cant run it on your phone. Get with it and upgrade, or quit whining and go play some flash game on your phone.

I bailed twice yesterday try to shame me.  I'll play my way you play yours.  Want me to play your game pay my 15 bucks and I'll let you kill me as often as you want.

Semp

You've never had any clas......................... ......never mind. This is a game and we are all here to have fun. You bailing with no one around is ok if thats how you want to play, but if you got a guy closing in and you bail well it is just lame game play. More and more lame game play just causes more and more players to quit. Maybe you could stick around and make a fight of it even if you lose. Your "death" in a bomber might be the "trill" that makes a player on his 2 weeks sign up for a month. 

Offline Lusche

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Re: Bomb and Bail
« Reply #22 on: October 28, 2016, 09:43:18 AM »
The reason for this is very simple. You have a decentsize group of players who have yet to update their hardware. Frame rates are poor for these players about all they can do is bomb and that can be a chore. As soon as someone comes in close enough frame rates drop so low its pointless to play. The mind set behind it is "well I just wasted all this time now he/she will not get these kills."

I don't buy that.
I saw the very same players bomb'n'bail in AHIII who had also done that in AHII before. Some for increasing 'efficiency' in the war game, some to mess with the opponent (the ones you see bailing even before reaching the target or who will wait until you plane is in icon range so they can judge the risk of getting shot down).
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Offline Vraciu

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Re: Bomb and Bail
« Reply #23 on: October 28, 2016, 11:05:43 AM »
Kills need to be awarded to the guy closest to the bailer.   You're the reason he is dogfight you should get the credit. 
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Offline DmonSlyr

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Re: Bomb and Bail
« Reply #24 on: October 28, 2016, 11:36:56 AM »
I've already stated that the only way to fix this issue is for the person who is in Icon range 5K and closer (who ever is closest inside 5K), should get the proxy kills if the player chooses to bail.

Secondly, the best and easiest way to bring in new players is to have closer bases for quicker action, I'd say 17 miles apart bases would bring a lot more action per square mile and make the fights more intense.

Also, there needs to be a 16 player small Team death match and/or 16 player FFA on the front page with a map that is suitable for players, like Smog8 for Team Death match or another small map for FFA with multiple bases close together, all green, with a rule board not to vulch or use vulgar language (just a start)

Something like this would be great for the players who don't have a long time to play. Or dont have experience for the MA. Or like close quarter action. Or a million other reasons. This would bring a lot of the fighters and people looking for fighter action to the game, which is the most hyped up part about AH. If you lose interest in the fighter aspect to AH, it becomes stale, and you lose a lot of players.

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Offline BowHTR

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Re: Bomb and Bail
« Reply #25 on: October 28, 2016, 10:03:21 PM »
I've already stated that the only way to fix this issue is for the person who is in Icon range 5K and closer (who ever is closest inside 5K), should get the proxy kills if the player chooses to bail.

Secondly, the best and easiest way to bring in new players is to have closer bases for quicker action, I'd say 17 miles apart bases would bring a lot more action per square mile and make the fights more intense.

Also, there needs to be a 16 player small Team death match and/or 16 player FFA on the front page with a map that is suitable for players, like Smog8 for Team Death match or another small map for FFA with multiple bases close together, all green, with a rule board not to vulch or use vulgar language (just a start)

Something like this would be great for the players who don't have a long time to play. Or dont have experience for the MA. Or like close quarter action. Or a million other reasons. This would bring a lot of the fighters and people looking for fighter action to the game, which is the most hyped up part about AH. If you lose interest in the fighter aspect to AH, it becomes stale, and you lose a lot of players.

Cant this be achieved by using the dueling arena?
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Offline Vraciu

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Re: Bomb and Bail
« Reply #26 on: October 28, 2016, 10:35:03 PM »
Kills need to be awarded to the guy closest to the bailer.   You're the reason he is dogfight you should get the credit.

The reason he is BAILING.   

TYPO. 
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Offline DmonSlyr

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Re: Bomb and Bail
« Reply #27 on: October 29, 2016, 11:58:41 AM »
Cant this be achieved by using the dueling arena?

Not in the appropriate way. The furball lake area is not working because of a lot of reasons. Bases are too far, too high, no scenery, no layout, gangs from #s, ect ect. The valley area is fun to fight in, but it's too difficult to find the action if you are a new guy who wants quick fights. The DA works great for 1v1s, but there needs to be a separate map for furball action, on a small land mass map, inside 2-3 sectors. People could easily find the action and not feel left out. This type of fighting really got me interested in the game and it's a great way to learn the mechanics. 
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Offline Shuffler

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Re: Bomb and Bail
« Reply #28 on: October 29, 2016, 12:44:01 PM »
It can be fixed...

It's called attrition warfare. Give each base, based on its size a set number of aircraft/vehicle points, All planes/tanks will have a cost to operate, late warplanes are more expensive... early warplanes are cheap. If you make it back to a base, the points for the plane go back into the force pool for the base you land at. You don't make it home the points are lost and have to be resupplied. We could take it one more step by replacing the current ENY.  Instead of denying use to a plane based on your sides current population ( your team outnumbers every one)The game just makes them cost more to use, If you are on the side that is outnumbered your planes are gonna be dirt cheap.

So...

If you're on the side of the most players and want to fly at the P-51 you still can, it is just going to your cost base your more.

Want to bomb and bail you still can, but your side will have less  planes to play with.

You want to furball?  You still can but, eventually one side or the other is going to run out of planes and your base will fall.

CAV

This will not keep bnb types from doing what they do. It will affect others that do not bnb.
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Offline icepac

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Re: Bomb and Bail
« Reply #29 on: October 29, 2016, 07:20:41 PM »
Make the bailed planes "live" through a slow 200mph dive until they hit the ground.

Sure, it will cause kill stealers to go into steal mode but radio comms usually can keep that from getting out of hand.