Author Topic: More realism...  (Read 2413 times)

Offline hitech

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Re: More realism...
« Reply #30 on: February 23, 2017, 03:36:47 PM »
Dobs the wind is correct , and there has been no taming down of horse power. The only concession I make is in how I model the tail wheel linkage.

As for torque, it is a term that many many people like you throw around and do not really understand. In reality torque has very very little to do with the rudder angle. The primary forces causing the yaw are slip stream,pfactor and gyro. On the start of take off slip stream is the primary factor.

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Offline FLS

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Re: More realism...
« Reply #31 on: February 23, 2017, 03:51:24 PM »
I just read a book by an English Corsair pilot who said that the reason pilots had trouble with torque in the F4U was because they couldn't push the rudder fast enough to compensate for full power if they hadn't set the rudder trim correctly. Aces High is easier, not because the torque isn't fully modeled, it's easier because there is no resistance to the rudder controller.

He also told a story of mechanics closing hanger doors to stop pilots from flying through the hanger.  :D

Offline FLS

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Re: More realism...
« Reply #32 on: February 23, 2017, 04:34:55 PM »
...

Torque effects in the air vs just on the ground...

...

Have you seen my airshow videos? They feature torque effect maneuvers. Except the P-38.  :D

Offline BFOOT1

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Re: More realism...
« Reply #33 on: February 24, 2017, 09:55:02 AM »
+1 to the ground winds, and socks or chimney smoke.

+1 to squadron home fields. In WWII both sides knew where which groups were operating. I think that could add to some very interesting fights for home fields.

One thing I'd like to see outside of the O-Club on the field, or outside of the control tower or hangers, would be lawn chairs, tables, some trucks, or if possible some ground crew walking around the field.

I feel that that could easily add the realism factor for some, by adding this things if possible.  :salute
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Offline JunkyII

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Re: More realism...
« Reply #34 on: February 24, 2017, 11:02:22 AM »
Think a lot of people don't realize wind is "turned off" in the MA which makes them think there is no wind in the entire game.
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Offline Zoney

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Re: More realism...
« Reply #35 on: February 24, 2017, 11:35:12 AM »
Think a lot of people don't realize wind is "turned off" in the MA which makes them think there is no wind in the entire game.

Uh, no.  The MA has wind sir.  And it is at different directions depending on the altitude.
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Offline RedBeard

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Re: More realism...
« Reply #36 on: February 24, 2017, 03:29:46 PM »
+1 to the ground winds, and socks or chimney smoke.

+1 to squadron home fields. In WWII both sides knew where which groups were operating. I think that could add to some very interesting fights for home fields.

One thing I'd like to see outside of the O-Club on the field, or outside of the control tower or hangers, would be lawn chairs, tables, some trucks, or if possible some ground crew walking around the field.

I feel that that could easily add the realism factor for some, by adding this things if possible.  :salute

It would be nice for squads to be able to "logo" their fields with those lawn chairs.  :)

Offline RedBeard

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Re: More realism...
« Reply #37 on: February 24, 2017, 03:33:37 PM »
Uh, no.  The MA has wind sir.  And it is at different directions depending on the altitude.

Agreed, it's just up high though with rather arbitrary / regular 90 degree wind direction changes with increases in altitude.  We need some surface wind just to get (most of) us flying in the same direction.


Offline RedBeard

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Re: More realism...
« Reply #38 on: February 24, 2017, 03:49:08 PM »
If we got surface winds such that take off and landing were typically in the same direction on the same runway, then I'd start thinking about suggesting friendly collisions provided we changed from a single takeoff position to a stack of them that start on the taxiway at the runway threshold and run back along the taxiway at regular intervals such that when you launch, you start on the taxiway not overlapped with anyone else. 

