Author Topic: FLIGHT TRIM  (Read 4958 times)

Offline Gman

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Re: FLIGHT TRIM
« Reply #30 on: February 20, 2017, 02:31:15 AM »
Heh, funny the great ideas that can still be come up with.  I'd use an axis selectable CT for sure, using manual for elevator and leaving others auto.  I flip CT on to retrim and fly with it off right now.

Offline BBP

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Re: FLIGHT TRIM
« Reply #31 on: February 22, 2017, 02:26:51 PM »
Krusty?

When you assign Aileron or Elevator to an axes on a throttle, not a button. Does that mean at one end of the movement is set at 0? And as you push it down or up, it goes like this? ( 0%-50%-100%) 100 being full force?
Explain that if you could please,

Thanks,
Kimosabe

Offline FLS

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Re: FLIGHT TRIM
« Reply #32 on: February 22, 2017, 03:25:01 PM »
Krusty?

When you assign Aileron or Elevator to an axes on a throttle, not a button. Does that mean at one end of the movement is set at 0? And as you push it down or up, it goes like this? ( 0%-50%-100%) 100 being full force?
Explain that if you could please,

Thanks,
Kimosabe

When you use analog trim it goes from 0 to 100%. You can even index your trim levers to look like the game trim indicators. Note the 3 trim levers in upper left of picture.


Offline BowHTR

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Re: FLIGHT TRIM
« Reply #33 on: February 22, 2017, 03:34:28 PM »
When you use analog trim it goes from 0 to 100%. You can even index your trim levers to look like the game trim indicators. Note the 3 trim levers in upper left of picture.



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Offline FLS

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Re: FLIGHT TRIM
« Reply #34 on: February 22, 2017, 03:42:28 PM »
Do the MFDs work in AH?

Yes and no. I don't have monitors in them, just labels for the buttons. I have other inserts with airfield maps as background.

Offline BowHTR

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Re: FLIGHT TRIM
« Reply #35 on: February 22, 2017, 03:45:44 PM »
Yes and no. I don't have monitors in them, just labels for the buttons. I have other inserts with airfield maps as background.

Do you happen to have a close up picture of one of them? Do all the buttons work in game?
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Offline FLS

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Re: FLIGHT TRIM
« Reply #36 on: February 22, 2017, 04:58:06 PM »
All the buttons work in the game.

Offline BBP

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Re: FLIGHT TRIM
« Reply #37 on: February 22, 2017, 09:27:39 PM »
WOW! That's the best set up I've seen. Now the three in the top left corner that you said could be indexed.......where do you get those and what is their name?

Offline FLS

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Re: FLIGHT TRIM
« Reply #38 on: February 23, 2017, 03:53:32 AM »
You can use any throttle quadrant. It's a Saitek in the picture.

Keep in mind that manual trim is a lot of extra work. SHIFT X is quicker.  :D

Offline Puma44

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Re: FLIGHT TRIM
« Reply #39 on: February 23, 2017, 09:49:15 AM »
Keep in mind that manual trim is a lot of extra work. SHIFT X is quicker.  :D

It all depends on what level of realism a player wants to experience. :D



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Offline Krusty

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Re: FLIGHT TRIM
« Reply #40 on: February 23, 2017, 10:09:49 AM »
It's not about realism. It's about practicality. If you map your trim manually to several axes like that, it's still important to keep combat trim toggle mapped somewhere as well.

Offline Puma44

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Re: FLIGHT TRIM
« Reply #41 on: February 23, 2017, 10:39:14 AM »
It's a balance of realism and practicality based on what each individual player wants for his/her $14.95 a month. 



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Offline LTCClark

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Re: FLIGHT TRIM
« Reply #42 on: April 09, 2017, 03:09:54 AM »
I have been using a throttle quadrant for Trim for a while now.  it works great for keeping your nose from bouncing around or feeling extremely heavy when dogfighting.

ct helps when level or just flying but attacking no ct is a different experience


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Offline nrshida

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Re: FLIGHT TRIM
« Reply #43 on: April 10, 2017, 04:17:48 AM »
Is there still a drag advantage to not using CT?

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