Author Topic: New Map Characteristics: What would you Specify?  (Read 1516 times)

Offline Wiley

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Re: New Map Characteristics: What would you Specify?
« Reply #15 on: January 27, 2017, 05:39:10 PM »
Bases closer together
No mountains over 5k between front line bases
No fields over 5k
Towns 5 miles or more from bases
No tank town at center of map
Tons of narrow, intersecting canyons

That looks like a pretty good list to me.

Wiley.
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Offline flippz

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Re: New Map Characteristics: What would you Specify?
« Reply #16 on: January 27, 2017, 05:51:45 PM »
I would actually like the towns closer for gv support and ack support of hording.  also like the previous guy said fewer front line bases on a three front base to iniate quick action fighting instead of when one team has real low numbers they get steamed rolled.  and free tiger II for low ranking gvers like myself...just saying.

Offline bustr

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Re: New Map Characteristics: What would you Specify?
« Reply #17 on: January 27, 2017, 06:33:19 PM »
If you put the town 5 miles from the field, how far will you place the GV spawn object from the town and from the airfield? Will you place down terrain clutter that blocks GV's to the point of making them useless or, will you run time trials from the GV spawn then GV hanger to the town until your average tank say a panzerH gets to the map room in 5, 7, 10 minutes? After all it is a race from two points to the map room from the spawn and the GV hanger. Then will you stop and consider how much time the average player wants to expend driving doing nothing in this game?

If the path to the town is not obstructed and you place the 1x1 town object down with the default terrain editor error test readout minimum requirement. On average the GV hanger will be 2.5 miles from the town center. And a panzerH will take a little over 5 minutes to get there. So if you make it a fair race between tanks, then the M3 will have troops in town in about 3 minutes. It's not really how close the town is to the base as much as which side of the equation you want to favor in the race. The town defenders or the town attackers. I forgot to time trial the M3 until I had laid down all of my spawns 2.5 from town center. Then I had to revisit almost 200 spawns and push the attacker GV spawns back to 3 miles. But then I am carpeting about 6sq miles around the town with village open farm land clutter tiles. On Buzzsaw some of the spawns are past 3 miles with very little cover for GV, and it still took forever to get to the town in an M3 at 50mph. Think of the tank guys how much longer they had to twiddle their thumbs doing nothing when they are paying $14.95 for something.

And tank towns, tank islands, and tank craters, so what. Just make them equally close enough to airbases to mix things up with jabo, bombers, and the fighters that want to take advantage of them from a field 19 miles away. Even airfields at the minimum of 3\4 sector(19miles) will have a higher probability then with 25mile separation of one side of the furball frequently wiping out the other side and getting over their field just in time for a vulch fest. At 17 miles, you guarantee it in spades and hate fests here in the forums like ENY. It's all about the fuel burn an loiter time.     
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Tilt

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Re: New Map Characteristics: What would you Specify?
« Reply #18 on: January 27, 2017, 06:44:50 PM »
When moving the town further from the field I would add one GV spawn from field to town.  It would be on the opposite side to, but equidistant from town, as per all other GV spawns from surrounding fields (none of which would spawn close to the air field).
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Offline bustr

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Re: New Map Characteristics: What would you Specify?
« Reply #19 on: January 27, 2017, 06:47:27 PM »
You probably just handed airfields to three guys all night during prime time without even trying.

this list:

Bases closer together
No mountains over 5k between front line bases
No fields over 5k
Towns 5 miles or more from bases
No tank town at center of map
Tons of narrow, intersecting canyons

Guess the next step is to get Hitech as a forum only consensus group speaking for all of the community that never comes in here but pays the bills. To kill the GV game and hope he doesn't loose subscriptions to the other tank game offerings out there. I hate GV's but, I like having a vibrant and diverse community of players with different interests. Terrains are for "everyone" if they get accepted by HTC.
« Last Edit: January 27, 2017, 07:04:54 PM by bustr »
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline caldera

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Re: New Map Characteristics: What would you Specify?
« Reply #20 on: January 27, 2017, 07:08:01 PM »
When moving the town further from the field I would add one GV spawn from field to town.  It would be on the opposite side to, but equidistant from town, as per all other GV spawns from surrounding fields (none of which would spawn close to the air field).

