Author Topic: GV questions  (Read 2318 times)

Offline Dobs

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Re: GV questions
« Reply #15 on: November 07, 2016, 09:51:25 AM »
I believe its new to AH3 that you can actually hear the other tanks while your own engine is running if they are close enough. On the other hand now it seems like you can't hear the other tanks with your engine off if a plane is close overhead.

Does anyone really believe you would hear another tank engine inside your own tank with your engine running?

Or for that matter, the sounds of another planes engine (or his guns) from inside your own plane?

Turned these down as soon as I started playing...and wasn't until I got the comment "Never saw you, just heard you behind me" from a guy I bounced that made me go WTF?  Heard me behind him.....ROFLMAO. 

"I head the sounds of the enemy 109 behind me and broke hard" said no WWII pilot ever....
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Offline Wiley

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Re: GV questions
« Reply #16 on: November 07, 2016, 10:09:44 AM »
Does anyone really believe you would hear another tank engine inside your own tank with your engine running?

Or for that matter, the sounds of another planes engine (or his guns) from inside your own plane?

Turned these down as soon as I started playing...and wasn't until I got the comment "Never saw you, just heard you behind me" from a guy I bounced that made me go WTF?  Heard me behind him.....ROFLMAO. 

"I head the sounds of the enemy 109 behind me and broke hard" said no WWII pilot ever....

Yep.  If you kill your engine you can hear them at least 1.5k out.  My personal workaround if I'm diving in on a guy from on high and he's unaware, is to kill my engine and feather the prop about 2k out. ;)

Strikes me as silly too but a lot of people really seem to like it.  I guess the flipside is it would be kind of boring if all you could hear all the time was your engine and the radio.

Between the engine and the earphones IRL, I wonder if you'd even hear your own plane getting hit so much as feeling it?

Wiley.
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Offline The Fugitive

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Re: GV questions
« Reply #17 on: November 07, 2016, 05:43:07 PM »
Spawns do not have random spawn "Spots" nor are they effect by where you click on a button (This is the first time I heard of the button position myth).

First it randomizes your position from the spawn point in a circle with the following code.

   Dist = madRandom(0, arnaclntSettings.VehicleSpawn Radius);
   Angle = madRandom(0, madPI * 2);

    Pos->x += sin(Angle) * Dist;
    Pos->z += cos(Angle) * Dist;


VehicleSpawnRadius can be found in arena settings under the Range tab.
Currently set to 1500 Feet.

It then checks to see if you have collided with any objects like trees, If your vehicle collided it moves you by its radius distance and checks again.

HiTech

Thanks for the info HiTech. Now I have to learn how to figure out how to figure the distance on the maps.

Offline Sloehand

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Re: GV questions
« Reply #18 on: November 07, 2016, 06:38:46 PM »
One of the more persistant but rarer AH myths.
But unfortunately, not true either. The button is/was just the GUI equivalent of  .fly X command. The placement in the spawn is completely random.

I experimented with spawning by clicking on a specific corners repeatedly, going full circle around a spawn point many times. Results were always the same.  If I clicked in a specific corner I ended up in the same general area pf the spawn each time.  Relative to the whole spawn point I could spawn towards the front, back, extreme left or right, or more or less dead center of the spawn each time. 
Can't possibly know if that was just random luck or by programmed design, though with the amount of testing I did, it seemed a programmed response.  I used it mostly in Tank Town melees, where I kept getting killed immediately if I spawned too close the firing line.  I would then purposely re-up to the rear of the spawn then travel forward.  Could tell easily that I was consistently spawning where I wanted given the terrain and the battle line of action.  Random luck or programmed response.  Sure seemed like the latter.  Just saying either way it worked for me.
« Last Edit: November 07, 2016, 06:45:31 PM by Sloehand »
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Offline FBKampfer

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Re: GV questions
« Reply #19 on: November 07, 2016, 06:51:59 PM »
I'd say number one thing you need to do to improve is to learn who the big players are, how they tend to play and what their habits are, and learn to recognize what looks like somewhere they're likely to be waiting.

This is only really applicable to big gv battles. If someone is waiting for you, engine off, hull down in a well sited position, you will die before you see them, no ifs ands or buts. But people have habits and patterns you can learn. You're not fighting the tank, you're fighting the guy driving it.
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Offline The Fugitive

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Re: GV questions
« Reply #20 on: November 07, 2016, 07:06:32 PM »
I experimented with spawning by clicking on a specific corners repeatedly, going full circle around a spawn point many times. Results were always the same.  If I clicked in a specific corner I ended up in the same general area pf the spawn each time.  Relative to the whole spawn point I could spawn towards the front, back, extreme left or right, or more or less dead center of the spawn each time. 
Can't possibly know if that was just random luck or by programmed design, though with the amount of testing I did, it seemed a programmed response.  I used it mostly in Tank Town melees, where I kept getting killed immediately if I spawned too close the firing line.  I would then purposely re-up to the rear of the spawn then travel forward.  Could tell easily that I was consistently spawning where I wanted given the terrain and the battle line of action.  Random luck or programmed response.  Sure seemed like the latter.  Just saying either way it worked for me.

Well if the owner/programmer of the game says.....

Spawns do not have random spawn "Spots" nor are they effect by where you click on a button (This is the first time I heard of the button position myth).

HiTech



Im guessing it was your imagination, with a bit of luck thrown in.  :aok

Offline Dundee

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Re: GV questions
« Reply #21 on: November 07, 2016, 08:20:19 PM »
Spawns do not have random spawn "Spots" nor are they effect by where you click on a button (This is the first time I heard of the button position myth).

First it randomizes your position from the spawn point in a circle with the following code.

   Dist = madRandom(0, arnaclntSettings.VehicleSpawn Radius);
   Angle = madRandom(0, madPI * 2);

    Pos->x += sin(Angle) * Dist;
    Pos->z += cos(Angle) * Dist;


VehicleSpawnRadius can be found in arena settings under the Range tab.
Currently set to 1500 Feet.

It then checks to see if you have collided with any objects like trees, If your vehicle collided it moves you by its radius distance and checks again.

HiTech

I wish it would check and see if you were kill upon spawning in................... but then all the spawn campers would be crying if you fixed that problem

Offline Sloehand

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Re: GV questions
« Reply #22 on: November 07, 2016, 11:54:15 PM »
Well if the owner/programmer of the game says.....

Im guessing it was your imagination, with a bit of luck thrown in.  :aok
Can't argue with HiTech saying there is no such programming.  However, when I was told about this I did perform the experimentation I described.  I was very thorough in testing it out.  I would spawn 10 times randomly at the same spawn point where I knew the terrain and could tell generally where in the spawn area I was appearing.  I don't know why it worked, but it did.  And at many different spawn points and on different maps.  Go figure. 
FYI - not to make too fine a point on this, but I am by profession a systems analyst, and did the testing to personally confirm what I was told.  It held up, for whatever reason or by whatever causation for me. That's all I can say.
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Offline Chalenge

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Re: GV questions
« Reply #23 on: November 10, 2016, 08:12:50 PM »
Concerning sounds:

The default sounds use some stereo sounds in some situations. I believe the tanks can be heard up to 3.2k distance, but the effects of distance may make it hard for you to know exactly how far. The easiest way to find a tank is to be patient, scan carefully, and listen. Your sound card should make you able to pick out directions very accurately.

Don't sit still. It's like Sniper Elite where you fire to get the kill, and then relocate. Plan your ambush around the enemies approach to where you were, not where you are.

What is it like looking through the M4 periscope? This tank is unbuttoned with the engine and ventilation fans running.

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