Author Topic: TIME TO KILL BUZZSAW!!!!  (Read 11526 times)

Offline JunkyII

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Re: TIME TO KILL BUZZSAW!!!!
« Reply #135 on: April 10, 2017, 09:13:07 AM »
Not everyone hates it, it is a fun map


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By far the most disliked map out of any I've seen in 10 years.
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Offline Devil 505

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Re: TIME TO KILL BUZZSAW!!!!
« Reply #136 on: April 10, 2017, 11:25:03 AM »
By far the most disliked map out of any I've seen in 10 years.

Indeed. Even more so than Trinity.
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Offline JOACH1M

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Re: TIME TO KILL BUZZSAW!!!!
« Reply #137 on: April 10, 2017, 11:28:59 AM »
There is days where i find it very fun and other days not so much.
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Offline Dundee

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Re: TIME TO KILL BUZZSAW!!!!
« Reply #138 on: April 10, 2017, 11:38:49 AM »
It's not fun. You can tell by the lack of #s that turn out when the map comes on.

Tanks are still a minority part of game play whether any one like it's or not. Most people still play this game for fighter combat.

The maps should not be designed solely for tank promotion unless they encourage fun battles for air combat, which Buzzsaw does not.



Side note: Pushing everyone in the middle of the map does not encourage or promote the ideal that AH, as a base capture strategy type game, is offering. It just creates a big mess in the middle with crazy tactics while the rest of the map is mostly left untouched.


Ponder this statement "The maps should not be designed solely for tank promotion unless they encourage fun battles for air combat" turn that quote around and see how absurd it sounds.........
“The maps should not be designed solely for air combat promotion unless they encourage fun battles for GV Combat”  Do you think that would sit well with the sky jocks?........  HiTech has made it more difficult for GV's to run across these maps in AH III than it was in AH II....you can not rob Peter to make Paul happy in this game. Making one part of this game less fun in hope of getting player in a fighter will do one thing......the  GV players will go someplace else instead, like some are doing right now.....many from my squad are in WarGame.net either in WOT or WOW......and you can play it for free. AH II had a very nice balance which is out of wack with too many trees the roads are gone (Yes there were roads and the 49th used them a whole bunch) and we have tank icons which are so big if one tank is sitting in town, you can't find the town on the map. We have had some long range GV missions compromised and I can't say for sure and I do not want to violate Rule 7.

Also not only are the numbers still low, but the amount of time the players are logged and playing is also down also. Screwing one portion of the game no matter how small that minority is........  is going to screw the game up as a whole.

« Last Edit: April 10, 2017, 11:40:22 AM by Dundee »

Offline JunkyII

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Re: TIME TO KILL BUZZSAW!!!!
« Reply #139 on: April 10, 2017, 12:19:39 PM »

Ponder this statement "The maps should not be designed solely for tank promotion unless they encourage fun battles for air combat" turn that quote around and see how absurd it sounds.........
“The maps should not be designed solely for air combat promotion unless they encourage fun battles for GV Combat”  Do you think that would sit well with the sky jocks?........  HiTech has made it more difficult for GV's to run across these maps in AH III than it was in AH II....you can not rob Peter to make Paul happy in this game. Making one part of this game less fun in hope of getting player in a fighter will do one thing......the  GV players will go someplace else instead, like some are doing right now.....many from my squad are in WarGame.net either in WOT or WOW......and you can play it for free. AH II had a very nice balance which is out of wack with too many trees the roads are gone (Yes there were roads and the 49th used them a whole bunch) and we have tank icons which are so big if one tank is sitting in town, you can't find the town on the map. We have had some long range GV missions compromised and I can't say for sure and I do not want to violate Rule 7.

Also not only are the numbers still low, but the amount of time the players are logged and playing is also down also. Screwing one portion of the game no matter how small that minority is........  is going to screw the game up as a whole.
You really try to make it so people don't take you seriously???

In one paragraph you say tanking in AH3 is more hard then AH2 then say there are too many trees....which provide more cover for GVs from air cons....so less chance of your long GV missions being spotted. Ever thought maybe change your tactics??? Like guys are tired of the 49ers driving to the strats so they now look for it??? ADAPT.

Next, understand a big reason why the numbers are so low...is because a lot of the Fighter jocks left because of changes which made it easier for people like you to avoid combat in a combat simulator....god forbid that happens.

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Offline Dundee

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Re: TIME TO KILL BUZZSAW!!!!
« Reply #140 on: April 10, 2017, 01:47:59 PM »
You really try to make it so people don't take you seriously???