If we did this, we'd have to start talking with each other regarding pattern positions and intentions (hmm, Range channel becomes CTAF.  Sounds familiar to pilots).  It would help with immersion.  It might also have more interesting consequences for hordes chasing a single enemy aircraft.  There would likely be less of that or more chatter about butting into the chase.  Of course, I'm more of a trusting person, so I'm ignoring the chances of suicide gankers, but I'll arguing points against that if we get there.

Offline BowHTR

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Re: More realism...
« Reply #39 on: February 24, 2017, 03:54:17 PM »
If we got surface winds such that take off and landing were typically in the same direction on the same runway, then I'd start thinking about suggesting friendly collisions provided we changed from a single takeoff position to a stack of them that start on the taxiway at the runway threshold and run back along the taxiway at regular intervals such that when you launch, you start on the taxiway not overlapped with anyone else. 

If we did this, we'd have to start talking with each other regarding pattern positions and intentions (hmm, Range channel becomes CTAF.  Sounds familiar to pilots).  It would help with immersion.  It might also have more interesting consequences for hordes chasing a single enemy aircraft.  There would likely be less of that or more chatter about butting into the chase.  Of course, I'm more of a trusting person, so I'm ignoring the chances of suicide gankers, but I'll arguing points against that if we get there.

There would more a negative impact. this means you have to wait if someone is on the rearm pad. What if someone spawns on the runway in front of you? Now you cant takeoff. This would just be more ways for others to be griefed.
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Offline Lusche

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Re: More realism...
« Reply #40 on: February 24, 2017, 04:00:27 PM »
(...) then I'd start thinking about suggesting friendly collisions (...)

massive griefing potential
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Offline RedBeard

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Re: More realism...
« Reply #41 on: February 24, 2017, 04:21:16 PM »
There's a difference between intentional and unintentional griefing.  I can see unintentional griefing getting fixed by community ettiquette.  There's also the option of taxiing in the grass if someone in front isn't moving and the pattern is otherwise clear.

Intentional griefing is another matter.  There are a number of ways to fix that ranging from passive delayed takeoff times after collisions with delays increasing exponentially to active self policing with the ability for friendlies to shoot down intentional griefers (i.e. collisions can get you flagged personally as kill shooter off).

I'd be willing to bet that most of the AH community now is well behaved and well intentioned enough that this wouldn't be an issue.  It's been a really long time since I've seen anything like the pilot hunts that used to happen in Air Warrior when someone was being particularly obnoxious.

Offline Lusche

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Re: More realism...
« Reply #42 on: February 24, 2017, 04:24:13 PM »
(...) I can see unintentional griefing getting fixed by community ettiquette.  (...)
I'd be willing to bet that most of the AH community now is well behaved and well intentioned enough that this wouldn't be an issue. 


No way.
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Offline BowHTR

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Re: More realism...
« Reply #43 on: February 24, 2017, 04:33:50 PM »
There's a difference between intentional and unintentional griefing.  I can see unintentional griefing getting fixed by community ettiquette.  There's also the option of taxiing in the grass if someone in front isn't moving and the pattern is otherwise clear.

Intentional griefing is another matter.  There are a number of ways to fix that ranging from passive delayed takeoff times after collisions with delays increasing exponentially to active self policing with the ability for friendlies to shoot down intentional griefers (i.e. collisions can get you flagged personally as kill shooter off).

I'd be willing to bet that most of the AH community now is well behaved and well intentioned enough that this wouldn't be an issue.  It's been a really long time since I've seen anything like the pilot hunts that used to happen in Air Warrior when someone was being particularly obnoxious.

I can promise you it will be used for griefing. The kids now a days get quite a bit of fun messing/trolling others. On another note, this would require to much hassle for those that want to get in and play. If i wanted to request takeoff, taxi, rearm, and what not I'd go play Microsoft flight sim or something of that nature. I get that you want to add more immersion and realism, but I don't think that this is one of the routes to go.
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Offline SIK1

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Re: More realism...
« Reply #44 on: February 24, 2017, 04:39:27 PM »
When you hear that you are seventeenth in line for take-off you might not like the realism so much.

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