Euro primetime will possibly reach 70-90 players. Literally unplayable on a small map, you can't even launch a bomber without running into an enemy within seconds from takeoff!
And here for how many years since before I did the whole alpha\beta testing from start to finish has the big complaint at Hitech been "there are no fights". Maybe small terrains are the answer to creating "fights" in a combat centric game. Why else are those 70-90 players giving Hitech their hard earned money??
So for the strat runners I could build a terrain with two rings of continuous mountain chains 20 sectors in diameter with their peaks 10 miles apart 36,000ft high with a 5k bottom. Place a single dip down to 5,000ft in the internal mountain ring in each country where strat runners can NOE to, then through, to start their climb inside of the protected 31,000ft deep channel. And I'll place each country's HQ\city and strats inside of the channel with their 163 base out side of the channel with no GV spawns to them. Yeah,, make them 163's have to climb to 36,010ft to get at those strat runners with almost no fuel. As for C47 resupplyers, they can just hump it 3-4 sectors over to the 5k opening in the interior mountain range and fly 3-4 sectors inside of the protected channel to resupply the HQ\city.
And GVers, I can place a 500ft high mesa 6 miles in diameter with a spawn in the center of a village to cut down on spawn camping. So that the mesa edge is 1\4 mile away from the town, lined with trees to hide behind, looking down on the town. Yess, At every single town on the terrain.
Furballers, hmmmm, I'm already placing as many airfeilds as I can 19 miles apart for quicker action...hmmmm....not much more I could do for them unless. Every airfield object location I first create a 6 mile diameter 30,000ft high column of land so everyone takes off hiding at 30,000ft. And I'll have to place a GV spawn to defend the town, hmmmm, I'll place that 5 miles away from the town just to be safe for the attacking Gvers. Imagine the strat running with that setup. Oh!! but the 163 field and the other two uncapturbale feilds will be at terrain level to protect the strat runners.
At least for the task groups I can refuse to put shore batteries with feilds and PT spawns. Hmmmm, and make sure the shore is right against the town for easy LVT access.
All of this is very easy to build a terrain with these features if everyone really wants to hide from each other and avoid fighting while having all the advantages possible attacking at no risk. I wonder if you all as one group can pressure Hitech into enabling the lead computing cross and lead computing bombing cross for the MA? That would be the crowning glory of a no risk combat arena as long as it's "you" doing it to everyone else and getting away with it.