argh
so tonight I removed all AA period, none. turned off all post process effects and filters in nvidia. Ran the super sample up to 1.5.
One of my biggest issues is all the buzzing eye movement you see. Besides the refresh rate flicker, the AA would pour fuel into that fire by causing rapid ocillating....... Killing all AA, anistrophy, sampling, all, helped steady the scene.
What this leaves is the game settings themselves.
disabled most things but bloom, lens flare, starburst.
sliders- details 80%, objects 80%, trees 50% detail range 50%
Will not maintain 90F/s but it did not drop much, 60, and only in a crowd. I did not run the HUD tool to see how many frames were dropped. Earlier tests would put my performance headroom in the basement so I had stopped at SS 1.3 and played with AA. Mistake, no AA is key for moi. Dam flickering was killing my eyes.
Seems that the SS method is the only good method for getting a good image, but from what I have read 1.5 is the max you can run without system choke, and thats a 1080ti.
I have read where sli can be used to dedicate a card per eye to help with the load but I believe this is no good for AH.