High and low Yo Yo's are closure control maneuvers.Usually referred to in a turning fight--high closure=high yo yo to control too much closure, while positioning for immediate fight re-entry (trading Kinetic E for Potential E). Low Yo Yo= closure gaining maneuver, usually by "cutting across the circle" via the use of the vertical (down) to help preserve E while creating turning room in the 3rd dimension. A quarter plane is a "save" to preserve 3-9 advantage, and causes the attacker to bleed off excessive E while pulling aggressively to the bandits high 6 (usually 90 degrees out of plane of motion).Boom and Zoom properly should be a series of high speed passes to gunshots forcing the bandit to break and then avoid the shot. which should be losing E as a result. Wiley hit the nail on the head with the "equalize E" approach....but the problem is smart attackers recognize this and go pick on someone else:) Or in the melee arena, the "sterile 1 v 1 fight" quickly becomes a multi-aircraft furball:)
Great in depth post. More people need to learn ACM so we can have better fights and increase the overall skill gap between players because I can tell you first hand compared to 6 years ago there's almost no competition in the MA currently. It's getting to be boring.
HO them and watch the rage unfold on 200.
Jiggle the internet cable and warp onto his six.
We had this discussion the other night and I completely agree with you....I don't think there is 10 active sticks who can beat me in a set duel....used to be A LOT more....that's not being cocky that's being honest.
Yes Yo yos are closure control but you still have to close on your enemy and maintain your energy state to be above his at the time of shot opportunity.
Bail and deny him the kill
Need a gif for this... Wow