Author Topic: Small Maps  (Read 6956 times)

Offline puller

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Re: Small Maps
« Reply #135 on: April 11, 2017, 04:31:02 PM »
Buzzsaw is fun for gving :noid :noid :noid
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Offline bustr

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Re: Small Maps
« Reply #136 on: April 11, 2017, 04:46:53 PM »

Euro primetime will possibly reach 70-90 players. Literally unplayable on a small map, you can't even launch a bomber without running into an enemy within seconds from takeoff!

And here for how many years since before I did the whole alpha\beta testing from start to finish has the big complaint at Hitech been "there are no fights". Maybe small terrains are the answer to creating "fights" in a combat centric game. Why else are those 70-90 players giving Hitech their hard earned money??

So for the strat runners I could build a terrain with two rings of continuous mountain chains 20 sectors in diameter with their peaks 10 miles apart 36,000ft high with a 5k bottom. Place a single dip down to 5,000ft in the internal mountain ring in each country where strat runners can NOE to, then through, to start their climb inside of the protected 31,000ft deep channel. And I'll place each country's HQ\city and strats inside of the channel with their 163 base out side of the channel with no GV spawns to them. Yeah,, make them 163's have to climb to 36,010ft to get at those strat runners with almost no fuel. As for C47 resupplyers, they can just hump it 3-4 sectors over to the 5k opening in the interior mountain range and fly 3-4 sectors inside of the protected channel to resupply the HQ\city.

And GVers, I can place a 500ft high mesa 6 miles in diameter with a spawn in the center of a village to cut down on spawn camping. So that the mesa edge is 1\4 mile away from the town, lined with trees to hide behind, looking down on the town. Yess, At every single town on the terrain.

Furballers, hmmmm, I'm already placing as many airfeilds as I can 19 miles apart for quicker action...hmmmm....not much more I could do for them unless. Every airfield object location I first create a 6 mile diameter 30,000ft high column of land so everyone takes off hiding at 30,000ft. And I'll have to place a GV spawn to defend the town, hmmmm, I'll place that 5 miles away from the town just to be safe for the attacking Gvers. Imagine the strat running with that setup. Oh!! but the 163 field and the other two uncapturbale feilds will be at terrain level to protect the strat runners.

At least for the task groups I can refuse to put shore batteries with feilds and PT spawns. Hmmmm, and make sure the shore is right against the town for easy LVT access.

All of this is very easy to build a terrain with these features if everyone really wants to hide from each other and avoid fighting while having all the advantages possible attacking at no risk. I wonder if you all as one group can pressure Hitech into enabling the lead computing cross and lead computing bombing cross for the MA? That would be the crowning glory of a no risk combat arena as long as it's "you" doing it to everyone else and getting away with it.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Vraciu

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Re: Small Maps
« Reply #137 on: April 11, 2017, 04:57:17 PM »
There goes HiTech with his RANDOM postings.

Look, I am sure it truly is random.    But nobody has posted *ANY* data whatsoever to prove it either way.

1) Post the long term data.

If the data does not support radomness...

2) Implement a rotation.

No matter what the data shows...

3) Balance the map so chance is no longer an issue.   Give everyone the same starting point every time.


Problem solved.
”KILLER V”
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Offline bustr

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Re: Small Maps
« Reply #138 on: April 11, 2017, 06:04:51 PM »
You mean like this........


bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline JunkyII

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Re: Small Maps
« Reply #139 on: April 11, 2017, 07:30:57 PM »
You mean like this........


(Image removed from quote.)
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Offline Vraciu

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Re: Small Maps
« Reply #140 on: April 11, 2017, 08:03:13 PM »
You mean like this........


(Image removed from quote.)

Divide it by six and go around the horn...   R - B - K - R - B - K and make it a Wheel of Fortune.   Man that would be a hoot.
”KILLER V”
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King of the Hill Champ Tour 219 - Win Percentage 100
"1v1 Skyyr might be the best pilot ever to play the game." - Via PM, Name Redacted

Offline save

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Re: Small Maps
« Reply #141 on: April 12, 2017, 04:01:41 AM »
Bustr, let spawn move around randomly over time, like every hour or so, just for the pleasure of us who simply don't care about GV's in this game  :D ( with the exception of planes being obliterated by Wirbys parked so enemy planes escape through an ack corridor, or sitting at our runway waiting).

Until you start shooting from gunners gun-sight only GV's is a no-go for an IRL tank guy like me.
My ammo last for 6 Lancasters, or one Yak3.
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Offline hitech

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Re: Small Maps
« Reply #142 on: April 12, 2017, 08:24:20 AM »
Look, I am sure it truly is random.    But nobody has posted *ANY* data whatsoever to prove it either way.

1) Post the long term data.

If the data does not support radomness...

2) Implement a rotation.

No matter what the data shows...

