Author Topic: the side balancing sucks  (Read 2775 times)

Offline JunkyII

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Re: the side balancing sucks
« Reply #45 on: January 18, 2017, 03:00:45 PM »

An absolute disaster.
Annnnnnnnnd no reason as to why???? Why is it a disaster? What changed so much that ENY is an everyday problem?...the only thing I can tell which Hitech can control is side switch time(Can't control which country a player wants to fly on ect ect)....yea a lot of other things have been added to the game but that's the only one with anyway to effect ENY....

I can't help but feel you disagree with me...just because it's me. (you're not the only one that's for sure :devil )
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Offline 1stpar3

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Re: the side balancing sucks
« Reply #46 on: January 18, 2017, 03:02:48 PM »
First option I like.
SAME for me, I like this. Like at some point, when imbalance/ratio is met, that countries bases are unconquerable? I still see some fights at the protected bases, usually because all the easier bases are already captured, but fights do still happen over them. If one side just really likes attacking a particular country,ok, carry on, but it wont help the war effort. That could sort of force the attack on the other country :cheers: Now I have absolutely NO IDEA as to how to make it work :uhoh but I likie the idea :rock
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Offline VuduVee

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Re: the side balancing sucks
« Reply #47 on: January 18, 2017, 03:30:38 PM »
One thing that doesn't help country balance is the 2 vs 1 that typically happens, because it's easier to dogpile the low numbered side than fight the second or highest numbered country.

If there was a loose base capture order, in that you could never have 10% more of one country than another, that would prevent what I just saw:
 
Nits 44% of Rook bases, 4% of Bish bases.
Bish 16% of Rook bases, 0% of Nit bases.

So once the Nits had 10% of Rook and 0% of Bish, they would have to get one Bish base before another Rook base.  This would give a reprieve to the country getting steamrolled from both sides at once.
i like the idea, but, im just going to play devils advocate for a minute. how would the team thats rolling keep the momentum? once you push back the tide, its lost its surge. thats a big part of this game when its fun. also, what do we do when people start using your idea to say, "let em take the base that makes 10%, then we'll pounce them". it seems like a generic way for people to defend and letting the game literally do the defending for us.

Offline Shuffler

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Re: the side balancing sucks
« Reply #48 on: January 18, 2017, 03:36:46 PM »
First guy to log in in the squad gets auto allocated.  Squaddies logging in subsequently follow him.  If you've been logged in for more than the minimum side switch time and the numbers aren't within say 10% of each other, you are notified you will be switched to the low number team the next time you land.

Wiley.

Due to some squad sizes you have to limit that to maybe 5 then others may get put elsewhere.
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Offline Randy1

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Re: the side balancing sucks
« Reply #49 on: January 18, 2017, 03:46:20 PM »


I can't help but feel you disagree with me...just because it's me.

No.  You have had some good post I agree with.

Offline Wiley

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Re: the side balancing sucks
« Reply #50 on: January 18, 2017, 03:53:22 PM »
Due to some squad sizes you have to limit that to maybe 5 then others may get put elsewhere.

I don't think a swing that put it over evenly matched for one squad would be that terrible.  Whichever big squad's first player logged in first would get switched when the time was up anyways, and people coming in/out of the arena would work against the squad putting its side over the limit anyways.

Wiley.
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Offline Electroman

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Re: the side balancing sucks
« Reply #51 on: January 18, 2017, 03:55:33 PM »
I agree as well - having a limited number of base captures of a specific country and then force to capture at least 1 of the other country. Maybe say a 3 to 5 base in a row max country capture, then force capture of other country? It would have to vary based upon smaller vs larger maps potentially.

You could also include with this a timeout feature. So for example, you capture your 3 base max for Country A, then have to get 1 base at Country B. However you are stopped at every base trying to get that country forcing you to be stuck. After a period of time (say 1 hour) the restrictions reset and you could then go back to capturing either Country A or B.

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Offline popeye

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Re: the side balancing sucks
« Reply #52 on: January 18, 2017, 03:55:51 PM »
One thing that doesn't help country balance is the 2 vs 1 that typically happens, because it's easier to dogpile the low numbered side than fight the second or highest numbered country.

If there was a loose base capture order, in that you could never have 10% more of one country than another, that would prevent what I just saw:
 
Nits 44% of Rook bases, 4% of Bish bases.
Bish 16% of Rook bases, 0% of Nit bases.

So once the Nits had 10% of Rook and 0% of Bish, they would have to get one Bish base before another Rook base.  This would give a reprieve to the country getting steamrolled from both sides at once.

Rather than force a base capture order, have the base ownership percentage affect downtimes:

Nits own 44% of Rook bases:  Nit kills Rook ack, downtime = 30 minutes * ( 100% - 44% ) = 16.8 minutes.
Nits own 4% of Bish bases:  Nit kills Bish ack, downtime = 30 minutes * ( 100% - 4% ) = 28.8 minutes.