That's the same as I was thinking, except make the incoming spawn a little closer to the town than the defending spawn.  They would be on opposite sides of the town, giving a slight advantage in distance to the attackers promotes an attack.  As a full-time base defender, I want the attackers to have an advantage, because otherwise they won't attack at all.  Putting towns outside of most field gun ack would require defenders to defend.  And putting the spawns far from the field discourages field camping somewhat.



One other change that wouldn't deter an attack on the town but would encourage fighters to defend, would be to increase the lethality of base ack (not town ack). 
What we have now is cherry pickers massing over the field and ack huggers waiting for the short jump to town to kill the goon.  With the town farther away, the fighters would have to leave the ack umbrella to save the town - but the upgraded ack at the field would give them a chance to get airborne. 

The end result would be more fights over the town than the base. 
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Offline DmonSlyr

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Re: New Map Characteristics: What would you Specify?
« Reply #21 on: January 27, 2017, 08:08:07 PM »
So far in AH3, my personal favorite map is Montis. It's creates a lot of action on all sides of the map. It's not a "all the action in the middle" type of map. It's condensed. Front bases aren't too far from the enemy side. Streams for CV action. I think when a map can have 2-3 good area battles on the map most of the time, that is when the battles get really exciting
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Offline shotgunneeley

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Re: New Map Characteristics: What would you Specify?
« Reply #22 on: January 27, 2017, 09:40:08 PM »
"Lord, let us feel pity for Private Jenkins, and sorrow for ourselves, and all the angel warriors that fall. Let us fear death, but let it not live within us. Protect us, O Lord, and be merciful unto us. Amen"-from FALLEN ANGELS by Walter Dean Myers

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Offline Randall172

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Re: New Map Characteristics: What would you Specify?
« Reply #23 on: January 27, 2017, 10:13:45 PM »
Less airfields
more VH bases
no "teleporting" to other bases.
I mean really pack the VH bases.
I would add a picture but don't know how.


http://imgur.com/pmG07Rw
« Last Edit: January 27, 2017, 10:20:09 PM by Randall172 »

Offline Arlo

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Re: New Map Characteristics: What would you Specify?
« Reply #24 on: January 27, 2017, 10:36:11 PM »
Large water map. 7 fleets per side (3 BB, 4 CV). Land in 4 corners and sporadic islands (equally distributed). Strats, large air bases to the rear of the corner land masses.



Offline caldera

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Re: New Map Characteristics: What would you Specify?
« Reply #25 on: January 28, 2017, 01:42:02 PM »
There. There's the cleavage.

You are correct, sir.  The resemblance is uncanny. 

Snuggie - voted "Sexiest Man Alive" for the entire Greater East Asia Co-Prosperity Sphere!

Offline JimmyC

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Re: New Map Characteristics: What would you Specify?
« Reply #26 on: January 28, 2017, 04:15:02 PM »
that should be your new avatar caldera...I approve!
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Offline RufusLeaking

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Re: New Map Characteristics: What would you Specify?
« Reply #27 on: January 28, 2017, 05:21:36 PM »
Bases closer together
No mountains over 5k between front line bases
No fields over 5k
Towns 5 miles or more from bases
No tank town at center of map
Tons of narrow, intersecting canyons
Good list ... except I would remove the "tons" of narrow canyons.

Add:
Radar coverage of strats.
Me-163 field(s) near strats.
No strats on top of mountains.

...
To kill the GV game and hope he doesn't loose subscriptions to the other tank game offerings out there. 
...
I'm not seeing how moving the town away from the field kills the GV game. It may prevent the base vehicle hangar from being a priority target and actually improve the GV fight.
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Offline bustr

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Re: New Map Characteristics: What would you Specify?
« Reply #28 on: January 28, 2017, 05:42:50 PM »
You make it take longer for air response to get out there and wirbels to get setup, M3's to lay out supplys and get dug in waiting for the run troops signal. By the time most players get around to checking out the town, with it that far away even with a spawn, you have already allowed Gvers to get setup. You are handing the spawn camping to the attackers. You have handed base capture over to three guys during prime time under the noses of the average furball.

That list is compiled by guys known to not like GV's in the game including yourself. Moving the town 5 miles away, might as well put the map room back on the airfield and create a separate tank only MA.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline captain1ma

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Re: New Map Characteristics: What would you Specify?
« Reply #29 on: January 28, 2017, 09:56:11 PM »
heres the one I just built, hows this rate? its a 64X64