In one paragraph you say tanking in AH3 is more hard then AH2 then say there are too many trees....which provide more cover for GVs from air cons....so less chance of your long GV missions being spotted. Ever thought maybe change your tactics??? Like guys are tired of the 49ers driving to the strats so they now look for it??? ADAPT.

Next, understand a big reason why the numbers are so low...is because a lot of the Fighter jocks left because of changes which made it easier for people like you to avoid combat in a combat simulator....god forbid that happens.


There used to be clear cuts on the map in AH II that went in straight lines and we could cover a sector in about 25 minuets, not so in AH III....and we didn't get hung up in the trees like we do now in AH III....I'm not the only one who has expressed the fact there are an over abundance of trees on the AH III maps. Another things....the maps we are using for the most part are retro fitted AH II maps with all the limitations added, we now have hills we used to be able to climb but can't now. As far as cover in the trees.....we had plenty in AH II so why more here.........there were no complaints about not enough trees. Just complaints about GV interrupting the Fur Ball...AH is a WW II simulator........it covers more than just buzzing around like little busy bee's in the sky. If the Fur Ball was such a big deal the Dueling Arena would be over flowing with players, but alas it isn't.... is it? no. Only half of our squad does the GV and Buff stuff the other half fly fighters, our GV section is slowly leaving this game...and playing else where.....is what I am saying. Adapt..........yes going else where is what is happening...and it's other squads too that have hard core GV people, but like your response will be..........the Fur Ball will carry the game. That might be true for some.... others it will not. I play this game for enjoyment when it stops being fun, I'm going else where....I might not quit but I'll be spending less time here which has been the case over the last several months.

You have to look at the big picture.....what separates this game from the others? it has everything the others have in one game.......don't ruin it. If you don't like GV's get yourself in a GV and meet us in combat..... The Bottom line is, it's Dales game and he's going to make it how ever he want's to.
« Last Edit: April 10, 2017, 01:49:49 PM by Dundee »

Offline JunkyII

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Re: TIME TO KILL BUZZSAW!!!!
« Reply #141 on: April 10, 2017, 01:56:30 PM »
Meet you in combat??? Your squad brags about sneaking bases without a fight....

So what you want is more UNNATURAL straight cut aways of trees accross the map so you can drive faster to SNEAK an HQ raid in GVs....good keep avoiding combat and you will end up fighting the buildings all alone...

You aren't seeing the bigger picture because you are ignorant as to what the bigger picture actually looked like before....we used to have bombers missions of 12 buffs with fighter escorts attacking a base with fighter planes upping to attack them....often times the furballers were the escort but now....land grabbers decide they don't want to fight anywhere where they see opposition and it ruins the game.

Which is why I'm all for anything that MAKES you guys come out and actually fight instead of playing hide and go seek like a bunch of 5 year olds.
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Offline bustr

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Re: TIME TO KILL BUZZSAW!!!!
« Reply #142 on: April 10, 2017, 02:23:55 PM »
Until buzzsaw and my new terrain came out, the problems with realistic tree placements from the clutter tile pallet were not understood by the players performing the AH2-->Ah3 terrain conversions. The automated conversion function did it's best to apply AH3 tile sets to match the parent AH2 terrain tile sets, so you got very dense tree tile selections becasue in AH2 many spawns were placed in wilderness type terrain. I've watched over the last few months as "someone" has been retouching the terrains in rotation to thin out the tree density and ability of GV's to move around towns and bases.

Part of the 6 months it took me in creating my terrain was testing the problems GVs have with the new trees. You may notice on my terrain all GV spawns enable the GV to move through a realistic pastoral country side that is not dominated by solid tree tiles. In the closed alpha we tested the tree density for Hitech and he reduced that. I suspect more for FPS purposes than kindness to GV's. Everyone testing GV's in the trees were enthralled with how well their GV disappeared from fighters and other GVs. Sadly for the most part we were testing GV's at the TT object in the center of ndisles which Waffle designed to be GV friendly. It was a shock how densely normal GV spawns were covered in trees when AH3 first went live after that.

It's been a learning process concerning how well GV's function with the tile sets Waffle created for AH3. Waffle did create a 2x2 mile super set tile with four villages on it with open land and vistas connecting the four villages. I've only recently seen any effort to use those as GV spawn destinations like I dominated my terrain with. And when they are used, for some reason the person touching up with them seems hesitant to use even a full village to give GV's a leg up with elbow room to transit rapidly.

