Forgive me/skip this if I brought up before, but sometimes I'm struck by how far we've come in games and simulations.
Back in the Paleolithic era, and by that I mean pre-home computers, some of us geezers used to play flight sims on boards, with cardboard pieces, tracking energy and altitude on paper, and rolling dice to determine hit accuracy.
A fave of mine was Avalon Hill's Richtofen's War, a WWI flight sim. It modeled engine torque (took less points to turn right than to turn left!), and had a campaign mode, and a balloon-busting tutorial.
https://boardgamegeek.com/boardgame/1711/richthofens-warI also liked SPI's Foxbat and Phantom, which is where I first learned the concept of energy management and performance envelopes.
https://boardgamegeek.com/boardgame/4242/foxbat-phantomThe WWII equivalent was Spitfire. Look at the paperwork involved!
https://boardgamegeek.com/boardgame/4242/foxbat-phantomSometimes we'd play the games by mail - send the moves on a postcard, and wait a week to get a response. I'm not kidding.
If I knew as a kid that someday I'd be playing something like AH3, that would have made me very happy indeed.

Mutha