Vulcan posted about setting the resolution to 2160 x 1200 in another post, something I hadn't even known about and had it set to something else (haven't really noticed a difference, but that doesn't mean there isn't one). Makes me wonder what else I'm missing as there isn't an official optimal settings list.
So, for high power gaming systems, what is the consensus of what the best settings are? I've experimented a lot with 4096 down to 512 for the out of game video setting for texture size, and in game settings of various levels of the reflection/environment setting from off to max, shadows on/off, Anti Aliasing on/off, as well as the other stuff in that 4 check box column. Also tried various slider positions on the main detail level. It's difficult to see the results as the box that shows the frames per second now is almost hidden and straight down, and I can't seem to grab it to move it back to where it used to be up top, but I find with even 1080SLI/fast CPU systems, I can get dragged into that 45 fps range if I have some things on.
I'd be interested to start a thread where various players with various systems can suggest what the best settings for the Rift (or Vive) are for them, and what the effects are. I can't seem to decide what I should be doing here with all the settings, I have the res set to Vulcan's suggestion, the textures at 1024 as that stopped the issue Vulcan mentioned about changing his to 512, and I have the in game shadows off, AA and all that on, environment at 1, and the details turned up except trees turned down a bit.
I still find I can't see hit sprites, tonight playing I didn't see a single one that I can recall, just damage and parts flying off targets. Anyone else notice this and have suggestions on settings?