Author Topic: New Flight/Combat Sim  (Read 1814 times)

Offline EDO43

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New Flight/Combat Sim
« on: January 01, 2017, 11:45:53 AM »
AH getting a bit long-in-the-tooth with no changes of gameplay or dynamics.  Came back for three weeks, deleted account. No discernable changes other than the new/old graphics. LOL, let's see how long this lasts.
Mawey -a-  tsmukan

Offline Vraciu

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Re: New Flight/Combat Sim
« Reply #1 on: January 01, 2017, 11:46:46 AM »
AH getting a bit long-in-the-tooth with no changes of gameplay or dynamics.  Came back for three weeks, deleted account. No discernable changes other than the new/old graphics. LOL, let's see how long this lasts.


:(
”KILLER V”
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Offline oboe

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Re: New Flight/Combat Sim
« Reply #2 on: January 01, 2017, 12:03:00 PM »
It's a wishlist thread, what were you hoping for?


Offline pembquist

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Re: New Flight/Combat Sim
« Reply #3 on: January 01, 2017, 12:11:25 PM »
It's a wishlist thread, what were you hoping for?
I would suspect for somebody to snap on the bait.

Happy New Year!
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Offline Vraciu

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Re: New Flight/Combat Sim
« Reply #4 on: January 01, 2017, 12:16:21 PM »
I would suspect for somebody to snap on the bait.

Happy New Year!

IBTL.
”KILLER V”
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Online The Fugitive

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Re: New Flight/Combat Sim
« Reply #5 on: January 01, 2017, 12:26:37 PM »
AH getting a bit long-in-the-tooth with no changes of gameplay or dynamics.  Came back for three weeks, deleted account. No discernable changes other than the new/old graphics. LOL, let's see how long this lasts.

The only problem with game play is the players them selves. A gamers mentality to win the quickest easiest way. Gone are the strategys, tactics, planning, and execution of mission plans. Gone are the "fights" for territory.

Now either your on the attacking team which means your part of the horde to rush in and flatten everything including the hangers to circle while troops are sometimes brought in in a timely manor. Or your on the defending team, heavily out numbered and still all you do is chase guys as they dive bomb and circle through ack shooting the guns completely ignoring any fight  and concentrating on the "mission" of destroy everything. Until the hangers are down or 15 guys are vulching which when you switch to another field gives them the time to bring in troops.

Over and over again until boredom sets in and they go play another game. 

Offline Vraciu

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Re: New Flight/Combat Sim
« Reply #6 on: January 01, 2017, 12:35:16 PM »
Game play is affected by the limitations imposed on it from the owner.  This can be good or bad depending, but to say it is not a problem/solution is untrue.
« Last Edit: January 01, 2017, 01:10:34 PM by Vraciu »
”KILLER V”
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Offline guncrasher

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Re: New Flight/Combat Sim
« Reply #7 on: January 01, 2017, 01:43:22 PM »
Please do tell us what limitations the owner has on us.



Semp
you dont want me to ho, dont point your plane at me.

Online The Fugitive

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Re: New Flight/Combat Sim
« Reply #8 on: January 01, 2017, 01:54:38 PM »
Please do tell us what limitations the owner has on us.



Semp

ENY and side switch times. Both good things, but they need to go farther. Yesterday the Bish had a two to one advantage and rolled the map in hours. Mindineo was next and tho the numbers were lower (we lost about 50 players in the map switch) it was the Knights turn to have a two to one advantage and they rolled that map in hours. It shouldn't be that easy to roll maps.

Offline Vraciu

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Re: New Flight/Combat Sim
« Reply #9 on: January 01, 2017, 02:03:13 PM »
Please do tell us what limitations the owner has on us.



Semp

I'm not engaging with you on the boards.   

Good day.
”KILLER V”
Charter Member of the P-51 Mustang Skin Mafia
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King of the Hill Champ Tour 219 - Win Percentage 100
"1v1 Skyyr might be the best pilot ever to play the game." - Via PM, Name Redacted

Offline guncrasher

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Re: New Flight/Combat Sim
« Reply #10 on: January 01, 2017, 03:47:26 PM »
ENY and side switch times. Both good things, but they need to go farther. Yesterday the Bish had a two to one advantage and rolled the map in hours. Mindineo was next and tho the numbers were lower (we lost about 50 players in the map switch) it was the Knights turn to have a two to one advantage and they rolled that map in hours. It shouldn't be that easy to roll maps.

so how do you propose this be fixed?

semp
you dont want me to ho, dont point your plane at me.

Offline Bruv119

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Re: New Flight/Combat Sim
« Reply #11 on: January 01, 2017, 04:06:13 PM »
I say we add a deathstar like object that roams around the fighter town at 10k.   

To win the war  you have to get 20 guys all shooting at it at anyone time.   The opposing teams compete for the airspace around it. 

When a team gets 19 players nearby the deathstar blasts them all down and the fight carries on for eternity.   :airplane:
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Offline JimmyD3

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Re: New Flight/Combat Sim
« Reply #12 on: January 01, 2017, 05:36:45 PM »
AH getting a bit long-in-the-tooth with no changes of gameplay or dynamics.  Came back for three weeks, deleted account. No discernable changes other than the new/old graphics. LOL, let's see how long this lasts.

See Rule #4
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Offline pembquist

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Re: New Flight/Combat Sim
« Reply #13 on: January 01, 2017, 09:29:28 PM »
I say we add a deathstar like object that roams around the fighter town at 10k.   

To win the war  you have to get 20 guys all shooting at it at anyone time.   The opposing teams compete for the airspace around it. 

When a team gets 19 players nearby the deathstar blasts them all down and the fight carries on for eternity.   :airplane:

ROCK ON!!!!
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Online The Fugitive

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Re: New Flight/Combat Sim
« Reply #14 on: January 01, 2017, 09:30:25 PM »
so how do you propose this be fixed?

semp

There has been many suggestions posted here on the boards. Localized ENY, zone base strat, specialized base percentages to win the war per map (smaller map, need larger percentage, large map need smaller percentage) Maps should last one or two days. They should never be able to be won in a few hours or take longer than the two days to move on to that next one.

Put a cap on how many resupplies can be run to a town. 5 drops max, after that you have to defend in a plane or GV or lose the base.  That would give the defending team time to organize a defense, but not totally halt any chance the base being captured due to continual resupply.

Im sure there are many more things HTC could do to put the fight back into this game instead of the melted down version we have now where it is horde/roll base after base with 2x the numbers over the foes.