EDIT IN: FILE ATTACHED
Gang,
You may recall awhile back the default skin was imposing itself on the object without regard to a file being present for bump/normal and/or spec. (I will have to look at the thread to find it.)
The Normal map is doing something similar (I THINK).
Now, when I run a 24-bit Normal Map everything works fine even if it is blank (all one shade). When I convert that to 32-bit I get an error with an imposed shadow that distorts the cowling on the left side, the exhaust shadow, and the fuselage. It does this regardless of the data in the Normal Map (i.e., panel lines or no panel lines).
Is this only on my FE or is it something that others get as well?
I can get my skins to look like I want them in 24-bit but cannot do so in 32. (It may just be on my end and as such it would be time for a new computer or something!)