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I'm beginning to detect a pattern to this thread
Yes but does building maps mean you know about AH gameplay??? Look at Bustrs recorded hours online and you will see fighters and man guns for the majority of his time spent online....so he knows more about how maps play then these guys in here who play everything a map has to offer who say it sucks only because he builds terrains???....thats like saying the guy who built a plane knows how to fly it better then a pilot....come on Shuffler you know hes wrong for making a blunt statement that they dont have an opinion on the matter because they dont make maps....can you imagine the backlash a CM would get if they were like you guys have zero opinion because you arent a CM? Thats just crazy if you agree with him on this.
The rules are pretty simple related to the distance of different kinds of feilds from other kinds of feilds. Having the same number of feilds in each country. Having HQ\strat for each country and no obvious imbalances in field placement that favor the host country or the 2 other countries. And small stuff like the minimum distance from a field to set GV and PT spawns. And the design concepts, most players who create terrains have been around long enough to have played on a large number of terrains. And they have a library of design concepts to pull up as offline terrains and look at to help them with their current labor of love.Buzzsaw adheres to the rules while the rational appears to be using elevation to cause air combat, spawns out the yazoo to cause GV combat, and the task groups corralled so they cannot be hidden while forced into constant combat exposure. Someone listened to all the busy itching in the forums about no fights, hiding CVs, spawn camping, and running away. And it worked until the majority who are shy about flinging themselves into the fray figured out how to turn buzzsaw into any other MA terrain. This is an example of a forced to fight terrain and it didn't force anyone to fight after the first month in rotation. So all of the MA standard fight avoidance strategies forced the fight kinds of guys out of the arena because that is the weakness to a forced fighting terrain. If the fight avoiders show up , it's in groups to saturate their target and overwhelm anyone who wants to fight.Now the fights kind of guys are busy itching that a forced fight terrain is garbage when they spent years trying to get someone to come up with a terrain to force all of those HOnRun back shooting sissies to stand and fight. There is no main arena terrain design that can force anyone to fight, unless it is engineered to spawn all of the combatants within 3000yds of each other with nowhere to run because it's only 10milesx10miles. This is one of the things that becomes obvious after you build a terrain for the MA. Buzzsaw has air spawns if you look at the terrain with the right perspective. All of those central 7-9k feilds that allow unskilled HO tastic hoards to sweep the lower elevation feilds. Remember those forum requests for air spawns in the MA and how that would solve some generally unspecified problem with game play? How do you like your air spawns now? Buzzsaw is kind of a crap terrain because it looks to have been designed by a "committee" of you guys who always complained in here about no fights and other lame game play. Someone took your complaints to heart and gave you what you were demanding.
Buzzsaw adheres to the rules while the rational appears to be using elevation to cause air combat, spawns out the yazoo to cause GV combat, and the task groups corralled so they cannot be hidden while forced into constant combat exposure.