Author Topic: SUPPLY AND CLOUDS  (Read 2671 times)

Offline Devil 505

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 9011
Re: SUPPLY AND CLOUDS
« Reply #30 on: December 19, 2016, 04:51:50 PM »
Bases sure seem to change hands regularly. Maybe you are not doing it right.

 
Kommando Nowotny

FlyKommando.com

Offline Biggamer

  • Nickel Member
  • ***
  • Posts: 579
Re: SUPPLY AND CLOUDS
« Reply #31 on: December 19, 2016, 06:08:42 PM »
The resup time does need droped to like 3 minutes. 10 minutes would be ok if it was only one person driving the M3s in but no the new way to defend is M3s running to town. so at any given time there is m3s running to town. why would i up a plane and be killed when i can run an M3 and they will never be able to take the field i have droped bombs on a town and watched everything i bombed pop up seconds later because they was in town waiting and soon as bombs hit they drop sups boom town up my bomber sortie was useless. took me 20 mins to get there took them 3 mins to drive some M3s in
G3-MF

Offline Shuffler

  • Radioactive Member
  • *******
  • Posts: 27141
Re: SUPPLY AND CLOUDS
« Reply #32 on: December 20, 2016, 01:05:46 AM »
The resup time does need droped to like 3 minutes. 10 minutes would be ok if it was only one person driving the M3s in but no the new way to defend is M3s running to town. so at any given time there is m3s running to town. why would i up a plane and be killed when i can run an M3 and they will never be able to take the field i have droped bombs on a town and watched everything i bombed pop up seconds later because they was in town waiting and soon as bombs hit they drop sups boom town up my bomber sortie was useless. took me 20 mins to get there took them 3 mins to drive some M3s in

Bombs and bullets kill m3s too.
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline 1stpar3

  • Gold Member
  • *****
  • Posts: 3723
Re: SUPPLY AND CLOUDS
« Reply #33 on: December 20, 2016, 02:36:33 AM »
This is my 2 cents. If and when you find yourself in the outnumbered country, sometimes the only way to hold a field is to resup it. It will never truly out weigh the force of the attack, it may only by some time for defenders to arrive from rear area bases. If the goal of this discussion is to create an environment where defenders up from the field being attacked, then I would suggest upping the base auto ack lethality. It seems to me that those talking about planes upping to defend is better than resupping are really just pod that there arent easy vulch kills to be had. To those who say that isnt the reason for your complaint, how hard REALLY is it to strafe and kill an M-3. A kill is a kill no? Most base attacks are a two prong type attack as it is, tanks and air usually. So why can defense not be the same? True it may be more ground defense when the vulch is on, but there are usually enemy tanks in the M-3 roll and spawn zones. Right? I am not trying to change anyones mind here, just adding to the discussion. There are 2 sides and sometimes 3 sides, to every situation. I have seen an equal number of base takes when the vulch is on that the side being attacked will give up trying to up fighters and try to resup. So to my way of thinking, those who vulch, kill any desire to defend by air. You would of coarse have a few who would hug ack, if it was more effective, but I know several who would just like a chance to get airborne before they are killed. Besides that, how are you supposed to get defenders to up, when you flatten a base? Lately that seems to be the current trend anyway. All thats left is to resup, or just up bombers which will just be sheep to the slaughter. Thats not a legitimate defense tactic either, its more a padding of attackers scores.   If m3s are bad for defense then do away with them all together and force all resup and troop drops to C-47s. To defend a base with aircover you must watch out for and kill m3s same as in a base resup. If you can kill troop m3s why are you griping about resup m3s, same vehicle :bolt:   
« Last Edit: December 20, 2016, 02:43:20 AM by 1stpar3 »
"Life is short,break the rules,forgive quickly,kiss slowly,love truly,laugh uncontrollably,and never regret anything that made you smile."  “The two most important days in your life are the day you are born and the day you find out why.”- Mark Twain