Bish own 16% Rook bases:  Bish kills Rook ack, downtime = 30 minutes * ( 100% - 16% ) = 25.2 minutes.
Bish own 0% Nit bases:  Bish kills Nit ack, downtime = 30 minutes * ( 100% - 0% ) = 30 minutes.

So, doesn't force a base taking order outright, just nudges the horde in a different direction.
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Offline caldera

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Re: the side balancing sucks
« Reply #53 on: January 18, 2017, 04:21:22 PM »
SAME for me, I like this. Like at some point, when imbalance/ratio is met, that countries bases are unconquerable? I still see some fights at the protected bases, usually because all the easier bases are already captured, but fights do still happen over them. If one side just really likes attacking a particular country,ok, carry on, but it wont help the war effort. That could sort of force the attack on the other country :cheers: Now I have absolutely NO IDEA as to how to make it work :uhoh but I likie the idea :rock

Shouldn't be any more difficult to code than needing 20% bases of each country.  There could be a notice in the hangar or tower: "Your country now has a 10% country imbalance of enemy bases.  Base captures of Rook fields are disabled until one or more Bishop fields are captured."

Quote:"how would the team thats rolling keep the momentum?"   Answer: That is the whole problem we are discussing here - trying to stop the steamrolling.
« Last Edit: January 18, 2017, 04:24:39 PM by caldera »
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Offline Shuffler

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Re: the side balancing sucks
« Reply #54 on: January 18, 2017, 04:24:01 PM »
Your country has 10% of ________ country. You will now be assimilated.
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Offline Biggamer

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Re: the side balancing sucks
« Reply #55 on: January 18, 2017, 08:09:39 PM »
Every time i have logged on in the last 2 months its 29 ENY real fun to play with that not. entire squad changes countries and then they have ENY 1 hour later everyone is stuck with it so then you start hearing the depression in voices next thing everyone is gone again real fun.  I think we need to try the 1 hour side switch again and see how it plays out if it dont work then change it back the difference now compared to then was numbers.  when it was 1 hour side switch i never had an ENY problem and there was always fights because you could goto them rather then set in the tower looking at the massive dar bar all the way on the other side of the map wishing you could get there.    i might be 100% wrong here but to me it seemed like soon as the 12 hour rule was forced the numbers droped rapidly and so did the number of furballs and air to air combat in general.   PLEASE PLEASE PLEASE try the 1 hour rule again
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Offline Lazerr

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Re: the side balancing sucks
« Reply #56 on: January 18, 2017, 08:46:08 PM »
Yup.. it swings so wildly, it is kind of shooting itself (the game) in the foot.

Offline JunkyII

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Re: the side balancing sucks
« Reply #57 on: January 18, 2017, 09:03:38 PM »
Yup.. it swings so wildly, it is kind of shooting itself (the game) in the foot.
I watched it go from bish early evening EST, to Knights 8-10 EST, to Rooks around midnight not too long ago....I don't understand how the 6 hour rule stabilizes it more then the 1 hour rule dis or would....from my in game experience it just doesn't make sense.
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Offline MADe

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Re: the side balancing sucks
« Reply #58 on: January 19, 2017, 12:09:29 AM »

An absolute disaster.


Agree, the upshot of this would be peeps hollering spy even more than they do.

Do not like the idea of game assigning you to lowest numbered side, this would not help with squad make ups.

Fighter Ace had the same issue as I recall. The solution IS to kill the 3 team/nation approach.  2 nations duking it out! End of argument, and still it would get uneven......

I understand the ops pov but instead of fighting a lost cause, just switch away to another side. No point not playing your fav game over this, there will always be something.................... ..

If 3 nations is a must, for whatever reason, then get specific. American/British planes 1 team, German 1 team, Russian 1 team. Not Axis/Allies persay. Then when a nation takes an enemy field, it gets access to the hardware that field has. I have noticed many hardwarecentric players, I prefer Allied hardware myself, so that's what I fly in.

Hope this situation does not drive you away op. Less is not more in this instance. This can be a tough game, peeps in general want it ez, and want it yesterday. You ever wonder why WoT, WoW, WoP gets players... small servers where its ez for 1 player to dominate, only 16 players, BS. I want large server play, I want to see 200 vs 200, not 8 vs 8.
LUCK
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« Last Edit: January 19, 2017, 12:15:45 AM by MADe »
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Offline Lazerr

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Re: the side balancing sucks
« Reply #59 on: January 19, 2017, 02:31:09 AM »
The OP had no issues tonight rolling a contry, whilst there was no fight between his country and the other.

Just like it when it works in your favor?