Author Topic: Tool Shed  (Read 1026 times)

Offline ONTOS

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Tool Shed
« on: December 03, 2016, 07:15:21 PM »
 Can the tool shed(s) at the end of some of the runways be moved over to the left or right about two hundred yards. It's really hard to get airborne with some planes. Please.

Offline Kingpin

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Re: Tool Shed
« Reply #1 on: December 03, 2016, 08:52:26 PM »
Can the tool shed(s) at the end of some of the runways be moved over to the left or right about two hundred yards. It's really hard to get airborne with some planes. Please.

Waffle recently commented saying they would change the fighter spawn so that building is no longer an issue.  I don't think that change made the most recent update, but it seems that will get patched in soon.

I'll just make the east fighter spawn on the metal runway, and leave the west on the grass field. :)

By the way, I think the building at the end of the small-field grass runways is a fighter hanger.  The tool shed is where we take squadmates once they run out of usefulness and/or whisky.   :)
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Offline bustr

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Re: Tool Shed
« Reply #2 on: December 03, 2016, 11:03:09 PM »
Waffle was probably playing a joke on us during the closed alpha to see if any of us would fly into that hanger. Then with everything else he had on his todo list, forgot to move it to it's real home.

He played jokes on us like that. The week he updated all of the gunsights he made a copy of his thumb print and added it to the effects file for the Me410's rear right Revi gunsight reflector plate. So I'm sitting there spawning every plane in the game just to look at all the gunsights when I catch myself going, "who the heck left their big fat smudgy thumbprint on the glass plate?"

I still wonder if he did that to see if anyone would really check the gunsights which was the action item request for that patch. Have any of you gone into tank town on ndisles and found Roys yet. There is a building sitting by itself with a sign in the parking lot that says Roys. That center island was one of the first bits of terrain we were given for testing. And the question was, did you find Roys yet......
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Offline icepac

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Re: Tool Shed
« Reply #3 on: December 04, 2016, 09:00:09 AM »
Disengage auto takeoff and use the rudder.

Offline JunkyII

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Re: Tool Shed
« Reply #4 on: December 04, 2016, 09:08:31 AM »
Disengage auto takeoff and use the rudder.
New guys who struggle just staying in the air...your comment is worthless like it almost always is.
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Offline toddbobe

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Re: Tool Shed
« Reply #5 on: December 04, 2016, 09:38:21 AM »
I started a thread on this about a month ago

Offline JunkyII

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Re: Tool Shed
« Reply #6 on: December 04, 2016, 10:30:29 AM »
I started a thread on this about a month ago
Yep and it will get the same responses like Icepac's...it's a garbage mentality that everything is fine the way it is and the player needs to make do. New players should get at least airborne and off field in any ride that isn't perked.
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Offline 100Coogn

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Re: Tool Shed
« Reply #7 on: December 04, 2016, 10:33:10 AM »
Give all planes RATO's for that runway.  :airplane:

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Offline JunkyII

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Re: Tool Shed
« Reply #8 on: December 04, 2016, 10:34:24 AM »
Give all planes RATO's for that runway.  :airplane:

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Or like Waffle joked just move the fighter spawn to the same as bombers on all fields.
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Offline DmonSlyr

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Re: Tool Shed
« Reply #9 on: December 04, 2016, 12:20:50 PM »
I rolled from the fighter hanger at a medium base last night under attack and slammed right into a building. Did not see that coming.  :old:
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Offline ONTOS

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Re: Tool Shed
« Reply #10 on: December 04, 2016, 01:30:11 PM »
I never use auto takeoff.

Offline Biggamer

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Re: Tool Shed
« Reply #11 on: December 04, 2016, 02:31:49 PM »
im not a new player and ive lost over 550 fighter perks running a 262 through them on take off this was a result of trying to lift at an altitude base so i did not have enough lift. i will look from now on obviously. but that fighter hangar needs moved
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Offline pembquist

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Re: Tool Shed
« Reply #12 on: December 04, 2016, 05:12:48 PM »
I said it before, I'll say it again: Make the jet and the rocket spawn on  the pavement.
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Offline toddbobe

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Re: Tool Shed
« Reply #13 on: December 04, 2016, 05:27:11 PM »
Waffle was joking about moving the spawn? I thought he was serious.... something must be done.. auto take off is beer time.

Offline FLS

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Re: Tool Shed
« Reply #14 on: December 04, 2016, 05:33:19 PM »
Yep and it will get the same responses like Icepac's...it's a garbage mentality that everything is fine the way it is and the player needs to make do. New players should get at least airborne and off field in any ride that isn't perked.

Waiting until the building is moved is one way to deal with it.

Learning to take off manually and using flaps to avoid the building are also good options that you can start doing immediately.