Offline Biggamer

  • Nickel Member
  • ***
  • Posts: 579
Re: SUPPLY AND CLOUDS
« Reply #34 on: December 20, 2016, 05:12:40 AM »
shuffler you are a fighter pilot and never even try to be part of base taking. so you do not understand how overpowered it really is right now. i have never seen you up bombers goto a base and WF the town or deack or drive troops in because you dont care. you care about kills in your P38. rather you like it or not when M3s are parking in a town wait for bombs to impact and soon as they do they drop sups and pop it all back up instantly that is a problem and needs to be fixed.    why not make it like the old days and make it so supplies only brought the gun in town back up and not buildings i know it would take some away from the city strat but the city strat still affects HQ so it would not be completely pointless to bomb.
G3-MF

Offline Randy1

  • Platinum Member
  • ******
  • Posts: 4232
Re: SUPPLY AND CLOUDS
« Reply #35 on: December 20, 2016, 05:25:59 AM »
AH3, albeit different from AH2, still had situations where a single M3 supply could stop a base capture. Matter of fact, a small airfield is easier to capture in AH3 than AH2.

Offline NatCigg

  • Gold Member
  • *****
  • Posts: 3336
Re: SUPPLY AND CLOUDS
« Reply #36 on: December 20, 2016, 05:38:32 AM »
Bombs and bullets kill m3s too.

 :rofl

 :bhead

shuffler you are a fighter pilot


 :rofl

 :aok

If HT can make the game fun again, err um if fun players come around to play again, these issues need to be taken seriously.  :old:

The most probable way to "win" is by way of horde.  The second most probable way to "win" is in a m3!  :old:  everything else is shenanigans.  :airplane:

IMO the game was funner when the almighty strats were centralized.  The combination of strat dependence and decentralization has taken away opportunity and gameplay.  Not having town tied to stats was also funner then our current "Why even bother to try, Ill go win in a M3." type game.

Offline Randy1

  • Platinum Member
  • ******
  • Posts: 4232
Re: SUPPLY AND CLOUDS
« Reply #37 on: December 20, 2016, 07:22:26 AM »
For the last few tours I have kept an eye on country, player numbers.  I have a few conclusions but of course these are not pure or not always true.

The lower number player countries will get hit the hardest.  This is pretty straight forward.

This is the one that baffles me the most.  Oddly enough, even just a three or four players more than the other countries gives an over proportional advantage to that country during prime time.  This one I can not figure out but seems to run true most of the time.  I have seen this on all countries during prime time.  Why would just a few player advantage give that country so much more base capturing ability? I do not have a clue.

Offline DubiousKB

  • Silver Member
  • ****
  • Posts: 1614
Re: SUPPLY AND CLOUDS
« Reply #38 on: December 20, 2016, 08:53:51 AM »

And that's where the issue is, I used to be able to start a fight by attacking a field and hitting it's town....

NOW I do that and what do you get...M3s.

I'm no universal translator, but sounds like Junky doesn't want to kill M3's. So please, play in the sandbox his way or get out.   :bolt:

I bet some GV''ers would disagree with you Junky, they are getting lots of targets. (insert aces high, not aces low retort).

I'll give you that it should take a few more to get town back "up", but that only means you'll get more M3's not more of a "fight".

We ALL have the "I'm not getting the fights I like anymore in this game" feeling now and then... It's a passing feeling....

  How's that old saying go? You can lead a horse to water.....
56th Fighter Group -  Jug Life

Online DmonSlyr

  • Platinum Member
  • ******
  • Posts: 6716
Re: SUPPLY AND CLOUDS
« Reply #39 on: December 20, 2016, 12:35:55 PM »
For the last few tours I have kept an eye on country, player numbers.  I have a few conclusions but of course these are not pure or not always true.

The lower number player countries will get hit the hardest.  This is pretty straight forward.

This is the one that baffles me the most.  Oddly enough, even just a three or four players more than the other countries gives an over proportional advantage to that country during prime time.  This one I can not figure out but seems to run true most of the time.  I have seen this on all countries during prime time.  Why would just a few player advantage give that country so much more base capturing ability? I do not have a clue.

What it really comes down to is squad capability and overall player experience on each team.

you can have a squad who knows what they are doing capture one base after another no matter which team they are on or what the #s are.

You could have a team with more players, but have no coordination or squad capabilities and they still wont do much.

Some squads only play on certain days and certain times which means they will capture most of the bases during a specific time. Once they leave the map can change and look completely different than when they left. The #s and squads on all teams are constantly changing.

