So first....GREAT JOB on the visual aspect of the water. While still featureless above a couple thousand feet, you get enough visual feedback when lower that it is playable.
NOW.....to go with the "micro freeze" reports.......
I don't see the micro freeze, but I do see "twitchs" in the water being drawn/redrawn. If you watch the video, you will see the water "jump" some as it appears to be redrawn (in a slightly different angle than before)....
I throw the FPS indicator up at the end, and you notice that FPS is constant, aircraft roll is constant, and only the water twitches.
Upload started at 1230 Central, so it will be a few minutes before she is viewable.