Author Topic: Enough is enough  (Read 5465 times)

Offline Zimme83

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Re: Enough is enough
« Reply #30 on: December 20, 2016, 12:40:34 PM »
Actually you are wrong again...this is the NE spawn on a large airfield notice the thing to the right of my gunsight...its a gun....

(Image removed from quote.)

And WTF is up with the curved runway??? This is a NE spawn why is there no established dirt runway or concrete run way....If this isnt an actual runway that an auto take off works on...why even have it be an option in the tower....

Here's an idea instead of everything is fine...make do argument.....Put a red ring around every spawn direction where auto takeoff doesn't work or possibly wont work for all planes.


Yea Everything is all well and good...

It because you are not spawning onto the runway but on a pad just next to it... Taxi to the runway and take off and you should be fine....
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Offline JunkyII

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Re: Enough is enough
« Reply #31 on: December 20, 2016, 12:52:30 PM »
It because you are not spawning onto the runway but on a pad just next to it... Taxi to the runway and take off and you should be fine....
Then why have the spawn???? :noid :noid :noid


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Offline Zimme83

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Re: Enough is enough
« Reply #32 on: December 20, 2016, 01:03:36 PM »
Why not? you have 6 runway spawns on that base + the one in the hangar.. If you want to launch from a runway, pick one of the six..
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Offline JunkyII

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Re: Enough is enough
« Reply #33 on: December 20, 2016, 01:07:25 PM »
Why not? you have 6 runway spawns on that base + the one in the hangar.. If you want to launch from a runway, pick one of the six..
Because if I taxi to THAT runway your talking about I'm going to go through the spot they spawn in for the East runway....

The word here is redundant.
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Offline Zimme83

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Re: Enough is enough
« Reply #34 on: December 20, 2016, 01:08:53 PM »
I still dont see the problem...
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Offline Lazerr

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Re: Enough is enough
« Reply #35 on: December 20, 2016, 01:59:08 PM »
Id say the problem is misleading new players...

I personally dont care for my own sake,  i dont use auto pilot and am aware its there.

Id imagine for new guys, either on auto takeoff or not, it will be difficult to see what they smacked into with the nose pitched up.

Do i think it is a huge problem?  No.  Should it be fixed?  Yes.

Offline JunkyII

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Re: Enough is enough
« Reply #36 on: December 20, 2016, 02:08:31 PM »
Id say the problem is misleading new players...

I personally dont care for my own sake,  i dont use auto pilot and am aware its there.

Id imagine for new guys, either on auto takeoff or not, it will be difficult to see what they smacked into with the nose pitched up.

Do i think it is a huge problem?  No.  Should it be fixed?  Yes.
Exactly
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Offline DubiousKB

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Re: Enough is enough
« Reply #37 on: December 20, 2016, 02:08:59 PM »
Id say the problem is misleading new players...

I personally dont care for my own sake,  i dont use auto pilot and am aware its there.

Id imagine for new guys, either on auto takeoff or not, it will be difficult to see what they smacked into with the nose pitched up.

Do i think it is a huge problem?  No.  Should it be fixed?  Yes.

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Offline Randy1

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Re: Enough is enough
« Reply #38 on: December 20, 2016, 02:27:08 PM »
Actually you are wrong again...this is the NE spawn on a large airfield notice the thing to the right of my gunsight...its a gun....

And WTF is up with the curved runway??? T


No, not a curved runway.  Still no gun on the runway.  Junky this might work for you. :bhead

Offline Kingpin

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Re: Enough is enough
« Reply #39 on: December 20, 2016, 03:40:34 PM »

How about if a player has Auto Takeoff enabled, only spawns where Auto Takeoff will work (100% of the time) are available to click on?  That would solve the problem for new players (as I believe Auto Takeoff is the default setting.)

Some indication between spawns that may require taxiing and spawns that are "auto takeoff friendly" might be nice.  Perhaps a green (good) spawn button and a yellow (caution) spawn button would be a simple way to distinguish between them.  And a new player is more likely to wonder/ask "what's the difference between the yellow spawn and the green spawn buttons?"

Just a couple other ideas, in case these are easier to implement than remodeling the fields.

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Offline JunkyII

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Re: Enough is enough
« Reply #40 on: December 20, 2016, 04:05:53 PM »
No, not a curved runway.  Still no gun on the runway.  Junky this might work for you. :bhead
The spawn I just showed you has a gun in my ginsight...I might suggest you do the same
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Offline JunkyII

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Re: Enough is enough
« Reply #41 on: December 20, 2016, 04:06:48 PM »
How about if a player has Auto Takeoff enabled, only spawns where Auto Takeoff will work (100% of the time) are available to click on?  That would solve the problem for new players (as I believe Auto Takeoff is the default setting.)

Some indication between spawns that may require taxiing and spawns that are "auto takeoff friendly" might be nice.  Perhaps a green (good) spawn button and a yellow (caution) spawn button would be a simple way to distinguish between them.  And a new player is more likely to wonder/ask "what's the difference between the yellow spawn and the green spawn buttons?"

Just a couple other ideas, in case these are easier to implement than remodeling the fields.

 :salute
:aok great ideas
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Offline redcatcherb412

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Re: Enough is enough
« Reply #42 on: December 20, 2016, 04:30:35 PM »
Perhaps a sign at the END of the runway.

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Offline Shuffler

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Re: Enough is enough
« Reply #43 on: December 20, 2016, 04:43:28 PM »
It is being fixed. It is not as easy as moving the building.
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Offline DubiousKB

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Re: Enough is enough
« Reply #44 on: December 20, 2016, 04:44:00 PM »
Perhaps a sign at the END of the runway.

(Image removed from quote.)
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