A hoard can happen on any team, it doesn't really matter what the # difference is. Hordes are area based. You can have a huge hoard of players attacking one base. The other team has 2 options, to defend those bases, to go roll the other teams bases while they are all in one spot.


If one team is getting hit by both sides, that is great, now there is lots of action for one team all over the map, and there should be no lack of action!

I'll tell you that when I play on the bish in prime time, they typically have the most action because a lot of people love attacking the bish. There also aren't as many experienced players on the bish which make them easier to shoot down and hoard. When the bish do hoard, I feel as though the other teams just aren't trying hard enough to defend.

Realistically, you will never be able to control the #s on your own. It is what it is. For me, I just look for the best fights and go to fight for one side or another. I love flying on all teams. I typically think the knights are the hardest to furball against, but they have a lot of experienced sticks and squads. 
« Last Edit: December 20, 2016, 12:38:32 PM by DmonSlyr »
The Damned(est. 1988)
-=Army of Muppets=-
2014 & 2018 KoTH ToC Champion

Offline JunkyII

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 8428
Re: SUPPLY AND CLOUDS
« Reply #40 on: December 20, 2016, 01:04:59 PM »
I'm no universal translator, but sounds like Junky doesn't want to kill M3's. So please, play in the sandbox his way or get out.   :bolt:

I bet some GV''ers would disagree with you Junky, they are getting lots of targets. (insert aces high, not aces low retort).

I'll give you that it should take a few more to get town back "up", but that only means you'll get more M3's not more of a "fight".

We ALL have the "I'm not getting the fights I like anymore in this game" feeling now and then... It's a passing feeling....

  How's that old saying go? You can lead a horse to water.....
See your argument would be valid if all I did was furball....


Vehicles and Boats Scores
Score     Rank 
Kills per Death + 1   5.40   4
Kills per Sortie   4.50   1
Kills per Hour of Flight   14.72   16
Kills Hit Percentage   79.75   30
Kill Points   933.58   333
Damage per Death   54901.74   17
Damage per Sortie   45751.45   6
Damage Hit Percentage   255.83   65
Damage Points   274508.72   178
Field Captures   0   985


Heck Im not even top 50 in fighters...but I'm one of the best Tankers in the game if you look at my score(I do hold my own against the best tankers in the game because I'm decent at tanking but I know the score is very skewed)  :rolleyes:

Oh and BTW I got all my GV kills DEFENDING A TOWN... 21 of them all together against a GV assault....

What I'm asking is that a single tank(or fighter or attack plane or whirbel) sitting in town be more effective then an M3 running supplys....

You know I'm right when Ive had people comment that they will up an M3 before upping anything else to defend a base.

DFC Member
Proud Member of Pigs on the Wing
"Yikes"

Offline molybdenum

  • Nickel Member
  • ***
  • Posts: 447
Re: SUPPLY AND CLOUDS
« Reply #41 on: December 20, 2016, 09:18:22 PM »
One reason why m3s are more effective (used more often?) in AH3 vs AH2 is because the city strat is hit less often and less thoroughly nowadays, so building downtimes tend to be lower at the onset of the base take try. I'm not a fan of the new city strat setup but it is what it is and as players we need to adapt to that: either by being organized and taking critical Vhs down beforehand (the Jokers are very good at that) or by camping spawns/watching for m3 resup tries (something that Jayro hordes have done well in the past). Trust me, it gets old very fast being strafed to death repeatedly before you can get to town...

(Biggamer) "i have droped bombs on a town and watched everything i bombed pop up seconds later because they was in town waiting and soon as bombs hit they drop sups boom town up my bomber sortie was useless"
Biggamer, I've whiteflagged hundreds of towns in AH2 and dozens in AH3 and I've never had m3s waiting for my bombs to drop for them to pop the town. I'm guessing what happened is you dropped a town amidst an ongoing battle and lots of stuff, m3s included, were busily trying to save it: the m3s weren't waiting at edge of town for bombs to drop to bring it up, they were already inbound to repair other damage and that is what popped when town was resupped. Even if they were there waiting just for you that is an extremely rare event and not a reason to change the current system.

Some players seem to think that if m3s were neutered that would increase air defenders (read: people to vulch as they try to up) but I most certainly wouldn't be one of them, and I suspect I'm pretty representative of the players who run m3s to towns on a regular basis.

