M3's are like chicken fries, you can't eat just one!
Yup, and for a guy looking for a fight there is nothing better than chasing M3s in my plane of choice
I think the town resupply is a bit off. It should be an option, but not the easiest option. There has to be a balance. If your going to make it easy for a single player to to be able to drop enough supplies to tip the scale from white flag to NOT white flag, then why should it take 4 guys (2 per base) to drop 4 barracks at two bases that spawn into the one your attacking? What about the bases that have 3 bases spawning in? 4 to 6 guys to counteract the efforts of a single player. Its the same as the dropping of HQ all over again.
And this is during "prime time" when there are fights available, more and more people having to do things other than fighting. Add in the low numbers of early day/euro time and that makes it even worst. Half your force is busy fighting buildings (barracks) just so a single guy cant stop you from maybe getting a base. When during a low numbers time your first choice shouldn't be run supplies to change the flag, it should be to get in a plane or GV and fight/defend.
Making the barracks easier to drop at other bases is an easy fix (i think there is an arena adjustment for "hardness" of the barracks), Changing the way supply works for a town may be a bit tougher. Instead of the supplies pushing the percentage of town down back over what ever the magic number for a white flag is, make it so that a percentage of the downed building that ARE down need to be resupplied before the flag is changed.
If the town needs to be 80% down for a WF, and we get it to 85%. Supply runners need say 2 runs (resupply 4% each run) to get it to to 77% down and so change the flag. This how I think it works now. Instead, make it a flat rate. Resupplyers need to resupply 25% of the town (7 runs) to change the flag back .
With low numbers this isn't a good option any more, too many people, too much time for attackers to get troops in. However with good numbers it becomes an option again. 2 or 3 guys can run supplies and maybe get the town back up enough to force a longer attack. Both sides fighting for the base will have more numbers so M3 chasing is a sport for some as the defenders will have those that will try to make the runs.
Again, the best solution would be a massive increase in numbers, but until then another tweak may be in order.