You are not catching much specular in that image. The car image is a perfect example of the full range of specular on flat paint. Yes, that is flat paint. However, it is not oxidized. It is still fresh.
Catch the Sun reflecting directly off the surface of a large area of the plane, then you have a good shot of specular.
My offer still stands. I will meet you any time you're up for it at the CAF Museum or Cavanaugh Flight Museum and show you exactly what I'm talking about. Lunch is on me.
I spent hours looking at airplane's in direct sunlight on that flight deck. They do not all flare up like you guys are insisting. I spent hours looking at all different types of paint colors, textures, etc.. in every conceivable form of light from early morning until late afternoon with nothing on my mind other than AH3 skins.
Dark bark on a tree in direct light does not turn white. Neither does truly flat paint. I will continue to keep looking because I am determined to get this right.
That said, I don't care at this point, I just want to get my skins in the game. If you want them to look like anything from a McDonald's sign to the inside of a cave that's totally fine by me. But I'm still needing a bit of advice on the spec maps.
Thanks for your help thus far.
