Devil your suggested plan is basically what the Allied CICs gave us. It never worked and couldn't.
Frame 3 differed hardly at all from the other 2. Defenders continually harassed by 262s and Ta152s that couldn't be brought to battle. Any attempt to either remain on ground or refuel nearby was fraught. This meant driving about at throttle settings way below what was needed to maintain energy to interdict anything.
Attackers needed to get to their targets early for the reasons you point out + they would only ever have the fuel to recover to a base that was on the front line knowing that those bases were going to capped from 10 mins in.
By the time the main attack started in frame 3, I was rearming at the only base that wasn't constantly flashing. I had scouted
I didn't give a damn by that time as it was clear the designer was determined to enforce a fatal flaw that is only exposed where the rules of the event require "a credible force" to be defending for the full first hour, and then crippling the tools provided to do it with.
Just to emphasise the point about not intercepting the ARs. In frame 1 they were merely watched by the defenders as they tore the base apart. It was fun flying circles until T+58 with the field burning below. The main attack didn't hit the field until about T+61 by which time it was all over.
Frame 2 was marginally different in that the ARs came in higher and as a group. This allowed for some of them to be intercepted as they were at least a legit target at that point.
Frame 3 was rinse and repeat frame 1.
Nobody on any Allied orders issued that I saw, nor in discussions on game day that witnessed, put any effort into intercepting ARs. They were an opportunity target at best and yes quite a few took that opportunity when it was served. It wasn't a central point in any plan though.
FWIW I died 3 times. I hit a tree, the ground, and lastly the ground and then a tree.
Rgds.