3) Balance the map so chance is no longer an issue.   Give everyone the same starting point every time.


Problem solved.

Feel free to do the research over the next 6 months. Other then that go suck an egg.

HiTech

Offline flippz

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Re: Small Maps
« Reply #143 on: April 12, 2017, 08:51:57 AM »
a case is on the way from the bribe link, in the mail

Offline Becinhu

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Re: Small Maps
« Reply #144 on: April 12, 2017, 09:33:13 AM »
Feel free to do the research over the next 6 months. Other then that go suck an egg.

HiTech

Lol shots fired


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Offline Vraciu

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Re: Small Maps
« Reply #145 on: April 12, 2017, 10:32:31 AM »
Lol shots fired


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I'd return fire except that I never fired in the first place.
”KILLER V”
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"1v1 Skyyr might be the best pilot ever to play the game." - Via PM, Name Redacted

Offline Vraciu

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Re: Small Maps
« Reply #146 on: April 12, 2017, 10:33:56 AM »
See rule #4
« Last Edit: April 12, 2017, 10:46:02 AM by hitech »
”KILLER V”
Charter Member of the P-51 Mustang Skin Mafia
- THE DAMNED -
King of the Hill Champ Tour 219 - Win Percentage 100
"1v1 Skyyr might be the best pilot ever to play the game." - Via PM, Name Redacted

Offline Shuffler

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Re: Small Maps
« Reply #147 on: April 12, 2017, 10:46:15 AM »
And his support is a quote from a slimy cephalopod. He is basically admitting to conspiring with the bishops! This is unacceptable!!


But honestly I don't recall ever logging on and thinking anything at all of which country had which section of the map. It's always log on, find a fight. With the exception of log on and buzzsaw is up, log back off.


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Pretty much do the same except I even try to find a fight on buzz. I'm not logging much a I have been working around the house a bit on projects.
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Offline BuckShot

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Re: Small Maps
« Reply #148 on: April 12, 2017, 11:52:53 AM »
I have never logged off because of in game conditions, map, night, etc.

I don't get how some log off or cry if the 'wrong' map is up, it's night, or they can't fly their Pee fifty-run Diaper. Off hours with low numbers is a different story.

Be more flexible. AH Flexi-fun Is the way to go!
« Last Edit: April 12, 2017, 11:55:47 AM by BuckShot »
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Offline bustr

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Re: Small Maps
« Reply #149 on: April 12, 2017, 01:13:32 PM »
Bustr, let spawn move around randomly over time, like every hour or so, just for the pleasure of us who simply don't care about GV's in this game  :D ( with the exception of planes being obliterated by Wirbys parked so enemy planes escape through an ack corridor, or sitting at our runway waiting).

Until you start shooting from gunners gun-sight only GV's is a no-go for an IRL tank guy like me.

You would have to convince Hitech to code a random spawn between multiple locations function. The terrain builder would then have an array he would place up to 3/5/7/9/13 other field numbers in. Then over time the code would read the array and "randomly" pick a spawn target. Then you guys will be back in here complaining that the random selection code is biased.

I'll stick to my design concept that everyone in the sand box has the same setup and it's up to the players to do their thing. If Hitech has defined a new standard with my first map that you can associate a CV and BB task group to the same port, I will fit 4 ports in each country to take advantage of all the water. I will still do continuous spawn rings around the terrain in some pattern so the GVers, some day, can capture the ring completely around the terrain.

And the HQ\city\radar\troop strats will be just out side of BB 16in salvo range again. And I will continue to paint the terrain so GV's are not eaten by trees because you guys pay $14.95 like I do to fly planes. It is fair to the customer since we have a GV centric customer base as strong as the aircraft centric base. The fly guys just need feilds 19miles(3\4 sector) apart below 500ft and they will fight each other below 15k for the most part. I suspected that would be the outcome if I placed bases on my first map to that configuration of distance\alt. And players spent much of their time below 15k fighting, and I saw many more bombers entering the fights 15k and below instead of spending the evening hiding at alt with 3\4 of the fighters in the air.

You gents do know you can build your own terrains?? It is not that hard to do. And then you to can be a forum punching bag with Hitech.

Some where around the third or fourth day my new terrain had been in rotation, some one voiced the following complaint: There are too many fights and they are the wrong kinds of fights.  :rolleyes:

And then there was the very long and loud list of reasons why my terrain was a failure. I did offer to ask Hitech to delete it from rotation and delete all the files because it was such a failure to that player who felt he was an expert at strategy in our game. After all of these years, the real strategy in this open world sandbox is the ability to inspire and organize groups of players to follow you, your strategy, and decisively win any map in the rotation. Otherwise, every single field is a "mini war" designed to serve a small number of players with it's own strategic requirements.   

That's why I keep telling you guys, if you don't like the view, open the terrain editor and make a new view you like.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.