so I have been spending last couple nights playing.
In my case my issues were/are
the "screen door affect" primarily and its a little dim overall, some type of eye strain or headset pinch headache.
What seems to work for moi,
512 textures...................wa s the beginning.
I basically reduced everything or turned it off. Skuzzy is correct about not focusing on the res, but the freaking screen door affect hides the res, it forces its own type of jaggies. No point fighting the jaggies, the performance hit you take is for nada cuz screen do......so I simplified, a lot.
I also notice when I lean in on the clipboard real close, I mean close, theres no screen door...... It appears that whats happening is that the rift, in order to create depth, is, for lack of better term, layering stuff, as the layers stack up it looses definition for those layers farthest away.
So we sit the cockpit, now call up the map and place it center in cockpit with you, notice how the rift attempts to pull focus to map by making clarity and the instrument panel gets fuzzy....Sitting the cockpit becomes primary for rift and cleans it up, out side the glass gets fuzzed. This is a software algorythm that needs changed, the attempt to create depth is the issue.......................o r something softwarish.
Its a little jittery, the refresh rate, the headset is a little to sensitive, keep still, you still move around, jitter. Shame theres no adjustment.
I will post settings I settle on when decided