Author Topic: landing craft for gv's  (Read 2231 times)

Offline allcrapp

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landing craft for gv's
« on: March 21, 2017, 12:01:17 PM »

I would like to see landing craft added to the came for the island maps to go along with the cv fleets to act and spawn points for gv's on the island maps. I have a photo of one but cant get it to up load for some reason.
« Last Edit: March 21, 2017, 12:03:24 PM by allcrapp »

Online The Fugitive

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Re: landing craft for gv's
« Reply #1 on: March 21, 2017, 12:03:37 PM »
we cant see files on your computer. you have to upload them to a server and share the link for us to see them.

Offline hulk31st

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Re: landing craft for gv's
« Reply #2 on: March 21, 2017, 01:54:30 PM »
 :aok
+1
would like to be able to beach a LST, deploy a tank, wirble and M3, and cause havok!

I would also like to see the ME 323 added to the game. It was a cargo plane that carried vehicles and troops.
Imagine what the 49's could do with that!

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Offline JOACH1M

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Re: landing craft for gv's
« Reply #3 on: March 21, 2017, 02:04:31 PM »
Absolutely not
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Offline bustr

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Re: landing craft for gv's
« Reply #4 on: March 21, 2017, 04:47:17 PM »
Awww, we all know anyone with a mouse can press a button. It takes at least a week to figure out how not to auger on takeoff and kill shoot yourself in the air before running into Joachim. Seems push button ground games is all many have the patience for anymore.  :joystick: piu, piu, piiiuuuuu, poig, piuuuuusieskapowwweeeeiiii... . :ahand :airplane:<---Joa looking for victims.

Joa you would make millions if you could distill yourself down into a consumable snake oil. I'd pay to watch that flimflam show.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline BuckShot

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Re: landing craft for gv's
« Reply #5 on: March 21, 2017, 06:38:55 PM »
+1 to dive bombing landing craft as GVs pour out
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Offline Randy1

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Re: landing craft for gv's
« Reply #6 on: March 22, 2017, 10:01:13 AM »
It would be interesting.

Offline JOACH1M

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Re: landing craft for gv's
« Reply #7 on: March 22, 2017, 10:55:10 AM »
Awww, we all know anyone with a mouse can press a button. It takes at least a week to figure out how not to auger on takeoff and kill shoot yourself in the air before running into Joachim. Seems push button ground games is all many have the patience for anymore.  :joystick: piu, piu, piiiuuuuu, poig, piuuuuusieskapowwweeeeiiii... . :ahand :airplane:<---Joa looking for victims.

Joa you would make millions if you could distill yourself down into a consumable snake oil. I'd pay to watch that flimflam show.
Oh dear god  :rofl :rofl :rofl
FEW ~ BK's ~ AoM
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R.I.P My Brothers <3

Offline Bushmills

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Re: landing craft for gv's
« Reply #8 on: March 22, 2017, 05:39:08 PM »
Imagine what the 49's could do with that!

Get shot down easily, like the really life 323? I am all for this so long as you get a kills for the pilot and all the GVs inside. You would be a sitting duck in this thing  :aok

Offline OldNitro

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Re: landing craft for gv's
« Reply #9 on: March 23, 2017, 06:31:19 AM »
No LST would land while the beach was still contested.
Too big and soft to land while under enemy fire.

They used LCT's for that. Landing Craft Tank.
MK1 = 4 vehicles, MK2 = 6, MK3 = 8, or MK4 = 12.

They were steel not wood, and open, so the Vehicles could
fire their weapons from the craft as it approached the beach.
It was fitted with 2x20mm Oerlikons for AA. Also mounted
heavy batteries of Barrage rockets!

The Brits and Canadians used them at Dieppe to land
the Churchill tanks under heavy fire. They made it to
the beach OK. Tanks just couldn't get over the sea wall.

So, say AH3 introduced a MK2, that would carry 6 vehicles?
Load it with 2 Wirbelwinds and 4 tanks. Giving 10x 20mms, :D
With the fleet close at hand to give puffy ack cover?

I think they would do very well!



