Author Topic: Collisions  (Read 2988 times)

Offline lunatic1

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Collisions
« on: February 14, 2017, 02:54:18 PM »
Please  please can we get the collisions changed or fixed or repaired...

in real life if 2 planes collide both planes go down, so should it be in AH3 with no winner no points awarded-no matter who collided with whom...if both pilots put rounds into each other's plane and still collide they should both go down.
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Offline BowHTR

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Re: Collisions
« Reply #1 on: February 14, 2017, 02:57:12 PM »
I don't think you understand how the collision model works. Just because you see a collision doesn't mean the other person saw it. Lag plays a huge role in collisions.
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Offline caldera

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Re: Collisions
« Reply #2 on: February 14, 2017, 03:03:57 PM »
As soon as data can travel the internet faster than the speed of light, a collision will always damage both planes. 
"Then out spake brave Horatius, the Captain of the gate:
 To every man upon this earth, death cometh soon or late.
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Offline Wiley

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Re: Collisions
« Reply #3 on: February 14, 2017, 03:39:03 PM »
Please  please can we get the collisions changed or fixed or repaired...

in real life if 2 planes collide both planes go down, so should it be in AH3 with no winner no points awarded-no matter who collided with whom...if both pilots put rounds into each other's plane and still collide they should both go down.

Aw... Lusche's synchronized animation was removed from hosting.  Anybody got a link to a copy?

It is so much simpler to explain to people that don't get it with moving pictures.

Lunatic- Simply put, the way it works now is the best way it can work.  If it worked any other way, you would have extremely common situations where you would pass a noticeable distance from an airplane, he would collide on his end, and you would fall from the sky for no good reason.  The way it works as it stands now, what you see happen on your end is what happens to your plane.

Wiley.
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Offline hitech

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Re: Collisions
« Reply #4 on: February 14, 2017, 03:44:07 PM »
Please  please can we get the collisions changed or fixed or repaired...

in real life if 2 planes collide both planes go down, so should it be in AH3 with no winner no points awarded-no matter who collided with whom...if both pilots put rounds into each other's plane and still collide they should both go down.

But the guy shooting is awarded hits, even though  you think the bullets passed well behind you.

HiTech

Offline bustr

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Re: Collisions
« Reply #5 on: February 14, 2017, 04:32:30 PM »
So is it the other player's game client that sends back a collision message to your game client saying you just touched me so go boom? Or is it your game client that decides you just touched him and makes you go boom? Which game client decides the collision happened that makes your plane go boom?

Hitech could just turn off collisions and we would be back to the bad old days of hiding inside of enemy bombers to not get shot down. And HOing each other without a care about ramming along with getting too close as an ACM exploit.

Or the collisions could be decided by the server at which point you would be at the top of your climb from a merge you know you are about to turn around and waste the fool. Then your plane goes boom because the server finished deciding you passed too close and it was you who chose to vector too close on purpose. Why, after 15 years Hitech would code it to award the person who chose to move too close the nasty end of the collision. And why to that, because he would code the server to look at where each of you were during that time window based on the millisecond difference in real positions versus perceived positions in the virtual world.

So we are back to letting the client side do it and getting our go boom sooner than later. Which would really make you mad enough to cancel your subscription because who wants to suddenly blow up for no apparent reason when you are really clear of the other guy. I can remember two times in 15 years lag was so bad I died from a collision when the con never got inside 200 of me and I thought I was flying away clean. The rest, it was obvious I was flying way too close to the other guy.

I used to have a room mate who played AW with me in the same room. We had two phone lines to two different ISPs. We sat side by side and flew wingman and what was taking place on our screens was never in sync. That is why your relative positions from your two different PC's during a collision are never exactly the same at the moment the collision message is sent. You are both flying on local to your PC copies of the same terrain while the HTC server is routing pointer data for you which is then out of sync by milliseconds. No one is flying on a single copy of the terrain hosted at the HTC server as a logged in guest. Ask yourself, why is a terrain download forced on me to get into the MA when a change has been made by HTC to that terrain.

