Author Topic: Its a start  (Read 593 times)

Offline Chris79

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Its a start
« on: April 12, 2017, 12:00:39 AM »
Started working on my first terrain









Chuikov

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Re: Its a start
« Reply #1 on: April 12, 2017, 12:03:42 AM »
Looks great as long as these mountains don't separate the countries.
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Offline Vraciu

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Re: Its a start
« Reply #2 on: April 12, 2017, 12:12:03 AM »
Lots of luck with thanks.  Keep at it.   :salute
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Offline Chris79

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Re: Its a start
« Reply #3 on: April 12, 2017, 12:19:54 AM »
Nope, I intend the mountains which are no larger then the rockies to encase a fighter/tank town whose fields will be no higher then 3k. The rest of the map will be a hybrid of nd isles and mindinao minus the 1.5 sectors between fields and 4-8k bases. 4 ports, 4 vbases 6 small fields, 4 medium fields, 2 large fields, and 3 extra large fields. 1 of the extra large fields will be a fighter town, the other 2 near strats plus 2 flak bases.


Chuikov

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Re: Its a start
« Reply #4 on: April 12, 2017, 12:31:30 AM »
Please ditch the extra large fields. They kill frame rates.
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Offline Chris79

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Re: Its a start
« Reply #5 on: April 12, 2017, 12:39:11 AM »
Please ditch the extra large fields. They kill frame rates.

Good point, but I want the fields in fighter/tank town to be extremely difficult to take.


Chuikov

Offline Vraciu

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Re: Its a start
« Reply #6 on: April 12, 2017, 12:40:21 AM »
Please ditch the extra large fields. They kill frame rates.

+1 along with being Ack Runner Paradise.
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Online Devil 505

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Re: Its a start
« Reply #7 on: April 12, 2017, 12:43:57 AM »
Just place the towns on the opposite side of fields from where the GV's are and make sure no spawns are even remotely close to them. Or maybe place the fields/ towns at a higher elevation with slopes a GV can't climb.
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Offline hulk31st

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Re: Its a start
« Reply #8 on: April 12, 2017, 01:59:02 PM »
 :salute

Don't forget the buildings and trees at the end of the runways!
Make sure there's a hill at one end of the runway and 10k mountains ringing every field!

 :devil (Sarcasm)

 :aok
My hat is off to everyone who takes the effort to create a map for AH.

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Offline SFRT - Frenchy

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Re: Its a start
« Reply #9 on: April 12, 2017, 03:07:16 PM »
I value your efforts.  :aok

Be mindful of esthetics Vs playability. Even if visually pleasing, I am not a fan of tall mountains next to an airbase. It usually means the attackers rain down for a pick fest on the defenders once they clear the ridge. The attackers are not willing to mix it up either as they don't want to get 'trapped' in the bowl. Instant Furball killer. (My 2cts).
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Offline Kanth

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Re: Its a start
« Reply #10 on: April 12, 2017, 03:27:54 PM »
Wow looks great!! Nice start!!   :rock

kinda fun to build that stuff isn't it  :cheers:
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Offline The Fugitive

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Re: Its a start
« Reply #11 on: April 12, 2017, 03:59:22 PM »
If your making a MA map you should send a picture of the map with the base lay out on it BEFORE you get in too deep. If there is something in your map that would make it a "no go" for the main arena, its better to get it sorted before you build the whole thing.

Keep at it!   :aok

Offline lunatic1

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Re: Its a start
« Reply #12 on: April 12, 2017, 10:16:47 PM »
Just place the towns on the opposite side of fields from where the GV's are and make sure no spawns are even remotely close to them. Or maybe place the fields/ towns at a higher elevation with slopes a GV can't climb.

what do you have against gv's..
having a map where GV's are useless is not right to the gv user's. players who are primarily gv'ers have a right to be able to play on any map. if I'm reading your message wrong I'm sorry, but it sounds like you don't want any gv action on this possibly new map.
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Offline Chris79

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Re: Its a start
« Reply #13 on: April 12, 2017, 10:28:48 PM »
Uh, I intend to build a tank town, I just want to make so the bases associated with tank/fighter town are difficult to take, all others are fair game.


Chuikov

Offline JimmyC

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Re: Its a start
« Reply #14 on: April 12, 2017, 10:41:29 PM »
good work :aok
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