Does the spawn point match were the arrow is on the map?
The tip of the arrow is the center of the spawn, but tanks spawn randomly within a circle of certain radius.
Does the spawn point terrain have a certain lay out so it can be recognized when you drive up to it?
No.
How close is too close to a spawn?
Matter of choice but I don't like to get to within an arrow head length. Actually, I don't like spawn camping at all; I prefer to set up an ambush point along a likely pathway.
Does the randomness of the spawn change with a tank being IN/too close to the spawn?
That has been claimed by many people. I do not know if it is true.
Do settings to remove trees hide tanks as well?
Yes.
What settings do tankers use to optimize their view?
I don't try to optimize my view as I prefer eye candy, but it is an advantage to turn off clutter when you are hull down as it makes it easier to see other tanks that might also be hull down.
Are the sounds clearly directional? I seem to have a very hard time telling which direction a tank or plane for that matter is coming from. Thinking I may have my sound setting wrong, but if other have this issue, maybe not.
I suspect it depends on your sound card or chip and how well its drivers handle positional audio. Some people report no trouble locating tanks with audio while in my case the audio is somewhat vague as to location.
I understand "hull down" and flanking and not to run in a strait line from a spawn to a target area, but what are some other things to consider or use when tanking?
It is critical to know where to hit each tank and at what range and with what kind of shell. You can learn this by going to the hanger and right clicking tanks and selecting armor. That will show the armor thickness, which is one variable. Note that thinner armor acts like thicker armor if it is sloped so take that into account as well. That dialog also shows the tanks gun armor piercing capability. You can also change the off-line drones to tanks (I think it's under Arena Settings/Drones) and try various shots against tanks at various distances and angles and target points for pratice.
Another thing to learn is how to properly use your tanks gunsight. I use the T34/85 exclusively so here's some hints. Use HVAP only up to ranges of 1200 yds. Use AP beyond that (assuming the targets are tanks, if buildings, then of course you use HE). If your target is a Panzer and it is broadside use the sight to measure it's length. If the length stretches between two ^ marks, i.e. ^ : ^, then the range to the tank is 800 yds. If it only covers 1/2 that, i.e. ^ : , then the tank is 1600 yds. You can interpolate between that. Note, however, that there is a parallax error with the T34/85 sight so it doesn't pay to set the range much below 600 yds. If the tank is facing you cut those values in half (because the Panzer is about 1/2 as wide as it is long). Most other tanks are
about the same length, but you have to adjust a bit for something big like a Tiger II. Now, how much do you lead a moving tank? If the Panzer is traveling broadside at what looks like its full speed, then lead by two times the distance between ^ marks, i.e. ^ : ^ : ^. This is true pretty much independent of range (up to a point, the shell slows down due to drag so at long ranges lead a tad more). If the target is a T34 lead a bit more because it's faster. If it is an M4, a bit less because it's slower. If it's an M18 lead a LOT more because it's a LOT faster (I can't recall how many ^, it's just instinctual to me now). Also, never drive around without having your gunsight range set, if it's variable; I keep mine at 800 yds for the T34/85. If you don't have it set and you are surprised by a close range tank, you might miss because the range is set for something long range.
The last thing to learn is when NOT to fire. For example, if you are in a T34, even a T34/85, do not EVER fire on the frontal armor of a Tiger II, even at point blank range. You can't do anything to it. Wait until you have a side or rear shot. Even then, don't bother to fire on a Tiger II if it's long range; I don't bother beyond ca 1500 yds. What if you are surprised by a head on Tiger II? Well... die. Or, if he doesn't see you, be very very quiet and hope he turns his turret sideways, at which point you can turret him with HVAP. What if it's just a Panther; well, hit the bottom of the hull
below the glacis (that sloped armor in the front leading up to the turret).
I don't want to be a spawn camper, or park behind a bombed out hanger killing guys as they spawn in.... tho I understand the thrill I'd like to be someone who ambushes tanks as they try to move up to those spawn camping positions. Is there spots that people use in this type of campaign? Spots I could look for/be aware of while setting up my spot.
Since tanks can pretty much drive anywhere they want it is difficult to find actual choke points. You could try to set up an ambush for a road, but most AH tankers have learned that while it is easier, it is not wise to drive down roads or across open areas. The best way is to try the travel path yourself, i.e. perhaps off-line, and see what is the logical route to take between the spawn and the likely target and then look for a good spot. A note about hiding in the trees: you have to avoid the concept of the ostrich with his head in the sand. You might not be able to see through the trees because your commanders head, and your gunsight, are up above the lower branch level. However, the lower part of your hull, and your tracks, might still be plainly visible to someone beyond the trees you are hiding in. And note, you
can shoot through trees now, well at least through their leaves. Any polygon that is classified as a trunk or branch will stop shells, but leaves will not. Don't be confused by the "bug" that a spurious explosion will happen when your shell goes through the leaves. Your shell continues on and will hit targets. I have killed many a tank this way. If it doesn't work for you, but works to kill you, it's not because the other guy is cheating, it's because you missed.