Author Topic: Enough is enough  (Read 5458 times)

Offline hulk31st

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Enough is enough
« on: December 18, 2016, 03:47:06 PM »
Enough is enough.  :bhead
 
Get rid of the trees and buildings at the end of the runways!  :bhead
 
The setup of airfields add an unnecessary level of difficulty that, imho, is not needed.  Let's encourage people to fly and fight by removing the obstacles at airfields. Widen the runways, too. The gun emplacements are too close to the runway edges.

I enjoy being challenged by the skill of my opponents. I don't enjoy being taken out by an unrealistic airfield set up. In my 20 years of USAF service, I don't recall runway setups like in the game.
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Offline guncrasher

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Re: Enough is enough
« Reply #1 on: December 18, 2016, 03:53:05 PM »
I have yet to crash into a tree or a building while taking off.  can you be more specific?


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Offline Blooz

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Re: Enough is enough
« Reply #2 on: December 18, 2016, 04:04:25 PM »
Are there still three sizes of airfield?

Is the flaps key mapped to the windscreen washer fluid?

Napalm isn't modelled so maybe the next trip leave some fuel for the rest of us?
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Offline Masherbrum

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Re: Enough is enough
« Reply #3 on: December 18, 2016, 04:26:34 PM »
1 out of 10.   
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Offline Zimme83

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Re: Enough is enough
« Reply #4 on: December 18, 2016, 04:53:02 PM »
Enough is enough.  :bhead
 
Get rid of the trees and buildings at the end of the runways!  :bhead
 
The setup of airfields add an unnecessary level of difficulty that, imho, is not needed.  Let's encourage people to fly and fight by removing the obstacles at airfields. Widen the runways, too. The gun emplacements are too close to the runway edges.

I enjoy being challenged by the skill of my opponents. I don't enjoy being taken out by an unrealistic airfield set up. In my 20 years of USAF service, I don't recall runway setups like in the game.

1) Stay on the runway at all time. 2) If heavy - use flaps.
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Offline j500ss

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Re: Enough is enough
« Reply #5 on: December 18, 2016, 04:53:40 PM »
With a heavy jabo, 50% gas and auto take off you "probably" will not clear the building ie, a 47D-40.   A P-51D with big bombs and rockets, 50% gas will not make it with WEP and flaps every time, seems you have a 50/50 shot.

I've watched 262's not make it....  3 different pilots in fact.

So the OP does have a "bit" of a gripe, so there is that

HiTec is aware of it, but it's not really an easy fix.   Read that a couple weeks ago.   Maybe it time the shed will disappear.

Offline Devil 505

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Re: Enough is enough
« Reply #6 on: December 18, 2016, 05:24:36 PM »
You could always taxi to a point behind the spawn for a longer take off run.
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Offline guncrasher

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Re: Enough is enough
« Reply #7 on: December 18, 2016, 05:34:12 PM »
With a heavy jabo, 50% gas and auto take off you "probably" will not clear the building ie, a 47D-40.   A P-51D with big bombs and rockets, 50% gas will not make it with WEP and flaps every time, seems you have a 50/50 shot.

I've watched 262's not make it....  3 different pilots in fact.

So the OP does have a "bit" of a gripe, so there is that

HiTec is aware of it, but it's not really an easy fix.   Read that a couple weeks ago.   Maybe it time the shed will disappear.

I make it with a pony big bombs and rockets and 50% fuel on autopilot every time.


semp

edit: just tried it out of a1 with 2 1k bombs and rockets and a big hill in front of me
« Last Edit: December 18, 2016, 05:37:18 PM by guncrasher »
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Offline pembquist

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Re: Enough is enough
« Reply #8 on: December 18, 2016, 05:48:47 PM »
I think you guys with the "I have no problem wit it, whats your problem pudknocker?" replies are missing the point. Ah3 doesn't model cowl flaps etc. because that wouldn't add anything to the game except pointlessness. If you want to start requiring people to to taxi back or taxi to the paved runway or perform totally bogus short field take offs you might as well have everybody start in the hanger and taxi out to the fuel pump before taking off which would be just POINTLESS. A new customer might get cheesed off when "autotakeoff" results in serial trips to the mortuary with no explanation, its basically a booby trap for 262s and obese fighters. It didn't used to be this way and there is no good reason for the change. If you see some redeeming quality to this situation than explicate! Otherwise I'd say your just being condescending.
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Offline bustr

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Re: Enough is enough
« Reply #9 on: December 18, 2016, 06:30:31 PM »
I thought Waffle already said it was being worked on. Look out the tower at the runway, see which end has the fighter hanger, then spawn the opposite direction until Waffle gets the small airfield object changed.
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Offline Crash Orange

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Re: Enough is enough
« Reply #10 on: December 18, 2016, 07:38:37 PM »
I think you guys with the "I have no problem wit it, whats your problem pudknocker?" replies are missing the point. Ah3 doesn't model cowl flaps etc. because that wouldn't add anything to the game except pointlessness. If you want to start requiring people to to taxi back or taxi to the paved runway or perform totally bogus short field take offs you might as well have everybody start in the hanger and taxi out to the fuel pump before taking off which would be just POINTLESS. A new customer might get cheesed off when "autotakeoff" results in serial trips to the mortuary with no explanation, its basically a booby trap for 262s and obese fighters. It didn't used to be this way and there is no good reason for the change. If you see some redeeming quality to this situation than explicate! Otherwise I'd say your just being condescending.

+ 1

You can get around it, but why should you have to? Putting a building in the flight path 10 feet off the end of a runway is silly (to be charitable). It doesn't model anything that would ever happen in real life.

I asked before an never got an answer: if moving the building is that difficult, would be possible just to have fighters spawn on the main runway at small fields like bombers do?

Offline Shuffler

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Re: Enough is enough
« Reply #11 on: December 19, 2016, 05:15:13 AM »
I thought Waffle already said it was being worked on. Look out the tower at the runway, see which end has the fighter hanger, then spawn the opposite direction until Waffle gets the small airfield object changed.

It's is... some just like to gripe.

It is not as easy to move as you might expect. So says HiTech. Lots of artwork change.
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Offline Randy1

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Re: Enough is enough
« Reply #12 on: December 19, 2016, 06:57:47 AM »
I have never been a fan of auto takeoff.  I see the need for new players albeit it seems better suited for offline practice. 

A P-38 heavy has no problem clearing the building.  A P47 heavy will clear it without wep but wep makes it easier.  A 262 is really close but I have not hit it yet.  Yet!  I have seen other taxis to the other runway with their 262s which is a smart move.

Offline FLS

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Re: Enough is enough
« Reply #13 on: December 19, 2016, 07:27:32 AM »
Enough is enough.  :bhead
 
Get rid of the trees and buildings at the end of the runways!  :bhead
 
The setup of airfields add an unnecessary level of difficulty that, imho, is not needed.  Let's encourage people to fly and fight by removing the obstacles at airfields. Widen the runways, too. The gun emplacements are too close to the runway edges.

I enjoy being challenged by the skill of my opponents. I don't enjoy being taken out by an unrealistic airfield set up. In my 20 years of USAF service, I don't recall runway setups like in the game.

In real life the building would only get hit once.  :D

I'm sure a lot of war time small airfields were less then ideal. This is a game. Nobody really dies. It's like getting a ditch because one wheel is off the runway. Never happened in WW2 but it's a game design choice.

Offline Zoney

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Re: Enough is enough
« Reply #14 on: December 19, 2016, 10:20:51 AM »
Learn from your mistakes.  You should only hit that building once.  You know it is there, avoid it.  It's easy.  Even if they are going to fix/move it.  Avoid it.
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