The only person the collision model is fair to is the looser of the collision for flying too close to the winner of the collision. Fly too close less often and your collisions will go down.
bustr - POTW 1st Wing


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Offline Zimme83

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Re: Collisions
« Reply #6 on: February 14, 2017, 04:34:30 PM »
Its simple. If you collide on your screen you go boom, if he collide on his screen he go boom.
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Offline guncrasher

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Re: Collisions
« Reply #7 on: February 14, 2017, 05:55:15 PM »
while I understand the collision model what is hard for me to accept is a guy I never saw crashing into me from behind and I go down while he flies away.

semp
you dont want me to ho, dont point your plane at me.

Offline The Fugitive

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Re: Collisions
« Reply #8 on: February 14, 2017, 06:25:17 PM »
Please  please can we get the collisions changed or fixed or repaired...

in real life if 2 planes collide both planes go down, so should it be in AH3 with no winner no points awarded-no matter who collided with whom...if both pilots put rounds into each other's plane and still collide they should both go down.


Easiest thing in the world to take care of, when flying, don't run into other players and you will NEVER get a collision.

...or in Semps case roll out of the way before the guy runs into the back of you.  :D

Offline lunatic1

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Re: Collisions
« Reply #9 on: February 14, 2017, 07:45:21 PM »
I don't think you understand how the collision model works. Just because you see a collision doesn't mean the other person saw it. Lag plays a huge role in collisions.

hmmmmmmmmmmmm  hmmmmmmmmmmmmmmmmm  wait what?  if somebody collided with me I know it because game tells me so. as well as the pilot that collided with me.
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R.I.P.49GRIN/GRIN-R.I.P. WWHISKEY R.I.P WIZZY R.I.P.

Offline Lusche

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Re: Collisions
« Reply #10 on: February 15, 2017, 01:23:35 AM »
in real life if 2 planes collide both planes go down

In the 'real world', you both play on the same frotnend and there is no lag. That's why if your plane gets in contact with his plane, his plane will also get in contact with yours.
Not necessarily in Aces High.


I took my Pony and rammed another P-47. This is the moment of collision:

The message I got on my screen (not visible in the film viewer) "You have collided".

But this is what the very same moment of collision looked like on the P-47 pilot screen:

Note the message "Lusche has collided with you." No "You have collided", because on this screen both planes are actually quite a distance apart.

So it's possible that I collide with you, but at the same time you do not collide with me. In case both planes actually collide with each other (on both frontends), both will take damage of some kind. Look at the messages you get in a collision, they tell you the whole story.






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Offline Tilt

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Re: Collisions
« Reply #11 on: February 15, 2017, 03:01:09 AM »
.............<shortened version below>...............

Lunatic

Whose PC do you want to determine if a collision took place? yours or the other guys?     because  they will not show the same thing.........

and the server (if it was actually looking) would see something else again........................ .
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Offline Bruv119

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Re: Collisions
« Reply #12 on: February 15, 2017, 04:56:14 AM »
I hear you lunatic it does suck when the guy flies his prop through your plane you die instantly and he takes no damage.     :D
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Offline popeye

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Re: Collisions
« Reply #13 on: February 15, 2017, 07:53:30 AM »
It might be nice to extend the collision model to GVs in some way.  At least make it impossible for an M3 to "merge" with a Panzer so he can't be shot.  (He and I did a little dance, until I was able to get far enough away from him to shoot.)  Probably not a high priority, but something to put on the list.
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Offline Skuzzy

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Re: Collisions
« Reply #14 on: February 15, 2017, 09:03:06 AM »
So is it the other player's game client that sends back a collision message to your game client saying you just touched me so go boom? Or is it your game client that decides you just touched him and makes you go boom? Which game client decides the collision happened that makes your plane go boom?<snip>

Your computer decides if your plane has intersected another object.
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