Author Topic: Maximum Effort Feedback  (Read 8029 times)

Offline Bannor

  • Nickel Member
  • ***
  • Posts: 396
Re: Maximum Effort Feedback
« Reply #15 on: November 19, 2016, 09:08:50 PM »
Wait...you had fighters not engaging a single bomber and your talking about tactics??? Get out of here you non factor

I think you read that wrong. He said they by passed fighters and when they saw bombers, reported to CiC and engaged. They were wiped out by embedded fighters but dealt heavy losses to the bombers.  :salute
« Last Edit: November 19, 2016, 09:10:30 PM by Bannor »
Destiny brought you here, now FATE will deal with your six!

Damn, we're in a tight spot!

Offline snakeplissken

  • Aces High CM Staff (Retired)
  • Silver Member
  • ****
  • Posts: 1849
Re: Maximum Effort Feedback
« Reply #16 on: November 20, 2016, 12:14:57 AM »

I dearly wish the CM would start the frame at a specific GAME TIME so missions can be used properly

I don't understand?  Do you want the Admin to design Launch times differently?  Or do you want the Setup to start the Frame differently?  Just to be clear, FSO starts 5 Minutes after the hour.  That allows everyone to be in place for launch... well theoretically.  Well, hopefully.  Well most, alright sometimes you are in place for a launch.  If you set your missions to roll 1 minute after launch time on the clock, you are golden.
The Unforgiven motto: Quid posset ire iniuriam

Offline Squire

  • Aces High CM Staff (Retired)
  • Platinum Member
  • ******
  • Posts: 7683
Re: Maximum Effort Feedback
« Reply #17 on: November 20, 2016, 01:25:51 AM »
Quote
The FSOs that seem to bring the loudest cries of dissatisfaction are those where only one side attacks and the other side only defends.
 

I dunno...there have been a lot of great 1943-45 ETO and PTO setups where one side was attacking and it was a hit. However mileage will vary.
Warloc
Friday Squad Ops CM Team
1841 Squadron Fleet Air Arm
Aces High since Tour 24

Offline Dawger

  • Silver Member
  • ****
  • Posts: 925
Re: Maximum Effort Feedback
« Reply #18 on: November 20, 2016, 05:13:02 AM »
I don't understand?  Do you want the Admin to design Launch times differently?  Or do you want the Setup to start the Frame differently?  Just to be clear, FSO starts 5 Minutes after the hour.  That allows everyone to be in place for launch... well theoretically.  Well, hopefully.  Well most, alright sometimes you are in place for a launch.  If you set your missions to roll 1 minute after launch time on the clock, you are golden.

The game has a clock that is different than the real world clock.

This game clock is used to set the start time of pickup missions.

The game clock FSO start should be announced and abided by so the mission can be built in advance and then not messed with.

Currently I have to guess Frame start on the game clock and while I am usually correct, Friday I missed. Plus having to watch the buffer and edit the mission start time is a PITA right before frame start.

Offline Kanth

  • Gold Member
  • *****
  • Posts: 2462
Re: Maximum Effort Feedback
« Reply #19 on: November 20, 2016, 07:33:06 AM »

Just FYI you don't have to use pickup mission launch, you can call the roll and still will be in mission.

We have pickup mission setup in our squad that we all join but we roll when our leader says not when the mission says.

So we get loadout information, waypoints and icon color..we get those benefits without using the mission launch.
So if someone DOES change the game clock at the last minute it has zero effect on us.

So that's an option.

Currently I have to guess Frame start on the game clock
Gone from the game. Please see Spikes or Nefarious for any Ahevents.net admin needs.

Offline Bino

  • Platinum Member
  • ******
  • Posts: 5937
Re: Maximum Effort Feedback
« Reply #20 on: November 20, 2016, 09:11:24 AM »
This is true Bino.  However, I think this can be addressed by increasing wind speeds and changing wind directions as altitude increases.

Pretty much any time the MA "auto-bombsight" has been turned off for an FSO, there have been howls of protest.  *shrug*



"The plural of 'anecdote' is not 'data'." - Randy Pausch

PC Specs

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10165
Re: Maximum Effort Feedback
« Reply #21 on: November 20, 2016, 09:48:19 AM »
Pretty much any time the MA "auto-bombsight" has been turned off for an FSO, there have been howls of protest.  *shrug*
LOL You should see me bomb with the auto cal.  "Wow guys I just hit a field gun with those forty two 1,000 lbs. bombs!"  :D
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline JunkyII

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 8428
Re: Maximum Effort Feedback
« Reply #22 on: November 20, 2016, 10:01:40 AM »
When did we not kill a bomber...
Edit....

