Author Topic: eny revisions  (Read 3956 times)

Offline Bruv119

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eny revisions
« on: January 25, 2017, 12:54:39 PM »
we were discussing eny on squad channel the other night and whilst it doesnt bother many of us we did agree that certain planes and vehicles could do with a change.

tu2  is 20  needs to be more like 10
spit 14 needs to be raised to match the 109 k4
m4 with rockets is the most popular gv to raid towns with lower it to 10.
ki84 needs lowering to 10 or 15.

im sure there are many more that need tweaking but the above is a start especially the m4 as it can kill towns way to fast. 
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Offline Bruv119

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Re: eny revisions
« Reply #1 on: January 25, 2017, 01:00:57 PM »
oh and in a weird way eny is also increasing the use of m3 town resupply.  during the day when bish have 29 eny for awhile they cant up anything useful so the extra players are all waiting to resupply any attacks. 

remove resupply  option to towns only.  fights cant get started when the field is safe before the battle even gets interesting.
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Offline save

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Re: eny revisions
« Reply #2 on: January 25, 2017, 03:01:17 PM »
Yak3 .... the damage model deserve a perk of 5, rest of it ENY10.
Agree spit14 should be higher, maybe 10, they still have 2*.50 cal and 2 Hispanos instead of a basketball-throwing 30mm.
B26, take more damage than b17s for some reason.
3-gun LA-7 1 perk, simply the best non-perked fighter in melee arena altitudes.
2-gun LA-7 ENY 5.
Switch 190a5 and 190a8- ENY - the 190a5  always have better k/d and can even turn, and better general performance.
Dora with its speed should probably be ENY 10.
Ki84 lack speed to be at 10, maybe 15
Wirby, well if you cant get kills in that, I don't know what you would get kills in....



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Offline JunkyII

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Re: eny revisions
« Reply #3 on: January 25, 2017, 03:33:53 PM »
Only problem I have with your list is with the M4....with the rockets it is definitely a town killing menace but remove those and it's the worst tank in the game.
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Offline bustr

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Re: eny revisions
« Reply #4 on: January 25, 2017, 03:57:55 PM »
Is the M3 resupply option for towns really about helping your side that just captured a field defend the place by getting the town up quicker if someone wants to spend the time? And over time that has been abused to game the system?

If it was removed and towns were at the mercy of the rebuild system, can a town rebuild be forced to take hours allowing for a single airfield to consume the efforts of a country all night during prime time? Without the hoard numbers anymore to keep initiatives going against the other countries, is this eventually going to bore people having to spend all prime time defending a single field because the rebuild mechanism can be kept retarded all evening by a small dedicated number of players? Assuming the rebuild mechanism is part of a strat target.

So many things are tied together in this game like domino's and taking one out of the line without understanding the pattern for the whole line of domino's is one of those unintended consequence things Hitech has brought up constantly over the years.

I wonder if your definition of M3's abusing the system equals his definition that M3's provide a force leverage for the out numbered. Still it is irritating as heck to be in a giant two field furball when two dorks take you furball base out from under you with an M4 and an M3 while you were in the extacy of furryballing..... 
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Offline JunkyII

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Re: eny revisions
« Reply #5 on: January 25, 2017, 05:37:15 PM »
Is the M3 resupply option for towns really about helping your side that just captured a field defend the place by getting the town up quicker if someone wants to spend the time? And over time that has been abused to game the system?

If it was removed and towns were at the mercy of the rebuild system, can a town rebuild be forced to take hours allowing for a single airfield to consume the efforts of a country all night during prime time? Without the hoard numbers anymore to keep initiatives going against the other countries, is this eventually going to bore people having to spend all prime time defending a single field because the rebuild mechanism can be kept retarded all evening by a small dedicated number of players? Assuming the rebuild mechanism is part of a strat target.

So many things are tied together in this game like domino's and taking one out of the line without understanding the pattern for the whole line of domino's is one of those unintended consequence things Hitech has brought up constantly over the years.

I wonder if your definition of M3's abusing the system equals his definition that M3's provide a force leverage for the out numbered. Still it is irritating as heck to be in a giant two field furball when two dorks take you furball base out from under you with an M4 and an M3 while you were in the extacy of furryballing.....
Town Resupply makes defense too easy
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Offline bustr

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Re: eny revisions
« Reply #6 on: January 25, 2017, 07:41:07 PM »
I never kept up on M3's and resupply functions over the years. Was Hitech's original reason pure defensive to help hang on to a just captured field then evolved into keeping your whole country healthy or was it both as the single over arching purpose?
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Offline 1ijac

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Re: eny revisions
« Reply #7 on: January 26, 2017, 12:32:20 AM »
Sometimes resupplying town is the only way a few players can stop a horde from taking their base. 
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Offline Greebo

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Re: eny revisions
« Reply #8 on: January 26, 2017, 02:05:08 AM »
Sometimes resupplying town is the only way a few players can stop a horde from taking their base.

