I don't think the towns should be easily supplied. It should cost a great deal of perkies to repair certain structures more quickly. Furthermore, shouldn't you have to repair the strats before repairing the bases? There is a correlation of strats going down to make the natural repair longer, so shouldn't the repair of the strats allow for the rebuilding of bases more quickly or at a less perk value? If the strats are down, the cost/perks to fix them should be much higher. This will encourage more emphasis on defending strats and bases. Maybe you would see more combat action this way by pushing the emphasis on defending these strong points, instead of so many racing to easily rebuild the town.
Strats, tanking, and repairing really aren't my strong suit. This is the boring part of the game to me, but I'm not knocking how anyone wants to play. I'm sure my opinion is the same as many other fighter guys who have actually left. I choose to stay cause I still love the game. I just want more fighter action to be present and to be focused on, because that is truely what will bring more players to the game. New players need and crave quick fun action, and I think focusing on the fighter action again will yield the results we've all been looking for.