Hi Radeon users,
I got to thinking last night and ran a test w\ my R9 Fury X graphics card running AHIII w\ all in-game settings set at default except under the Post Lighting effects (I left this unchecked to not disable it) I unchecked the AHIII in-game AA (FXAA) then enabled the Crimson driver Morphological Filtering (AMD's driver side post processing AA equivalent to FXAA) to see how 1.) it would work w\ AHIII w\o making the text too blurry and 2.) if it would create more of a processing load on the shaders\GPU than FXAA. Performed this test using AHIII Dx11 version. So all other in-game post processed rendering settings were still enabled and only the post processed FXAA was disabled to allow the Crimson driver applied post processed MLAA to perform the same duty in the same manner for comparison. All other in-game\driver settings were left the same.
Provided below are 2 screen shots......1 w\ the game using the in-game FXAA, 1 w\ the game using the AMD driver MLAA so both AA methods are post processed (after all graphics work has passed thru the graphics GPU pipeline then processed thru the shaders before displayed to screen). Made both shots while at the same airfield to try to capture as close to the same parts of the map so that the same rendering\AA work would be as close to the same as it could be for both AA modes.
From what I noted while running MLAA I didn't see or detect any performance degradation at all between the 2 being used w\ the game.....both were showing the same results both in game and on my MSI AB graphs. The text did so slightly get a blurry look to it around the edges of the text using MLAA vs FXAA but was in no way near as bad as this used to get back a few years ago (used to own a HD3870) when this 1st came out so all in all MLAA was performing pretty well w\ AHIII on my Fury X.
Note the extra mem usage in game HUD w\ MLAA being used vs FXAA..............
I was also hoping to see if by using MLAA thru AMD's driver the screen pause issue would improve or not (FXAA was developed by Nvidia but an AMD driver can process\apply the coding on an AMD graphics card whereas AMD's MLAA is proprietary)....while MLAA didn't cure the screen pauses (they still occurred) the frequency of these pauses happening did slow down some as while I was running my Fury X using MLAA the only time a screen pause did occur was when the graphics scenes were low activity in nature (climbouts, descents, cruise at alts above 3-4K where the GPU load\activity drops off the most). Never saw a screen pause w\ either AA mode when I was flying at alts lower than 2K (GPU activity\load is increasing due to ground objects\trees coming into detail range).
Gonna test this some more myself but y'all might give it a run if interested and let me know what you think.
FYI..........................
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