1stpar's idea of increasing base ack lethality is an interesting one. I wonder if it could be done?

Offline JunkyII

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 8428
Re: SUPPLY AND CLOUDS
« Reply #42 on: December 20, 2016, 10:57:06 PM »

Some players seem to think that if m3s were neutered that would increase air defenders (read: people to vulch as they try to up) but I most certainly wouldn't be one of them, and I suspect I'm pretty representative of the players who run m3s to towns on a regular basis.

1stpar's idea of increasing base ack lethality is an interesting one. I wonder if it could be done?
Everyone thinks it's so more fighters up and its only because we want to vulch...personally I like being on the other side of a vulch because it means I have plenty of targets to kill.

What I'd like to see is what used to be the norm in AH when town's weren't resupplied prior to upping an actual defense...Up a Tiger up a whirbel up a LA I dont care but up with something that has an actual war fighting function...sorry the single M2 on the M3 does not in this game unless the pilot is VERY new which if you guys havent noticed recently...not many of them.


Id rather see the old days where youd see 10 whirbs rush out on the field then see anymore M3s being the only upper when Im trying to take a base.
DFC Member
Proud Member of Pigs on the Wing
"Yikes"

Offline Lazerr

  • Platinum Member
  • ******
  • Posts: 4877
Re: SUPPLY AND CLOUDS
« Reply #43 on: December 21, 2016, 02:01:19 AM »
One reason why m3s are more effective (used more often?) in AH3 vs AH2 is because the city strat is hit less often and less thoroughly nowadays, so building downtimes tend to be lower at the onset of the base take try. I'm not a fan of the new city strat setup but it is what it is and as players we need to adapt to that: either by being organized and taking critical Vhs down beforehand (the Jokers are very good at that) or by camping spawns/watching for m3 resup tries (something that Jayro hordes have done well in the past). Trust me, it gets old very fast being strafed to death repeatedly before you can get to town...

(Biggamer) "i have droped bombs on a town and watched everything i bombed pop up seconds later because they was in town waiting and soon as bombs hit they drop sups boom town up my bomber sortie was useless"
Biggamer, I've whiteflagged hundreds of towns in AH2 and dozens in AH3 and I've never had m3s waiting for my bombs to drop for them to pop the town. I'm guessing what happened is you dropped a town amidst an ongoing battle and lots of stuff, m3s included, were busily trying to save it: the m3s weren't waiting at edge of town for bombs to drop to bring it up, they were already inbound to repair other damage and that is what popped when town was resupped. Even if they were there waiting just for you that is an extremely rare event and not a reason to change the current system.

Some players seem to think that if m3s were neutered that would increase air defenders (read: people to vulch as they try to up) but I most certainly wouldn't be one of them, and I suspect I'm pretty representative of the players who run m3s to towns on a regular basis.

1stpar's idea of increasing base ack lethality is an interesting one. I wonder if it could be done?

Regardless.. his 30 minute bomber sortie was worth watermelon because he chose not to, or didnt have time to bomb a target that is sometimes buried in the back of a map.

That doesnt jive with me.. as far as promoting fights in buffs, gvs, or fighters, a cop out move running a m3 is weak. 


It will get to the point where people wont waste their time, with fighters, with base takes, with anything.

I can see new guys looking for quick action in here, laughing at how the mechanics are set up.  Kind of like the old ones that left.


The only logical thing if things are going to stay as is, is having the strats move with zones as they used to.


Buzzsaw halfassed did this, but they surrounded it with stupidly lethal AI guns and huge hills?

Ahh im done putting my two cents in on this garbage.  Either it changes or doesnt.  You will see the outcome whichever way it goes.

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: SUPPLY AND CLOUDS
« Reply #44 on: December 21, 2016, 02:45:00 AM »
If you hit the strats before you attempt a capture, then you already get your wish. Instead of 2-3 M3s bringing a town up it can then take much, much more (not sure what the max time is, but I think 180 minutes - 18 M3s). To drop the resupply time down to three minutes for each M3 would require 60 M3s.

That indicates you are simply trying to make it easier for yourself, and impossible for the opposing team.

As to the clouds; there is some work to be done on them, but I like to see the clouds and the effect they have on lighting.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.