I think the field capture game should be viewed as a mechanism to promote combat and players resupplying a town rather than defending it with a GVs or planes makes for boring gameplay for both defenders and attackers. The town resupply should be at least toned down to the point where upping a tank or fighter is a more effective way of defending the base. If a few players want to slow down a horde they should be porking the nearby fields' ordnance or troops.

Generally though, in AH quantity has a quality all its own. Players are always going to gang up either in individual combat or for field capture because its an easy way to win and the game offers no reward/penalty for behaving differently.

Offline Randy1

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Re: eny revisions
« Reply #9 on: January 26, 2017, 06:19:20 AM »
I think the field capture game should be viewed as a mechanism to promote combat and players resupplying a town rather than defending it with a GVs or planes makes for boring gameplay for both defenders and attackers. The town resupply should be at least toned down to the point where upping a tank or fighter is a more effective way of defending the base. If a few players want to slow down a horde they should be porking the nearby fields' ordnance or troops.

Generally though, in AH quantity has a quality all its own. Players are always going to gang up either in individual combat or for field capture because its an easy way to win and the game offers no reward/penalty for behaving differently.

The problem is Greebo during a side imbalance or horde attack, a resupply is the only chance you have to save a town with just a few minutes to take some sort of action.  Upping a fighter to be shot down before gear up or driving a tank for a long run to town will not do any good.

If you water down M3 supply then the maps will flip over on a daily basis.  As you known there just is not that many maps.

Offline Greebo

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Re: eny revisions
« Reply #10 on: January 26, 2017, 08:02:21 AM »
I'd rather the horde take the base than have players removed from combat ferrying supplies. Those ferrying players could be upping planes or GVs instead, from remote bases or SPs if the base is capped. If players wanting a fight log in and see other players attempting to defend the base they might be tempted to join in, if they see no defence because everyone is ferrying they'll go elsewhere on the map or even log. Also players taking out ord and troops would slow the horde down but still be able to fight afterwards or if intercepted.



Offline popeye

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Re: eny revisions
« Reply #11 on: January 26, 2017, 09:28:52 AM »
I'd rather the horde take the base than have players removed from combat ferrying supplies. Those ferrying players could be upping planes or GVs instead, from remote bases or SPs if the base is capped. If players wanting a fight log in and see other players attempting to defend the base they might be tempted to join in, if they see no defence because everyone is ferrying they'll go elsewhere on the map or even log. Also players taking out ord and troops would slow the horde down but still be able to fight afterwards or if intercepted.

Taking out troops also prevents resupply from that base.  Just sayin....
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Offline JunkyII

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Re: eny revisions
« Reply #12 on: January 26, 2017, 10:03:39 AM »
Taking out troops also prevents resupply from that base.  Just sayin....
Yes but resupplying them and resupplying a town after they are back up is faster then dropping them....it's also a strong indicator of where an attack is going which should give the defense enough warning to up so they already have tanks in town and fighters up to intercept incoming bombers and Attack aircraft.

I don't know why people are still debating against this because

A. It's obviously a better tactic then upping a fighter or tank in a lot of cases...which shouldn't be the answer to promote combat.....defense should be met with an actual counter...I Bombers should be met with fighters or 88s...Jabbos met with fighters or whirbs...tanks met with tanks or tank busters.

B. Nerfing town supply won't remove the feature....just make it so it's not the go to defense which will promote more combat over bases.
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Offline Lazerr

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Re: eny revisions
« Reply #13 on: January 26, 2017, 10:12:47 AM »
I'd rather the horde take the base than have players removed from combat ferrying supplies. Those ferrying players could be upping planes or GVs instead, from remote bases or SPs if the base is capped. If players wanting a fight log in and see other players attempting to defend the base they might be tempted to join in, if they see no defence because everyone is ferrying they'll go elsewhere on the map or even log. Also players taking out ord and troops would slow the horde down but still be able to fight afterwards or if intercepted.

Nailed it.


Offline Wiley

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Re: eny revisions
« Reply #14 on: January 26, 2017, 10:13:05 AM »
Yes but resupplying them and resupplying a town after they are back up is faster then dropping them....it's also a strong indicator of where an attack is going which should give the defense enough warning to up so they already have tanks in town and fighters up to intercept incoming bombers and Attack aircraft.

Regarding dropping troops at adjacent bases:  So what you're saying above is, dropping the troops may motivate the enemy to be ready to defend, and that's a bad thing.  Isn't that kind of against the point of your entire crusade?

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