Author Topic: Working DD torpedos  (Read 1948 times)

Offline Arlo

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Working DD torpedos
« on: January 22, 2017, 07:06:41 AM »
Beautiful job on the DD torp tubes!





Is there a plan in the works to make them functional?















https://archive.hnsa.org/doc/destroyer/ddtubes/index.htm

https://archive.hnsa.org/doc/destroyer/ddfc/index.htm

 :D

Offline OldNitro

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Re: Working DD torpedos
« Reply #1 on: January 22, 2017, 07:32:37 AM »
+1, with extra points if we get to spawn our own Destroyers to fire the torpedoes.
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Offline ONTOS

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Re: Working DD torpedos
« Reply #2 on: January 22, 2017, 12:11:09 PM »
+1. Since we have Fletcher Class DD, they should have working torpedoes.

Offline lunatic1

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Re: Working DD torpedos
« Reply #3 on: January 23, 2017, 03:10:21 AM »
you don't get points for killing a fleet with another fleet, why should we get points for killing ships with DD torps

Plus if 2 players hit say same carrier with DD torps who gets the perk points-it's the same reason you don't get points for killing ships with ships.
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Offline OldNitro

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Re: Working DD torpedos
« Reply #4 on: January 23, 2017, 05:12:37 AM »
you don't get points for killing a fleet with another fleet, why should we get points for killing ships with DD torps

Plus if 2 players hit say same carrier with DD torps who gets the perk points-it's the same reason you don't get points for killing ships with ships.

I don't care about points!

Offline Sabre

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Re: Working DD torpedos
« Reply #5 on: January 23, 2017, 01:36:12 PM »
I don't care about points!

Amen, brother!
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Offline lunatic1

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Re: Working DD torpedos
« Reply #6 on: January 23, 2017, 02:37:25 PM »
ok points don't matter-who gets the kill does for a lot of people.
fleets have cruisers-pt boats-torpedoe planes-land based bombers-dive bombers-don't need extra ships to hunt or fight cv groups.
C.O. of the 173rd Guardian Angels---Don't fire until you can see the whites of their eyes...Major devereux(The Battle Of Wake Island-1941.
R.I.P.49GRIN/GRIN-R.I.P. WWHISKEY R.I.P WIZZY R.I.P.

Offline Arlo

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Re: Working DD torpedos
« Reply #7 on: January 23, 2017, 02:52:16 PM »
ok points don't matter-who gets the kill does for a lot of people.
fleets have cruisers-pt boats-torpedo planes-land based bombers-dive bombers-don't need extra ships to hunt or fight cv groups.

What extra ships?

Offline EagleDNY

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Re: Working DD torpedos
« Reply #8 on: January 23, 2017, 06:45:21 PM »
I'd rather have a working TDC on the PT boats.   Even if it is just an angle calculator and range finder worked into a pair of binoculars. 

Torpedoes are another aspect of this game that need some love.   A little balancing on drop speed / torpedo speeds to reflect that CV groups are always running around at 33 knots. 


Offline BowHTR

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Re: Working DD torpedos
« Reply #10 on: January 24, 2017, 11:18:46 AM »
you don't get points for killing a fleet with another fleet, why should we get points for killing ships with DD torps

Plus if 2 players hit say same carrier with DD torps who gets the perk points-it's the same reason you don't get points for killing ships with ships.

Same concept of if 2 players shot the same plane or if 2 players bomb the same ship and so forth...
AH Supporter Since Tour 35

Offline Arlo

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Re: Working DD torpedos
« Reply #11 on: March 03, 2017, 01:51:26 PM »





Offline EagleDNY

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Re: Working DD torpedos
« Reply #12 on: March 17, 2017, 08:11:13 PM »
Don't get me wrong, it would epic to man the torpedo launcher on the DD as well, but without a working torpedo data computer or angle site, the chance of scoring a hit is miniscule.

Offline Arlo

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Re: Working DD torpedos
« Reply #13 on: March 18, 2017, 09:35:22 PM »
Don't get me wrong, it would epic to man the torpedo launcher on the DD as well, but without a working torpedo data computer or angle site, the chance of scoring a hit is miniscule.

How do PT boats manage?  ;) But, yes, I would further recommend a sight gauge and perhaps a gyro setting apparatus.




Offline Volron

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Re: Working DD torpedos
« Reply #14 on: March 18, 2017, 09:55:43 PM »
Could utilize a system similar to what is in World of Warships, just without the white lead indicator, and having a key command for switching between single fire and full salvo, narrow or wide. :headscratch:
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