Author Topic: Small Maps  (Read 6962 times)

Offline Yarbles

  • Platinum Member
  • ******
  • Posts: 6091
Small Maps
« on: January 10, 2017, 04:54:03 PM »
Would it be better to stick to just small maps until the numbers come back ?
DFC/GFC/OAP



"Don't get into arguments with idiots, they drag you down to their level and then win from experience"
"He who can laugh at himself has mastered himself"

Offline Dundee

  • Persona Non Grata
  • Nickel Member
  • ***
  • Posts: 566
Re: Small Maps
« Reply #1 on: January 11, 2017, 05:28:25 AM »
These are small....... The Big Island map has not come back as well as the Fester Map, the map with all the Mesa's  ...... I mean how many maps do the Bish need to win in a day..... I remember in AH II maps resetting after 7 days because they were not that easy to win . I'd like to see the big Maps in the rotations again, they were all good maps.  :aok

Offline Bruv119

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 15667
      • http://www.thefewsquadron.co.uk
Re: Small Maps
« Reply #2 on: January 11, 2017, 01:34:38 PM »
i think that is whats happening at the moment yarbs...
The Few ***
F.P.H

Offline Randy1

  • Platinum Member
  • ******
  • Posts: 4229
Re: Small Maps
« Reply #3 on: January 11, 2017, 02:57:09 PM »
In my opinion, the size of the map is not as important as the arrangement of the map. 

A classic example is Greebo's beautiful Crater map in AH2 and now in AH3.  In AH2 the crater had the finest tank battle I have ever seen.  Tank canons going off nearly every second. The map was remodeled for AH3.  The crater is nearly empty even during prime time.

Then you look at indeisles (sp) where ah2 you could find a good air fight now and then but in ah3, sometimes it is backed full of fighters and tanks.

Build the right battle field and they will come.

Offline Shuffler

  • Radioactive Member
  • *******
  • Posts: 27071
Re: Small Maps
« Reply #4 on: January 11, 2017, 03:45:32 PM »
..... are small.
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline Dundee

  • Persona Non Grata
  • Nickel Member
  • ***
  • Posts: 566
Re: Small Maps
« Reply #5 on: January 11, 2017, 05:49:26 PM »
In my opinion, the size of the map is not as important as the arrangement of the map. 

A classic example is Greebo's beautiful Crater map in AH2 and now in AH3.  In AH2 the crater had the finest tank battle I have ever seen.  Tank canons going off nearly every second. The map was remodeled for AH3.  The crater is nearly empty even during prime time.

Then you look at indeisles (sp) where ah2 you could find a good air fight now and then but in ah3, sometimes it is backed full of fighters and tanks.

Build the right battle field and they will come.


Speaking of arrangements.....here is a problem with the "Montis" map that needs fixing. there are spawns into 2 out of 3 AAA strats and one doesn't have a spawn. Plus it's real easy to hit from the country from the west........... can we get a spawn out of 93 please because bringing it out of 92 would be a disaster as it is just as easy to put the VH out as well. The other 2 countries have layers of radars to protect their base that spawns into their AAA. 





Let's at least try and keep it fair for all the countries........OK

Offline Shuffler

  • Radioactive Member
  • *******
  • Posts: 27071
Re: Small Maps
« Reply #6 on: January 11, 2017, 07:51:18 PM »

Speaking of arrangements.....here is a problem with the "Montis" map that needs fixing. there are spawns into 2 out of 3 AAA strats and one doesn't have a spawn. Plus it's real easy to hit from the country from the west........... can we get a spawn out of 93 please because bringing it out of 92 would be a disaster as it is just as easy to put the VH out as well. The other 2 countries have layers of radars to protect their base that spawns into their AAA. 


(Image removed from quote.)


Let's at least try and keep it fair for all the countries........OK

Any given time that map hits rotation, any side may be the side with the weak aaa. It all works out in the wash.
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline Yarbles

  • Platinum Member
  • ******
  • Posts: 6091
Re: Small Maps
« Reply #7 on: January 23, 2017, 02:09:14 PM »
Any given time that map hits rotation, any side may be the side with the weak aaa. It all works out in the wash.

