Anyone ordering one of these. It is a VR headset with eye tracking. I think it would require implementation in AH?
My understanding is the FOVE works with a smart phone! I dont think a phone could run AH.... but I`m not 100% sure.
---I don't see the point of eye tracking vs head tracking.
I've got an older system by today's standards that still runs the game well by my standards.
The benefit is that the resolution is better at the point you are looking at like in real life. This is a critical technology for future increases in resolution as it only requires max processing at the place where the eyes are looking. Terry
That is not true, the headset acts like real life. Eye tracking is just weird, guaranty you it will make you sick as a dog.
I think you need to do a little more research http://www.roadtovr.com/michael-abrash-explores-next-5-years-vr-technology/
Yeah nah, I've been using VR headsets since the early 90s I think I have a vague idea . Eyetracking will be useful for a very limited number of things (such as target acquisition). It may be more useful IRL than in VR (probably in AR). Eye tracking for view slewing will cause problems because IRL you head does not re-orientate with eye movememt. Eyetracking started development before wide FoV headsets were available.
So the eye tracking is a fix for hardware limitations for better resolution. Head tracking will still be done separately by the headset.