It's a learning process and not many players are building new terrains like I did. As I'm writing this, I am prototyping a terrain I'm going to use the pacific tile set on to see if the same rationale for GVs exists in that tile set as it does in the Euro tile set I built my current terrain with.

Hitech is doing nothing to anyone when it comes to the terrains, it's players not understanding the new tile sets or, not liking GV's running loose in the game when they do the conversion touch up. When I designed and then tested my terrain, I did so with the purpose of giving the GVers and the aircraft lovers the same opportunities to have fun. Both groups pay the same amount for their subscriptions and we need both to keep this game alive.   
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Offline Dundee

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Re: TIME TO KILL BUZZSAW!!!!
« Reply #143 on: April 10, 2017, 07:11:42 PM »
Until buzzsaw and my new terrain came out, the problems with realistic tree placements from the clutter tile pallet were not understood by the players performing the AH2-->Ah3 terrain conversions. The automated conversion function did it's best to apply AH3 tile sets to match the parent AH2 terrain tile sets, so you got very dense tree tile selections becasue in AH2 many spawns were placed in wilderness type terrain. I've watched over the last few months as "someone" has been retouching the terrains in rotation to thin out the tree density and ability of GV's to move around towns and bases.

Part of the 6 months it took me in creating my terrain was testing the problems GVs have with the new trees. You may notice on my terrain all GV spawns enable the GV to move through a realistic pastoral country side that is not dominated by solid tree tiles. In the closed alpha we tested the tree density for Hitech and he reduced that. I suspect more for FPS purposes than kindness to GV's. Everyone testing GV's in the trees were enthralled with how well their GV disappeared from fighters and other GVs. Sadly for the most part we were testing GV's at the TT object in the center of ndisles which Waffle designed to be GV friendly. It was a shock how densely normal GV spawns were covered in trees when AH3 first went live after that.

It's been a learning process concerning how well GV's function with the tile sets Waffle created for AH3. Waffle did create a 2x2 mile super set tile with four villages on it with open land and vistas connecting the four villages. I've only recently seen any effort to use those as GV spawn destinations like I dominated my terrain with. And when they are used, for some reason the person touching up with them seems hesitant to use even a full village to give GV's a leg up with elbow room to transit rapidly.

It's a learning process and not many players are building new terrains like I did. As I'm writing this, I am prototyping a terrain I'm going to use the pacific tile set on to see if the same rationale for GVs exists in that tile set as it does in the Euro tile set I built my current terrain with.

Hitech is doing nothing to anyone when it comes to the terrains, it's players not understanding the new tile sets or, not liking GV's running loose in the game when they do the conversion touch up. When I designed and then tested my terrain, I did so with the purpose of giving the GVers and the aircraft lovers the same opportunities to have fun. Both groups pay the same amount for their subscriptions and we need both to keep this game alive.   


Thanks for taking the time to explain how this all shakes out....

Offline gflyer

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Re: TIME TO KILL BUZZSAW!!!!
« Reply #144 on: April 11, 2017, 03:20:43 PM »
It is back.  :bhead

Offline SFRT - Frenchy

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Re: TIME TO KILL BUZZSAW!!!!
« Reply #145 on: April 11, 2017, 03:39:47 PM »
Yep ... and it still sucks. All day off and I'm playing Elite Dangerous/DCS M2000.  :huh AH sure is addicting as I miss it  :x
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Offline Lusche

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Re: TIME TO KILL BUZZSAW!!!!
« Reply #146 on: April 11, 2017, 03:41:41 PM »
Yep ... and it still sucks. All day off and I'm playing Elite Dangerous/

Unfortunately, my download of the new update will only be finished when I'm in bed already...  :mad:
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Offline JOACH1M

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Re: TIME TO KILL BUZZSAW!!!!
« Reply #147 on: April 11, 2017, 03:47:07 PM »
Can someone please win the war by the time i get back from class????

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Offline bustr

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Re: TIME TO KILL BUZZSAW!!!!
« Reply #148 on: April 11, 2017, 04:48:29 PM »
I thought the bish were masters at flipping this map but, you gotta wait until this evening and into tomorrow am for them to finish it up.
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Offline Dawger

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Re: TIME TO KILL BUZZSAW!!!!
« Reply #149 on: April 11, 2017, 05:40:41 PM »
Please someone win the war by 8 PM central.

I would hate for our squad night to be canceled because of this crappy map.