Author Topic: Maximum Effort Feedback  (Read 6895 times)

Offline Bannor

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Re: Maximum Effort Feedback
« Reply #15 on: November 19, 2016, 09:08:50 PM »
Wait...you had fighters not engaging a single bomber and your talking about tactics??? Get out of here you non factor

I think you read that wrong. He said they by passed fighters and when they saw bombers, reported to CiC and engaged. They were wiped out by embedded fighters but dealt heavy losses to the bombers.  :salute
« Last Edit: November 19, 2016, 09:10:30 PM by Bannor »
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Offline snakeplissken

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Re: Maximum Effort Feedback
« Reply #16 on: November 20, 2016, 12:14:57 AM »

I dearly wish the CM would start the frame at a specific GAME TIME so missions can be used properly

I don't understand?  Do you want the Admin to design Launch times differently?  Or do you want the Setup to start the Frame differently?  Just to be clear, FSO starts 5 Minutes after the hour.  That allows everyone to be in place for launch... well theoretically.  Well, hopefully.  Well most, alright sometimes you are in place for a launch.  If you set your missions to roll 1 minute after launch time on the clock, you are golden.
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Offline Squire

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Re: Maximum Effort Feedback
« Reply #17 on: November 20, 2016, 01:25:51 AM »
Quote
The FSOs that seem to bring the loudest cries of dissatisfaction are those where only one side attacks and the other side only defends.
 

I dunno...there have been a lot of great 1943-45 ETO and PTO setups where one side was attacking and it was a hit. However mileage will vary.
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Offline Dawger

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Re: Maximum Effort Feedback
« Reply #18 on: November 20, 2016, 05:13:02 AM »
I don't understand?  Do you want the Admin to design Launch times differently?  Or do you want the Setup to start the Frame differently?  Just to be clear, FSO starts 5 Minutes after the hour.  That allows everyone to be in place for launch... well theoretically.  Well, hopefully.  Well most, alright sometimes you are in place for a launch.  If you set your missions to roll 1 minute after launch time on the clock, you are golden.

The game has a clock that is different than the real world clock.

This game clock is used to set the start time of pickup missions.

The game clock FSO start should be announced and abided by so the mission can be built in advance and then not messed with.

Currently I have to guess Frame start on the game clock and while I am usually correct, Friday I missed. Plus having to watch the buffer and edit the mission start time is a PITA right before frame start.

Offline Kanth

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Re: Maximum Effort Feedback
« Reply #19 on: November 20, 2016, 07:33:06 AM »

Just FYI you don't have to use pickup mission launch, you can call the roll and still will be in mission.

We have pickup mission setup in our squad that we all join but we roll when our leader says not when the mission says.

So we get loadout information, waypoints and icon color..we get those benefits without using the mission launch.
So if someone DOES change the game clock at the last minute it has zero effect on us.

So that's an option.

Currently I have to guess Frame start on the game clock
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Offline Bino

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Re: Maximum Effort Feedback
« Reply #20 on: November 20, 2016, 09:11:24 AM »
This is true Bino.  However, I think this can be addressed by increasing wind speeds and changing wind directions as altitude increases.

Pretty much any time the MA "auto-bombsight" has been turned off for an FSO, there have been howls of protest.  *shrug*



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Offline waystin2

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Re: Maximum Effort Feedback
« Reply #21 on: November 20, 2016, 09:48:19 AM »
Pretty much any time the MA "auto-bombsight" has been turned off for an FSO, there have been howls of protest.  *shrug*
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Offline JunkyII

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Re: Maximum Effort Feedback
« Reply #22 on: November 20, 2016, 10:01:40 AM »
When did we not kill a bomber...
Edit....

Looks like we killed 17 bombers over the 3 frames...
The third frame the bombers got to 183 with only 1 or 2 enemy planes engaging them...all the 109's near 183 were just diving away not doing a thing for half an hour prior to the buffs getting there....you brought up points which ours was based off damage from the buffs...yours off damage to the buffs...yet those buffs made it to target un harassed...common sense tactics would say kill the buffs prior to them dropping so they can't get points.

« Last Edit: November 20, 2016, 10:03:52 AM by JunkyII »
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Offline JunkyII

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Re: Maximum Effort Feedback
« Reply #23 on: November 20, 2016, 10:06:10 AM »
I think you read that wrong. He said they by passed fighters and when they saw bombers, reported to CiC and engaged. They were wiped out by embedded fighters but dealt heavy losses to the bombers.  :salute
I watched the entire bomber stream drop on 183 with one 109 engage....he's sitting up on a pedestal and calling out the P51s which did a good job....the axis failed at 183
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Offline Bannor

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Re: Maximum Effort Feedback
« Reply #24 on: November 20, 2016, 11:24:22 AM »
I watched the entire bomber stream drop on 183 with one 109 engage....he's sitting up on a pedestal and calling out the P51s which did a good job....the axis failed at 183

Gotcha. Yes, the sweep in frame 3 was superb. We were the bombers in frame 3 and there was very little resistance. We were the escorts in 1 and 2. Frames 2 and 3 fighters were required to maintain a hard deck of 15k. Harass the enemy without chasing them to the deck to keep as many little friends to help out the Buffs in case there were enemy fighters in reserve waiting to pounce on a weaker defensive force. In fact, the sweep was so good, Joker never even fired a shot in his P47. Nice run Pigs.  :salute
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Offline Dawger

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Re: Maximum Effort Feedback
« Reply #25 on: November 20, 2016, 11:27:02 AM »
Just FYI you don't have to use pickup mission launch, you can call the roll and still will be in mission.

We have pickup mission setup in our squad that we all join but we roll when our leader says not when the mission says.

So we get loadout information, waypoints and icon color..we get those benefits without using the mission launch.
So if someone DOES change the game clock at the last minute it has zero effect on us.

So that's an option.

That is a viable workaround but unnecessary if the CM triggers frame start on a published time.
:)

Offline Nefarious

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Re: Maximum Effort Feedback
« Reply #26 on: November 20, 2016, 11:40:27 AM »
That is a viable workaround but unnecessary if the CM triggers frame start on a published time.
:)

FSO game clock start times are usually published in the writeup at ahevents if not in the frame objectives.





« Last Edit: November 20, 2016, 11:50:15 AM by Nefarious »
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline JunkyII

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Re: Maximum Effort Feedback
« Reply #27 on: November 20, 2016, 11:55:19 AM »

Gotcha. Yes, the sweep in frame 3 was superb. We were the bombers in frame 3 and there was very little resistance. We were the escorts in 1 and 2. Frames 2 and 3 fighters were required to maintain a hard deck of 15k. Harass the enemy without chasing them to the deck to keep as many little friends to help out the Buffs in case there were enemy fighters in reserve waiting to pounce on a weaker defensive force. In fact, the sweep was so good, Joker never even fired a shot in his P47. Nice run Pigs.  :salute
Allies as a whole did well in frame 3...well executed plan  :salute
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Offline branch37

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Re: Maximum Effort Feedback
« Reply #28 on: November 20, 2016, 12:10:32 PM »
The frame start times are always listed in the write up and objectives. It starts by the time in game. It's usually pretty accurate.


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Offline puller

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Re: Maximum Effort Feedback
« Reply #29 on: November 20, 2016, 02:15:08 PM »
We defended 186 frame 3
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