Author Topic: Trees vs Tanks  (Read 3871 times)

Offline JunkyII

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Trees vs Tanks
« on: January 18, 2017, 01:27:38 PM »
In this video you will see a sherman run into a branch and immediately stop....then I show it from F3 mode to show you it isn't hitting the tree trunk it is hitting the branch of the tree.



First, some would say this is how it should be, but during WW2 simple modifications made it possible for them to muscle their way through much worse terrain/conditions

Example


Now if you look at the first video, I want you to notice the branches which stopped the tank dead in it's tracks....with an immediate stop....notice anything???

They are animated and blowing in the wind(in an area that doesn't have wind turned on...not a big deal ;) ) But how much force is a lets say 10 MPH gust hitting that tree with compared to a Sherman tank going 15+ MPH

common sense tells us that the force from the wind compared to the Tank is thousands of times less....

So why is it that a tank is stopped by a branch? I understand a tank hitting a trunk of a tree would stop....but the branch??? Not only does it stop....it gets stuck which can be inconvenient and not realistic at all.




(This is for all you who think I'm only griping to gripe....shame on you :old: )
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Offline Mongoose

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Re: Trees vs Tanks
« Reply #1 on: January 18, 2017, 11:21:59 PM »
  It is simply not possible to track damage to individual trees.  You would need a whole server farm just for the trees.  We have run (pun intended) into the limitation of the available computing power.
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Offline OldNitro

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Re: Trees vs Tanks
« Reply #2 on: January 19, 2017, 04:50:43 AM »
Granted, I'm new around here, but this is pretty ridiculous! :frown:
Jeepers, even my old "Panzer Front" game for PS2 does a far better
job with the trees.

And if PS2 can do it, it doesn't require a whole lot of computing capacity.

There is also well known film of a Tiger pushing a large tree clean over,
with no effort at all. I believe it was during the demonstration for Hitler.
And a KV, moving at speed, hits a tree, shears it off cleanly, tree falls
back on the tank and breaks in 1/2 again. Never even slowed it down!

Hopefully, someone will say they are kind of busy with the new AHIII bugs,
but they will get around to fixing this tree issue in the future.

It is quite aggravating!
« Last Edit: January 19, 2017, 05:22:41 AM by OldNitro »

Offline Bizman

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Re: Trees vs Tanks
« Reply #3 on: January 19, 2017, 05:36:52 AM »
I suppose the problem is that aircraft should get destroyed by the trees and tanks should destroy the trees in real life but in the game we don't leave marks that would stay for years. In a campaign based tank game that would be no issue, the woods would be reset after each session. However, AH is a 24/7 game where you can start fresh independently. No need to see Nitro's tracks from yesterday, or Mongoose's plane wreck from last week...

The solution would be to set trees drive-through just as the smaller growth but would that be possible to affect tanks only, I don't know. Surface fighting with planes would get too gamey if the trees would not harm the aircraft.

Offline OldNitro

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Re: Trees vs Tanks
« Reply #4 on: January 19, 2017, 05:50:32 AM »
Heck man, I'm not saying you should be able to drive a tank through the forest. Or that the damage to the trees should remain perpetually. Shell craters vanish after a short time right?

But sapling trees, or tree branches, shouldn't be stopping a 30 ton tank dead in it's tracks! There has got to be some kind of happy medium here!

Offline PR3D4TOR

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Re: Trees vs Tanks
« Reply #5 on: January 19, 2017, 05:53:10 AM »
Perhaps a compromise. Trees damage/destroy planes and light vehicles (like the Jeep) and slow down tanks. Trees stay up no matter what.
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Offline Bizman

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Re: Trees vs Tanks
« Reply #6 on: January 19, 2017, 06:04:08 AM »
Heck man, I'm not saying you should be able to drive a tank through the forest. Or that the damage to the trees should remain perpetually. Shell craters vanish after a short time right?

But sapling trees, or tree branches, shouldn't be stopping a 30 ton tank dead in it's tracks! There has got to be some kind of happy medium here!

Actually you should be able to drive a tank through the forest, IMO. As for the damage, AFAIK there's no damage model for the trees offered by Speedtree so penetrability seems to be the only solution. The 1944 video Junky posted shows very little damage for the hedgerow so it would not distract the immersion. So the question remains, how to make the trees penetrable for tanks only, stopping Jeeps and other lightweight vehicles and destroy planes.


Offline OldNitro

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Re: Trees vs Tanks
« Reply #7 on: January 19, 2017, 06:33:15 AM »
So the question remains, how to make the trees penetrable for tanks only, stopping Jeeps and other lightweight vehicles and destroy planes.

Yep, that would do nicely!

Well, ya wouldn't get far trying to bash your way through a forest in a tank before you were broken down. Fallen timber is the plague to tank tracks. But a tank should be able to wiggle in at the edges for cover and concealment without the branches stopping or ensnaring it.

Offline JunkyII

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Re: Trees vs Tanks
« Reply #8 on: January 19, 2017, 06:35:57 AM »
For me honestly it's not a matter of running over the entire tree....but the issue is how much you are penalized by hitting a single branch....why is that little branch able to stop my movement completely and get me stuck there trying to get out, makes no sense.
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Offline Scca

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Re: Trees vs Tanks
« Reply #9 on: January 19, 2017, 07:05:23 AM »
Some trees you can drive through the branches, but not THAT tree.  Been stopped several times by a leaf from that tree. 

Perhaps this should be in the "bug reports" forum, instead of here.  Might get a "ok, we will fix it" or "tough cookies, stop hitting it". 
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Offline Randy1

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Re: Trees vs Tanks
« Reply #10 on: January 19, 2017, 07:28:19 AM »
I have gotten pretty good at driving through the big trees with that branch that can catch you like some have called them magnet trees.

The new citrus trees I think are the worst of the tree magnets.

The only time I have gotten stuck and could not get out was on a steep slope, and the GV slides sideways into trees.  The auto tree removal does not work well on a steep slope.

Offline JunkyII

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Re: Trees vs Tanks
« Reply #11 on: January 19, 2017, 07:39:13 AM »
Some trees you can drive through the branches, but not THAT tree.  Been stopped several times by a leaf from that tree. 

Perhaps this should be in the "bug reports" forum, instead of here.  Might get a "ok, we will fix it" or "tough cookies, stop hitting it".
I put it in the discussion section because some think it's right for the game...So I wanted to discuss it to see if an actual defense for a tank getting stuck like that would actually come up.
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Offline Traveler

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Re: Trees vs Tanks
« Reply #12 on: January 19, 2017, 07:43:56 AM »
The problem is, it's always been this way and will remain so untill the game goes belly up.
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Offline Becinhu

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Re: Trees vs Tanks
« Reply #13 on: January 19, 2017, 08:37:18 AM »
Bring back the tiger flipping sheep!!!


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Offline Randall172

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Re: Trees vs Tanks
« Reply #14 on: January 19, 2017, 09:21:10 AM »
As I've said before simply create a custom tree that is designated for fields, and the normal terrain tree can be for inbetween or just add a bit for each tree (destroyed or not)

if there are a billion trees thats what 125mb (nothing in todays world)
« Last Edit: January 19, 2017, 09:22:57 AM by Randall172 »