Given countries rotate through Maps I guess they needn't be 3 way mirrors. Just another possible dimension and all 3 countries perhaps not all having to share simiar size borders. After all life isn't allways fare  :D :devil
DFC/GFC/OAP



"Don't get into arguments with idiots, they drag you down to their level and then win from experience"
"He who can laugh at himself has mastered himself"

Offline Dundee

  • Persona Non Grata
  • Nickel Member
  • ***
  • Posts: 566
Re: Small Maps
« Reply #8 on: January 29, 2017, 09:16:09 PM »
Any given time that map hits rotation, any side may be the side with the weak aaa. It all works out in the wash.

Works out in the wash, my #%*.....the Montis map is up again and this is 5 out of 6 times the Rooks have been stuck with the side with no spawn into their AAA strat as pointed out in the maps posted above, the one time we did not get stuck on that side the Knights had it.......there is not luck of the draw......some how the maps are assigned by someone and the Bishops have not to my recollection have never been assigned this country. I smell a rat some one is playing favorites here and it's not right. Either give us a spawn to our AAA strat or fairly assign this less than equal side of the map to every country......who's ever in charge of the rotation I'm calling you out  :furious

Offline molybdenum

  • Nickel Member
  • ***
  • Posts: 447
Re: Small Maps
« Reply #9 on: January 29, 2017, 10:10:46 PM »
Any given time that map hits rotation, any side may be the side with the weak aaa. It all works out in the wash.

Nevertheless, it sucks when your side is the one that's stuck with the easy-to-hit AAA strat and (unlike the other 2 sides) don't have a spawn by which to resup.
I agree: add a spawn so AAA can be resupped. And this comes from someone who hits strats--and especially AAA strat-- more than almost anyone else in the game. Even it up.

Offline Dundee

  • Persona Non Grata
  • Nickel Member
  • ***
  • Posts: 566
Re: Small Maps
« Reply #10 on: January 30, 2017, 01:16:42 PM »
Nevertheless, it sucks when your side is the one that's stuck with the easy-to-hit AAA strat and (unlike the other 2 sides) don't have a spawn by which to resup.
I agree: add a spawn so AAA can be resupped. And this comes from someone who hits strats--and especially AAA strat-- more than almost anyone else in the game. Even it up.

Well here is an easy fix if they do not want to make the so called "Random Draw"  really fair, this was sent to Skuzzy this morning.....so we'll have to see what action they take....or don't take. It's kind of obvious the way the past 6 rotations one particular side is favored, or has a way of not getting assigned the side with no spawn, all I'm asking is make it fair or take the map out of rotation. After all.....we all have to live up to Rule 7 don't we

« Last Edit: January 30, 2017, 01:21:59 PM by Dundee »

Offline Dundee

  • Persona Non Grata
  • Nickel Member
  • ***
  • Posts: 566
Re: Small Maps
« Reply #11 on: January 30, 2017, 01:19:53 PM »
Given countries rotate through Maps I guess they needn't be 3 way mirrors. Just another possible dimension and all 3 countries perhaps not all having to share simiar size borders. After all life isn't allways fare  :D :devil

Well when your told it's a random draw, and the results are not...........then what do you call it?

Offline Bellator

  • Copper Member
  • **
  • Posts: 104
Re: Small Maps
« Reply #12 on: February 04, 2017, 10:17:06 AM »
I don't think sticking with the small maps to be a good idea. I personally don't care for maps. I don't like the three narrow fronts approach or small maps with so much crammed into a small area. Trying to read a map with the Icons and map legends piled on top of each other. I know there are others that do, and that's fine too. But honestly, when a small map like this is up, I'll just get aggravated with it so I simply don't play until it's gone. I think we should continue to appeal to both type of players.

Offline BuckShot

  • Silver Member
  • ****
  • Posts: 1721
Re: Small Maps
« Reply #13 on: February 04, 2017, 10:22:24 AM »
Well when your told it's a random draw, and the results are not...........then what do you call it?

I call that random. It could go the same way three times in a row and still be random.
Game handle: HellBuck

Offline popeye

  • Gold Member
  • *****
  • Posts: 3658
Re: Small Maps
« Reply #14 on: February 04, 2017, 10:57:21 AM »
Trying to read a map with the Icons and map legends piled on top of each other.

You know that you can zoom the map with INS/DEL keys?  (I played for months before learning this, wondering how people could read those crowded maps.)
KONG

Where is Major Kong?!?