Looks like we killed 17 bombers over the 3 frames...
The third frame the bombers got to 183 with only 1 or 2 enemy planes engaging them...all the 109's near 183 were just diving away not doing a thing for half an hour prior to the buffs getting there....you brought up points which ours was based off damage from the buffs...yours off damage to the buffs...yet those buffs made it to target un harassed...common sense tactics would say kill the buffs prior to them dropping so they can't get points.

« Last Edit: November 20, 2016, 10:03:52 AM by JunkyII »
DFC Member
Proud Member of Pigs on the Wing
"Yikes"

Offline JunkyII

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 8428
Re: Maximum Effort Feedback
« Reply #23 on: November 20, 2016, 10:06:10 AM »
I think you read that wrong. He said they by passed fighters and when they saw bombers, reported to CiC and engaged. They were wiped out by embedded fighters but dealt heavy losses to the bombers.  :salute
I watched the entire bomber stream drop on 183 with one 109 engage....he's sitting up on a pedestal and calling out the P51s which did a good job....the axis failed at 183
DFC Member
Proud Member of Pigs on the Wing
"Yikes"

Offline Bannor

  • Nickel Member
  • ***
  • Posts: 396
Re: Maximum Effort Feedback
« Reply #24 on: November 20, 2016, 11:24:22 AM »
I watched the entire bomber stream drop on 183 with one 109 engage....he's sitting up on a pedestal and calling out the P51s which did a good job....the axis failed at 183

Gotcha. Yes, the sweep in frame 3 was superb. We were the bombers in frame 3 and there was very little resistance. We were the escorts in 1 and 2. Frames 2 and 3 fighters were required to maintain a hard deck of 15k. Harass the enemy without chasing them to the deck to keep as many little friends to help out the Buffs in case there were enemy fighters in reserve waiting to pounce on a weaker defensive force. In fact, the sweep was so good, Joker never even fired a shot in his P47. Nice run Pigs.  :salute
Destiny brought you here, now FATE will deal with your six!

Damn, we're in a tight spot!

Offline Dawger

  • Silver Member
  • ****
  • Posts: 925
Re: Maximum Effort Feedback
« Reply #25 on: November 20, 2016, 11:27:02 AM »
Just FYI you don't have to use pickup mission launch, you can call the roll and still will be in mission.

We have pickup mission setup in our squad that we all join but we roll when our leader says not when the mission says.

So we get loadout information, waypoints and icon color..we get those benefits without using the mission launch.
So if someone DOES change the game clock at the last minute it has zero effect on us.

So that's an option.

That is a viable workaround but unnecessary if the CM triggers frame start on a published time.
:)

Offline Nefarious

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 15858
Re: Maximum Effort Feedback
« Reply #26 on: November 20, 2016, 11:40:27 AM »
That is a viable workaround but unnecessary if the CM triggers frame start on a published time.
:)

FSO game clock start times are usually published in the writeup at ahevents if not in the frame objectives.





« Last Edit: November 20, 2016, 11:50:15 AM by Nefarious »
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline JunkyII

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 8428
Re: Maximum Effort Feedback
« Reply #27 on: November 20, 2016, 11:55:19 AM »

Gotcha. Yes, the sweep in frame 3 was superb. We were the bombers in frame 3 and there was very little resistance. We were the escorts in 1 and 2. Frames 2 and 3 fighters were required to maintain a hard deck of 15k. Harass the enemy without chasing them to the deck to keep as many little friends to help out the Buffs in case there were enemy fighters in reserve waiting to pounce on a weaker defensive force. In fact, the sweep was so good, Joker never even fired a shot in his P47. Nice run Pigs.  :salute
Allies as a whole did well in frame 3...well executed plan  :salute
DFC Member
Proud Member of Pigs on the Wing
"Yikes"

Offline branch37

  • Silver Member
  • ****
  • Posts: 1831
      • VF-17 Jolly Rogers
Re: Maximum Effort Feedback
« Reply #28 on: November 20, 2016, 12:10:32 PM »
The frame start times are always listed in the write up and objectives. It starts by the time in game. It's usually pretty accurate.


Sent from my iPhone using Tapatalk

CMDR Branch37
VF-17 Jolly Rogers  C.O.

Offline puller

  • Gold Member
  • *****
  • Posts: 2210
Re: Maximum Effort Feedback
« Reply #29 on: November 20, 2016, 02:15:08 PM »
We defended 186 frame 3
"The road to Hell is paved with good intentions."
CO   Anti-Horde