« Last Edit: March 23, 2017, 06:39:43 AM by OldNitro »

Offline bustr

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Re: landing craft for gv's
« Reply #10 on: March 23, 2017, 03:30:49 PM »
Unlike ww2, we here in AH3 will show up with lancs, B17, B29, B24, B26, A20 and jabo loaded with 1000lb to shut down something this vulnerably exposed on a beach. The dinner bell will ring and you will be able to see the free kill lunch sign responded to by watching radar. Inland GV spawns work because at most the attackers dribble in creating a fun stalemate for the defending GV's until some dorks use bombers and tank killers to shut down the fun. This will cause a feeding frenzy competing for the free kills parked all over the exposed beach.

In the WW2 landings did the Germans show up with an air armada like we will in AH3 loaded with bombs to swamp the beach in demolition? Even with 5inch guns and auto ack from the task force, we wipe out LVT and PT boats more often than defended feilds are taken in the game.   
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline OldNitro

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Re: landing craft for gv's
« Reply #11 on: March 23, 2017, 06:20:46 PM »
LCT won't be sitting on the beach for long. Just long enough for the 6 vehicles to drive down the ramp. Then it would back out and go back to the ship to land, preferably in an LSD well deck. An LCT isn't an LVT or a PT boat, just a bit more substantial, LOL!

Park the BB equipped invasion fleet offshore, with some good 5in gunners and that would get REAL costly to fly bombers in there. I don't think it would be easy at all, somebody would be rackin em up!

Hell, throw me in that briar patch, sounds like a blast!

Offline bustr

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Re: landing craft for gv's
« Reply #12 on: March 23, 2017, 07:54:40 PM »
Try that scenario again but, with how AH players actually play this game versus your fantasy's about well organized WW2 simms. The more complex Hitech makes something the less players will use it the way he envisioned or, use it at all because it takes too much time and effort to accomplish anything. The core driving factor of how the MA is leveraged 99% of the time is self serving disorganization and greifing others. It just looks like anyone is organized and playing together since everyone knows the spawns are where GV's are and the darbar in a sector with a flashing airfield, red plane icons in the dar circle, will have red cons to shoot at. So everyone will eventually show up to shoot at things and just happen to look like an air force or a GV assault team.

You can't even get players to agree on who will steer the CV most of the time when it really counts. And anyone giving orders from the CV on how to be organized is squelched or ignored. Landing craft for GV's will attract people who want an easy kill\greifing session against well meaning organization admirals. Hitech can put this in the game, it won't make AH stop being keystone cops are us with an unlimited supply of 1000lb bombs.

You still have yet to see how battleship task groups will work out with our ranks of keystone cop arm chair admirals who will whizz it out loudly in public over who is driving the boat.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline OldNitro

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Re: landing craft for gv's
« Reply #13 on: March 23, 2017, 08:22:33 PM »
Well Bustr, maybe you look at the game that way, or play that way.
But I can't believe that that the whole population plays like a Gaggle of Fubar.

I'll find some people to work with, coop to achieve whatever chosen objective.
If not, then I will just bag the whole mess and move on to something else.

Offline bustr

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Re: landing craft for gv's
« Reply #14 on: March 23, 2017, 10:10:26 PM »
I've been playing this game since April of 2002, that's how they play it. The game is designed to make every capture able field it's own tiny war. It can take place between 1 guy defending and 1 guy attacking up to the full population of the two countries. This allows others to find their own fun at some other mini war location if they don't like your idea of fun at that location. That is why the big picture you need to be a reality so bad is an illusion. It's just a bunch of guys picking the smorgasbord currently laid out on the map at any given moment to go pick or grief someone for their own investment of $14.95.

Squads give the illusion of an organized "something" because any group of friends will go somewhere and have fun together. Missions do not mean there is anything organized as a driving force in a country. It just meant the guy posting it up had a high name recognition value with other guys in his country which attracted unaffiliated stragglers to join in for the fun. That's how the hoards got born because it was a safe way to play the game by hiding in a large group of players going to the same location. For a time hoard missions defined the game along with the expected outcome that a large group of people can smash and grab a base easier than a handful wandering in onesy twosy.

If you have been expecting this game to simulate WW2 and all of your structured and ordered fantasies about WW2 games, you will be waiting until you are too old to care about online games of any kind. This game is designed to create opportunities to simulate combat using WW2 rides like a bunch of millionaires playing air-combat with restored P51s with lasers in the gun tubes. We just all happen to show up at the same places on the map to go piu,piu,piu at guys with red icons.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.